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    Block-Knights

    The Monster of Surrealton
    The Monster of Surrealton
    Members
    Members


    Posts : 51
    Rep : 3
    Join date : 2012-08-09
    Location : Surrealton

    Block-Knights Empty Block-Knights

    Post by The Monster of Surrealton Fri Oct 12, 2012 4:24 am

    To add to my growing backlog of decks to test when this semester at uni is finally over.


    Monsters: 20
    2 KM Guardian
    2 KM Wall
    2 KM Sandman
    3 Garnet
    3 Alex
    3 Armadillo
    2 Block Golem
    Morphing Jar
    2 Gem-Turtle

    Spells: 12
    Reborn
    2 Duality
    2 GK Fusion
    Dark Hole
    2 Soul Taker
    Heavy Storm
    3 Space Typhoon

    Traps: 9
    2 Compulsory Evac
    Solemn Judgment
    2 Solemn Warning
    2 Dark Bribe
    2 Call of the Haunted

    Total: 41

    Extra: Unfinished
    3 Zirconia
    2 Citrine
    2 Pearl
    2 Fairy King
    Kachi Kochi
    Gagaga Gunman


    Basically, you use Armadillo to search Alex. You can hang onto Alex to
    keep KMs alive, or summon it, and drop it for Garnet, which also sets up
    Alex as a Golem target. Turtle searchs GK Fusion, and is a Golem
    target. You can make KMs that will die at the End Phase into a Zirconia
    with Fusion. Block Golem gets back any monster save for Garnet, setting
    up for Rank 4s/Zirconia. Call reuses Golem.

    I considered teching 1 Tablet Fusion to make dead KMs/whatever into a Zirconia/that Pyro one for a turn.

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