CZ01 Senate Hatamoto
Creature — Human Samurai {C}Bushido 2
(When this blocks or becomes blocked, it gets +2/+2 until end of turn.)When Senate Hatamoto enters the battlefield, detain target creature an opponent controls.
(Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)[2/3]CZ02 Ardent Legionnaire
Creature — Human Soldier {C}Haste
Battalion — Whenever Ardent Legionnaire and at least two other creatures attack, Legion Mentor gains first strike until end of turn. Untap it.
[2/2]CZ03 Mindcutter Shinobi [MANA]2BU[/MANA]
Creature — Human Ninja {C}Ninjutsu
(, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Mindcutter Shinobi deals combat damage to a player, that player puts the top four cards of his or her library into his or her graveyard.
[2/4]CZ04 Grave Shambler
Creature — Plant Zombie {C}Grave Shambler enters the battlefield tapped.
Prevent all damage that would be dealt to Grave Shambler by creatures blocking it.
Zombies abhor nature too.[3/2]CZ05a Abandoned Scrounger
Creature — Human Werewolf {C}Abandoned Scrounger must be blocked if able.
At the beginning of each upkeep, if no spells were cast last turn, transform Abandoned Scrounger.
A few of the remaining werewolves ended up begging on Ravnica's streets.[2/1]//
CZ05b Ferocious Assailer
{} Creature — Werewolf {C}Ferocious Assailer cannot be blocked except by two or more creatures.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ferocious Assailer.
[3/2]CZ06 Goblin Electromancer
Creature — Goblin Wizard {C}Instant and sorcery spells you cast cost
less to cast.
[2/2]CZ07 Irbitov Debtor
Creature — Zombie Soldier {C}Extort
(Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)Undying
(When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)[1/1]CZ08 Frolicking Devil
Creature — Devil {C}Unleash
(You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)When Frolicking Devil dies, target player discards a card at random.
Idle hands are a devil's workshop.[1/1]CZ09 Rally of the Conclave
Sorcery {C}Put a 3/3 green Centaur creature token and a 2/2 white Knight creature token with vigilance onto the battlefield.
CZ10 Drakewing Krasis
Creature — Lizard Drake {C}Flying, trample
[3/1]CA01 Broken Top
Artifact {C}: Target player puts the top three cards of his or her library into his or her graveyard, then put Broken Top on top of its owner's library.
CA02 Hanging Atlas
Artifact {C},
, Sacrifice Hanging Atlas: you may search your library up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.
CA03 Iatric Carrier
Artifact Creature — Construct {C}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
[2/2]CA04 One-Eyed Scarecrow
Artifact Creature — Scarecrow {C}Defender
Creatures with flying your opponents control get -1/-0.
[2/3]CA05 Geistcatcher's Gauntlet
Artifact — Equipment {C}Equipped creature gets +0/+1.
Whenever equipped creature blocks or becomes blocked by a Spirit, exile that creature.
Equip
CA06 Dulled Shovel
Artifact — Equipment {C}Equipped creature gets +1/+1 and "If a creature dealt damage by this creature this turn would die, exile it instead."
Equip
Farming aid, weapon and burial tool.CA07 Cartographer's Boots
Artifact — Equipment {C}Equipped creature gets +1/+1 and can't be blocked except by creatures with flying or reach.
Equip
"At most, you'll only break a bone or two up there. It's a bargain!"
—Renjo, goblin merchantCL01 Konstructors' District
Land {C}As Konstructors' District enters the battlefield, you may pay
. If you don't, Konstructor's District enters the battlefield tapped.
: Add
or
to your mana pool.
CL02 Zelzo Precinct
Land {C}As Zelzo Precinct enters the battlefield, you may pay
. If you don't, Zelzo Precinct enters the battlefield tapped.
: Add
or
to your mana pool.
CL03 Dismal Alley
Land {C}As Dismal Alley enters the battlefield, you may pay
. If you don't, Dismal Alley enters the battlefield tapped.
: Add
or
to your mana pool.
CL04 Stonefare Tunnels
Land {C}As Stonefare Tunnels enters the battlefield, you may pay
. If you don't, Stonefare Tunnels enters the battlefield tapped.
: Add
or
to your mana pool.
CL05 Rubblebelt Slums
Land {C}As Rubblebelt Slums enters the battlefield, you may pay
. If you don't, Rubblebelt Slums enters the battlefield tapped.
: Add
or
to your mana pool.
CL06 Boilerpit Labyrinth
Land {C}As Boilerpit Labyrinth enters the battlefield, you may pay
. If you don't, Boilerpit Labyrinth enters the battlefield tapped.
: Add
or
to your mana pool.
CL07 Coiner's Row
Land {C}As Coiner's Row enters the battlefield, you may pay
. If you don't, Coiner's Row enters the battlefield tapped.
: Add
or
to your mana pool.
CL08 Festival Grounds
Land {C}As Festival Grounds enters the battlefield, you may pay
. If you don't, Festival Grounds enters the battlefield tapped.
: Add
or
to your mana pool.
CL09 Cultivated Canopy
Land {C}As Cultivated Canopy enters the battlefield, you may pay
. If you don't, Cultivated Canopy enters the battlefield tapped.
: Add
or
to your mana pool.
CL10 Submerged Biocampus
Land {C}As Submerged Biocampus enters the battlefield, you may pay
. If you don't, Submerged Biocampus enters the battlefield tapped.
: Add
or
to your mana pool.