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    Standard Grixis Cyclops Control

    Ashiok
    Ashiok
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    Standard Grixis Cyclops Control Empty Standard Grixis Cyclops Control

    Post by Ashiok Tue Jul 16, 2013 6:01 pm

    I've found control generally lacks a couple of major things, at least in Grixis colours.

    a. Early blockers; Augur is useless in a format of X/3s, and he's far too good at tucking your own win conditions, which is devastating when you only play a few.
    b. An explosive way to end the game at any point. Nivix Cyclops fixes this issue perfectly, while being a good blocker and not requiring infinite mana like AEtherling and Olivia do.
    c. Dealing with Planeswalkers. Outside of burning them and Dreadbore, Planeswalkers are ridiculously resilient once resolved. Outside of Tamiyo, Garruk and Sorin (and Garruk/Sorin's really easy to get through to with almost any removal spell) Cyclops bashes Planeswalkers very efficiently.

    Cyclops also makes straight-up instant-speed draw better, since he gets pumped into a massive 4/4 blocker during combat, this also helps when dealing with Bloodrushed creatures, since Cyclops can easily trade with them for a good ol' 2-for-1.

    So, naturally, this deck has a few tweaks specifically due to the Cyclops quartet supporting it to maximise their usefulness.

    Everything will be ordered by CMC.


    Creatures:
    4 Nivix Cyclops
    1 Olivia Voldaren
    1 AEtherling

    Sorceries:
    2 Pillar of Flame
    2 Dreadbore

    Instants:
    4 Think Twice
    3 Doom Blade
    2 Desperate Ravings
    1 Izzet Charm
    1 Searing Spear
    2 Dissipate
    1 Inspiration
    3 Far // Away
    2 Turn // Burn

    Planeswalkers:
    3 Jace, Architect of Thought
    1 Ral Zarek
    1 Tamiyo, the Moon Sage

    Lands:
    4 Watery Grave
    4 Blood Crypt
    3 Steam Vents
    4 Drowned Catacomb
    4 Dragonskull Summit
    4 Sulfur Falls
    1 Desolate Lighthouse
    1 Island
    1 Mountain


    Sideboard is still a WIP because I don't yet know exactly how well I like Cyclops post-board.
    .Rai
    .Rai
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    Standard Grixis Cyclops Control Empty Re: Standard Grixis Cyclops Control

    Post by .Rai Tue Jul 16, 2013 7:56 pm

    I personally prefer an extra burn spell over the 2nd Desperate Ravings for additional reach. I do like the deck though. Nivix Cyclops is really unassuming win condition, and a pretty sturdy one too.
    Ashiok
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    Standard Grixis Cyclops Control Empty Re: Standard Grixis Cyclops Control

    Post by Ashiok Tue Jul 16, 2013 8:51 pm

    Eh, the deck is still a control deck at its core, so the extra reach isn't that necessary.

    If anything, I'd cut Inspiration before a Ravings, though. Ravings is cheaper and flashback is pseudo-reach with the cyclops.

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    Standard Grixis Cyclops Control Empty Re: Standard Grixis Cyclops Control

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