Ten millennia ago, the Guildpact was signed by the leaders of the ten guilds, ending ten thousand years of active warfare between them and ushering in an era of peace. But now, on the eve of the celebrations of the accord's ten thousandth anniversary, a sinister force threatens the survival of that peace.
The first novel in the Ravnica trilogy follows major players: Agrus Kos, Jarad, Fonn, Feather, Pivlic, and Savra. Each one of these characters has a part to play in the big storyline, but the main story is split between Kos and Feather, followed by Jarad and Fonn. As Pivlic is introduced to the story, all four characters come together in one place and everything breaks loose. From that point, Savra’s plan to take over her guild and resurrect the guildmaster Svogthir, a necromancer, begins and the five characters are thrown into a war that only ends when a titan crumbles, an angel fights, a guild is nearly destroyed, and Kos makes the greatest arrest in 10,000 years.
Thanks to policing from the Boros Legion, a guild run by angels from above, the upper tiers of the city have been peaceful for much of the time, but the underworld is dark and desolate, devoid of sun. That’s where the Devkarins, members of the Golgari guild, come in: dark elves that run the darker parts of Ravnica with necromancy and pure hunting skill. Jarad is one such Devkarin. However, they stay close to old Ravnica’s underworld, leaving the roads free, and so the Selesnya Conclave use Ledev, a group of paramilitary soldiers that protect the rights of free passage on the road. Within these elite Ledev is Fonn, eager to guard her friend, a priest, into Ravnica for his part in the Decimillenial celebrations. However, they meet with some heartache as an explosion tears through the city and kills the priest, flinging Fonn into Jarad’s arms and causing far too much trouble for Kos to handle.
With a partner dead and a contract he never signed keeping the ghost bound to his presence, Kos embarks on the investigation that takes him under Ravnica, through the skies and into the streets plunged deep with innocent blood. Unfortunately for him, that means crossing the doorsteps of some of the most powerful guilds of the plane. But only the corrupt ones and only the ones whose intentions do not honor the guildpact. Armed with his pendrek and his angel friend, he sets out to discover that the conspiracies of the present are invariably tied directly to the past; his past and Ravnica’s past.
We finally return to Ravnica. Ten guilds are still here. Azorius, Rakdos, Selesnya, Izzet, Golgari, Orzhov, Boros, Simic, Dimir, Gruul. Each Guild has their own leader.
You, as planeswalkers, are to ally yourselves with a Guild Leader and make the best of him and his army to fight against the others.
- Guild Leaders:
Azorius Senate: Isperia(Not Official Card)
Cult of Rakdos: Rakdos
Selesnya Conclave: Tristani
Golgari Swarm: Jared(Not official Card)
Izzet League: Niv-Mizzet
House Dimir: Lazaab(Not Official Card)
Gruul Clans: Borborygmos
Orzhov Syndicate: Obzidiate
Boros Legion: Aurelis(Not Official Card)
Simic Combine: Zegana(Not Official Card)
- Guilds Chosen:
Azorius: .Rai
Rakdos:
Selesnya:
Golgari: Daedalus
Izzet: ZeroChill
Dimir: Dae
Gruul:
Orzhov: Jordan-The Infinite Gyre
Boros:Rodrigo
Simic: Lujan Solo
- Rules and Information:
You must create a deck based on the guild that you chosen, using the Guild's Leader as your main card and theme. This format will be based on Modern, any banned cards in Modern will be banned here. You are alos limited to the color cards you can use. The colors must be the colors of your guild. (Example: I choose Izzet, I may only use Red and Blue cards. Other than that have fun
- Sign Up:
Name:
Guild:
Cockatrice Name:
Cockatrice Download
Line Up
Last edited by DDae on Wed Jul 25, 2012 2:15 am; edited 11 times in total