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Ashiok
Dem the Dragophile
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    Dragonic Kaiser, Vermillion

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    Dragonic Kaiser, Vermillion Empty Dragonic Kaiser, Vermillion

    Post by Ruby Wed Apr 04, 2012 1:41 am

    Dragonic Kaiser, Vermillion 300px-Vermilion

    ACT [V]: Limit Break (4)(Available when you have at least 4 damage): [Counter Blast (3)] Until end of turn, this unit gets Power +2000, and battles with all of your opponent's units on the front-row with one attack.

    CONT [V/R]: If you have a vanguard or rear-guard which is not a «Narukami», this unit gets Power -2000.

    According to the latest pdf rulebook ver 1.07, on guarding, at 8.5.2.2.1:

    When you place guards from your hand, you may only choose 1 unit fom your field for the placed guard to guard for.

    That rule means that for Dragonic Kaiser Vermillion's ability which can attack multiple units and at the same time, not allow any intercept, you will need to have separate sets of guard for each units being attacked.

    As a further update, Bushiroad confirmed the following information about Vermillion's effect via a conversation on Twitter:

    1. Vermillion attacks 3 unit at one time.
    2. Attacked units cannot intercept.
    3. Twin Drive only once.
    4. Each unit must be guarded separately.
    5. Omniguards can only be used on one unit.
    6. If hit, you may activate Aermo's (or clones) skill for the number of hits. (Eg. If hit twice, may drop 2 cards and draw 2 card.)
    7. Manadala Lord's skill affect all battles Vermillion is engaged on, meaning Mandala Lord lowers the power of Vermillion for all 3 units, not one.
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    Post by Kira Wed Apr 04, 2012 1:47 am

    This guy. Needs to be on CC. He is just absolutely. Amazing. Just... Amazing.
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    Post by Legend Zero Wed Apr 04, 2012 1:52 pm

    Kill. Me. Now.

    Look Ren! This is what you did by beating Kai, I hope you're happy!
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    Post by Rodrigo Wed Apr 04, 2012 3:03 pm

    Asura Priest on crack O_O

    Amazing.
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    Post by Dem the Dragophile Thu Apr 05, 2012 2:25 am

    Ohmygoshohmygoshohmygosh

    I fangasm every time I see this thing.
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    Post by Ashiok Thu Apr 05, 2012 9:53 am

    Dem rulings.


    What is with Kai and his Asura Priest like cards anyway?
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    Post by Kokonoe Thu Apr 05, 2012 4:27 pm

    I must be like... The only person who doesn't even like this that much. Seems incredibly lackluster if you ask me.
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    Post by Ruby Thu Apr 05, 2012 4:31 pm

    Kokonoe wrote:I must be like... The only person who doesn't even like this that much. Seems incredibly lackluster if you ask me.

    Lackluster? How so?
    You really are the only one who doesn't like this.
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    Post by Kokonoe Thu Apr 05, 2012 4:33 pm

    Queen wrote:
    Kokonoe wrote:I must be like... The only person who doesn't even like this that much. Seems incredibly lackluster if you ask me.

    Lackluster? How so?
    You really are the only one who doesn't like this.

    Oh, this has 11k. Thought it had 10. Kay, now it's good.
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    Post by Legend Zero Sat Apr 07, 2012 5:04 am

    I just realized that this sort of promotes Stand triggers in Narukami.

    Attack opponent VG with RGs -> this -> everything dies -> Stand trigger -> Keep going

    Although, iirc, the Narukami have a poor RG lineup.
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    Post by Dem the Dragophile Sat Apr 07, 2012 5:14 am

    Legend Zero wrote:I just realized that this sort of promotes Stand triggers in Narukami.

    Attack opponent VG with RGs -> this -> everything dies -> Stand trigger -> Keep going

    Although, iirc, the Narukami have a poor RG lineup.
    Owait... That's brilliant.
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    Post by Johnny Sat Apr 07, 2012 5:23 am

    Um. No.

    Attacking with your Rear Guards /before/ Limit Break!!'ing with Vermillion is the worst idea you can do. You're inviting your opponent to intercept, thereby making Vermillion moot point to begin with.

