General:
Thraximundar
Creatures:
Leaden Myr
Iron Myr
Silver Myr
Plague Myr
Palladium Myr
Notion Thief
Ember Swallower
Bloodgift Demon
Mulldrifter
Inferno Titan
Grave Titan
Frost Titan
Phyrexian Gargantua
Conquering Manticore
Hellkite Charger
Diluvian Primordial
Rune-Scarred Demon
Baleful Force
Myojin of Night's Reach
Myojin of Seeing Winds
Myojin of Infinite Rage
Artifacts:
Everflowing Chalice
Sol Ring
Darkwater Egg
Shadowblood Egg
Chromatic Sphere
Prismatic Lens
Pentad Prism
Coldsteel Heart
Sphere of the Suns
Dimir Signet
Rakdos Signet
Izzet Signet
Charcoal Diamond
Fire Diamond
Sky Diamond
Talisman of Dominance
Talisman of Indulgence
Serum Powder
Whispersilk Cloak
Worn Powerstone
Basalt Monolith
Thran Dynamo
Gilded Lotus
Astral Cornucopia
Instants:
Dark Ritual
Cyclonic Rift
Opportunity
Blue Sun's Zenith
Sorceries:
Windfall
Diabolic Tutor
Tidings
Promise of Power
Drastic Revelation
Acquire
Stolen Identity
Cruel Ultimatum
Decree of Pain
Enchantments:
Phyrexian Arena
Decree of Silence
Lands:
Svyelunite Temple
Crystal Vein
Dwarven Ruins
Ebon Stronghold
Watery Grave
Steam Vents
Blood Crypt
Sulfur Falls
Drowned Catacomb
Dragonskull Summit
Command Tower
Akoum Refuge
Crumbling Necropolis
Desolate Lighthouse
Izzet Guildgate
Dimir Guildgate
Rakdos Guildgate
Temple of Deceit
Temple of Malice
Temple of the False God
8 Swamp
6 Island
5 Mountain
The game plan is rather simple; Cast a bunch of mana rocks and slam some monsters and hope no one disrupts it. Going to be getting the last few cards for this soon, since I'm currently in the process of ordering them.
Thraximundar
Creatures:
Leaden Myr
Iron Myr
Silver Myr
Plague Myr
Palladium Myr
Notion Thief
Ember Swallower
Bloodgift Demon
Mulldrifter
Inferno Titan
Grave Titan
Frost Titan
Phyrexian Gargantua
Conquering Manticore
Hellkite Charger
Diluvian Primordial
Rune-Scarred Demon
Baleful Force
Myojin of Night's Reach
Myojin of Seeing Winds
Myojin of Infinite Rage
Artifacts:
Everflowing Chalice
Sol Ring
Darkwater Egg
Shadowblood Egg
Chromatic Sphere
Prismatic Lens
Pentad Prism
Coldsteel Heart
Sphere of the Suns
Dimir Signet
Rakdos Signet
Izzet Signet
Charcoal Diamond
Fire Diamond
Sky Diamond
Talisman of Dominance
Talisman of Indulgence
Serum Powder
Whispersilk Cloak
Worn Powerstone
Basalt Monolith
Thran Dynamo
Gilded Lotus
Astral Cornucopia
Instants:
Dark Ritual
Cyclonic Rift
Opportunity
Blue Sun's Zenith
Sorceries:
Windfall
Diabolic Tutor
Tidings
Promise of Power
Drastic Revelation
Acquire
Stolen Identity
Cruel Ultimatum
Decree of Pain
Enchantments:
Phyrexian Arena
Decree of Silence
Lands:
Svyelunite Temple
Crystal Vein
Dwarven Ruins
Ebon Stronghold
Watery Grave
Steam Vents
Blood Crypt
Sulfur Falls
Drowned Catacomb
Dragonskull Summit
Command Tower
Akoum Refuge
Crumbling Necropolis
Desolate Lighthouse
Izzet Guildgate
Dimir Guildgate
Rakdos Guildgate
Temple of Deceit
Temple of Malice
Temple of the False God
8 Swamp
6 Island
5 Mountain
The game plan is rather simple; Cast a bunch of mana rocks and slam some monsters and hope no one disrupts it. Going to be getting the last few cards for this soon, since I'm currently in the process of ordering them.