This thread is for all of the world-building, flavour-texting, plot-planning and general creative process for Arkhos.
Humans: Due to their insular nature, the strongholds across Arkhos hold the majority of human (aka, red/white) civilization. The largest and most centralized of these strongholds, Dagorran, is considered the center of Arkhos' compass by all races as a point of convenience. It is a destination for not only standard citizens, but also traders from all races. Dagorran's marketplaces and libraries alike are sources of information about anything and everything on the plane. It is considered the repository of Arkhos' lore and history, and if the world ever ends up overrun by an external force, Dagorran would be the failsafe of culture.
Giants: For the most part nomadic, giants are very family-oriented. Both highly intelligent and casually vicious, they are driven by a genetic impluse to codify. Unlike humans, who just want to collect hap-hazardously, giants tend to want to figure out the inherent madness of Arkhos' dreamy environs.
Feel free to join the conversation at any time. At the moment, the world of Arkhos needs to be defined. Rinne has helped define both humans and giants, and the only official location on Arkhos at the moment is Lethe Lake. Note that we already have five tribes: Humans, Giants, Merfolk, Fungus (both the Ghave-style and Thallid-style), and Spirits (assorted nymphs and daemons; not traditional flying ones).