    This thing's a goddamn monster though. Either it literally burns through the opponent's hand, or they're forced to auto-retire both their Rear Guards, and it easily hits 21K. It's not imbalanced or anything, but this thing's just wow.
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    Post by Legend Zero Sat Apr 07, 2012 2:34 pm

    I was thinking about G3 RGs, but yeah, intercepts would ruin this.

    I hope the new character challenges Kai with Gold Paladins (to try and get him to use them), he does what he does best. =]
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    Post by Johnny Sat Apr 07, 2012 2:40 pm

    Though I have to admit, them S. Special Intercept units suddenly lose use when they're faced against Vermillion's Limit Break!!. Kai, just keep being epic-tier. (mfw there's no smiley for thumbs up.)
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    Post by Dem the Dragophile Sun Apr 08, 2012 3:57 pm

    IT'S ON CFC GUYS
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    Post by Shard Sun Apr 08, 2012 4:06 pm

    Dementuo Black Sun wrote:IT'S ON CFC GUYS

    ohshi-
    my front row is no longer safe. Also this would be beast against Grapplers.
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    Post by Rodrigo Sun Apr 08, 2012 4:54 pm

    OMG YES

    *runs to make deck*
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    Post by Kira Sun Apr 08, 2012 7:56 pm

    I came up with a summoning chant for it. During my fight with Kaiser.

    The red flame of anger consumes my soul, and takes form as a monstrous beast! STAND UP! Dragonic Kaiser, Vermillion!
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    Post by Ruby Sun Apr 08, 2012 8:22 pm

    I've only used the Limit Break once so far.
    It's ridiculous. The fact that Helena nets 2-3 cards is not helping.
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    Post by Ashiok Sun Apr 08, 2012 8:24 pm

    Played against this twice, been really lackluster both times, albeit the second time I was completely betting he didn't pull a crit.
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    Post by Johnny Sun Apr 08, 2012 9:03 pm

    I'm gonna c/p a post from a friend of mine on Pojo, because he sums it up quite nicely.

    Kitsune Blue wrote:Somewhat OP, I really dislike the ruling that says Interceptors can't be used in response to it, but there's really nothing that can be done about it.

    On the plus side, the deck as a whole can't reliably counterblast after using this skill again (CB 1 for their G0's searching for G3's), then CB 3 means 4 CB'd damage, preventing you from doing most good things (Like Narukami's Berzerk Dragon).

    Compare this to Gold Paladin's +5k attackers or Superior Ride + Another free Rear Guard (Lion's Skill) and it almost balances out, since Vermillion is REALLY easy to guard and a pretty awful Vanguard in general once his CB has been used.

    He reminds me of an easier to use Full Moon, really. Full Moon's CB does something similar, in that it's a +2 in raw CA (Just like Vermillion's, assuming it retires the front two Rear Guards), but aside from that, it's a one-hit trick.

    tl;dr It looks pretty broken, but I suspect it won't be quite so awful in practice, at least not until Narukami get a 9k or 10k booster. I'd still rank Kagero, on the whole, higher than Narukami.

    /copy-pasta.
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    Post by Ruby Sun Apr 08, 2012 9:15 pm

    so he's saying vermillion is mediocre

    thisguysretarded.jpeg
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    Post by Ice Sun Apr 08, 2012 9:19 pm

    It's skill would probably hurt, though, and then after that it's a sitting 11k presence. Still seems pretty good. But idk, I haven't actually played against it so what do I know.
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    Post by Johnny Sun Apr 08, 2012 9:28 pm

    Queen wrote:so he's saying vermillion is mediocre

    thisguysretarded.jpeg

    It is true.

    From my playthroughs, I can't even be arsed to use Dragonic Deadscythe, which is supposed to help murder the 8K boosters. =/

    In the English Meta, Vermillion is WTF-tier. In Japanese Meta, not so much. It's still Cross-Ride >>>> everything.

    Not to mention Counter Blasting 3 /does/ take a lot out of your limited range of Counter Blasts. The Bellicosity Dragon clone has yet to be up though, and the whole clan hasn't been revealed yet, so Vermillion's just 'there' until we know what the rest of Narukami do.
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    Post by Ashiok Sun Apr 08, 2012 9:45 pm

    I agree with it being mediocre. Honestly there are plenty of better VGs out there when it comes to threatening presence that are also easier to bring out and easier to fuel without hurting the rest of the deck.


    If anything, it just begs to be Dragonic Overlord, albeit they both have different pros and cons.

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