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    [Modern] Top Control

    Pack Rat
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    [Modern] Top Control Empty [Modern] Top Control

    Post by Pack Rat Mon Jun 03, 2013 8:37 pm

    Creatures:
    3 Trinket Mage

    Artifacts:
    4 Codex Shredder
    3 Ensnaring Bridge
    2 Ghoulcaller's Bell
    1 Grafdigger's Cage
    4 Lantern of Insight
    3 Mishra's Bauble
    3 Mox Opal
    1 Necrogen Spellbomb
    1 Pithing Needle

    Instants:
    3 Lightning Bolt
    3 Path to Exile

    Sorceries:
    4 Duress
    3 Pyroclasm
    3 Gitaxian Probe

    Planeswalkers:
    1 Tezzeret, Agent of Bolas

    Lands:
    1 Academy Ruins
    1 Blood Crypt
    3 Darksteel Citadel
    4 Glimmervoid
    1 Godless Shrine
    1 Hallowed Fountain
    4 Marsh Flats
    1 Nephalia Drownyard
    1 Tolaria West
    1 Watery Grave

    Lantern of Insight + Codex Shredder = opponent gets no good draws until the end of the game/you fix your draws as much as you like.


    Last edited by Ruby on Mon Jun 03, 2013 9:03 pm; edited 1 time in total
    Rodrigo
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    [Modern] Top Control Empty Re: [Modern] Top Control

    Post by Rodrigo Mon Jun 03, 2013 8:41 pm

    The modern Counter Top, without the counter. xD

    Puts a hard time on combo decks unless they're way too faster than you. I believe you need a more reliable board wiper though...
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    Post by Pack Rat Mon Jun 03, 2013 8:42 pm

    Technically, but what threats there are that don't go through Bridge and are still threats to me?
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    Post by Rodrigo Mon Jun 03, 2013 8:45 pm

    Not always you'll have Bridge, and you only run 3 of it.

    Although, Path to Exile could work good here.
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    Post by Pack Rat Mon Jun 03, 2013 8:46 pm

    Thing is, Path shuffles opponent's deck, which makes it hard to time with milling the top. Still testing though.
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    [Modern] Top Control Empty Re: [Modern] Top Control

    Post by Rodrigo Mon Jun 03, 2013 8:47 pm

    Oh, you already run Dispatch.

    No need for Path then.

    Can something to backup Tezzeret's win con work here? Maybe a big mill card for late game.
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    Post by Pack Rat Mon Jun 03, 2013 8:49 pm

    I usually either keep cutting them with tons of Shredders/Bells, or Tezzeret. I don't think more win cons are needed.
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    [Modern] Top Control Empty Re: [Modern] Top Control

    Post by Ashiok Mon Jun 03, 2013 8:59 pm

    Path definitely does seem better than Dispatch here.

    If you're worried about shuffling their library, you just wait until it resolves to start shifting around their cards. And that's when you have to Path on your turn. Path's also always live, instead of live on turn 3 at the very earliest.

    Def needs at least one Nephalia Drownyard.
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    [Modern] Top Control Empty Re: [Modern] Top Control

    Post by Pack Rat Mon Jun 03, 2013 9:03 pm

    Honestly, getting Metalcraft here isn't hard, buuuut, on the longer run, I guess that's true. Swapped Dispatches for Paths. And cut 1 Citadel for Drownyard.

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