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    Modern U/W Control

    Ashiok
    Ashiok
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    Join date : 2012-04-04
    Age : 28
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    Modern U/W Control Empty Modern U/W Control

    Post by Ashiok Sat Feb 02, 2013 2:41 am

    4 Wall of Omens
    4 Kitchen Finks
    2 Vendilion Clique
    2 Sun Titan

    4 Spreading Seas
    2 Detention Sphere

    2 Path to Exile
    4 Mana Leak
    3 Remand
    4 Cryptic Command

    2 Jace Beleren

    1 Talisman of Progress
    1 Azorius Signet

    4 Seachrome Coast
    4 Celestial Colonnade
    4 Hallowed Fountain
    4 Scalding Tarn
    3 Island
    1 Plains
    1 Misty Rainforest
    2 Arid Mesa
    2 Ghost Quarter

    SB: 1 Path to Exile
    SB: 1 Ghost Quarter
    SB: 1 Crucible of Worlds
    SB: 2 Elspeth, Knight-Errant
    SB: 2 Supreme Verdict
    SB: 2 Leave No Trace
    SB: 1 Spellskite
    SB: 2 Negate
    SB: 1 Vedalken Shackles
    SB: 2 Dispel


    General gameplan should be fairly obvious. Match them card for card at the absolute least then proceed to value town and +1 over and over again with Titan and/or Jace. Ghost Quarter may just get worse depending on how many 3+ colour decks remain in the format, but it doesn't use any other mana and still kills their lands I'll have issues with and at worst it's a very slow win con with Crucible/Titan.

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