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[background=rgb(251, 253, 254)]Cannot be equipped to a monster except by its own effect. You can set this card in your Monster Card Zone as a monster (Winged Beast-Type/LIGHT/Level 1/ATK 0/DEF 0). When this card is destroyed (by battle or by card effect): Draw 1 card. While this card is in your Graveyard after being sent from the field to the Graveyard: You can equip it to 1 monster you control. A monster equipped with this card cannot declare an attack, be attacked, has its effects negated, and is not affected by Spell, Trap, Spell/Trap Effects or Effect Monster effects. If you control only 1 monster: Your opponent can attack you directly, but all Battle Damage you take is halved. After the Effect of a card is resolved and that card is sent to the Graveyard: you can send this card from your side of the field to the Graveyard. You can only control 1 "White Wings Between the Blue".[/background]
- Spoiler:
This card can always declare an attack during the Battle Phase. This card's effect is not negated by the effect of "White Wings between the Blue". If this card destroys a monster by battle: you can destroy all Spell and Trap cards you control. During the End Phase of the turn this card is Summoned: return it to the hand.
- Spoiler:
When this card is Normal Summoned: Add 1 "White Wings" Spell Card from your Deck to your hand, then set that card in your monster zone (its ATK, DEF, type, Level, and attribute are always equal to this card's.) During the End Phase of the turn this card is Summoned: return it to the hand, then add 1 "White Winged Angel" monster from your Deck to your hand.
- Spoiler:
If you control a face-up "White Wing" card: You can Special Summon this card (from your hand or Graveyard), then destroy all Spell and Trap cards you control. When this card is sent to the Graveyard: Add 1 Spell/Trap card destroyed by the effect of "White Winged Nedjel" from your Graveyard to your hand. You can only Summon 1 "White Winged Nedjel" per turn. During the End Phase of the turn this card was Summoned: Return it to the hand.
Optional Support Cards
White Wing Portal
[ Spell ]
Add 1 "White Wing" monster from your Deck to your hand.
White Wing Ascension
[ Spell / Field ]
All WIND monsters become LIGHT monsters in the field, hand, Deck, and Graveyard. Once per turn: You can Set 1 extra monster in addition to your Normal Summon or Set. Monsters you control cannot have their effects negated. During your Standby Phase, destroy all Spell/Trap cards you control, except this card. During your opponent's Standby Phase: You can activate the effect of "White Wings between the Blue" from your Graveyard. If you activate this effect: Skip your next Draw Phase.
White Wing Descension
[ Spell / Continuous ]
You can Normal Summon or Set 1 extra WIND or LIGHT monster in addition to your Normal Summon or Set. If you do not control a face-up Spell Card other than this card: send this card to the Graveyard.
White Winged Zealot - Hung Mei
Rank 4 | WIND
- Spoiler:
3 Level 4 Fairy-type monsters
This card can always attack during the Battle Phase. This card's effects are not negated by Spell/Trap cards you control. At the end of the Battle Phase: Detach 1 Xyz Material from this card; Destroy all Spell/Trap cards on the field. If this card would be destroyed: You can detach 1 Xyz Material from this card and banish 1 Equip Spell Card from your Graveyard; this card is not destroyed.
[ ATK: 2750 / DEF: 900 ]