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    [Dimensional Police] Xyz Change: ZeXal

    Ruby
    Ruby
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    Posts : 2627
    Rep : 17
    Join date : 2012-04-03
    Age : 28

    [Dimensional Police] Xyz Change: ZeXal Empty [Dimensional Police] Xyz Change: ZeXal

    Post by Ruby Sat Sep 15, 2012 2:04 pm

    Grade 0: 17

    1 Larva Beast, Zeal
    4 Army Penguin
    4 Dimensional Robo, Daibattles
    4 Justice Cobalt
    4 Justice Rose

    Grade 1: 15

    4 Eye of Destruction, Zeal
    4 Diamond Ace
    3 Karenroid, Daisy
    2 Commander Laurel
    2 Glory Maker

    Grade 2: 11

    4 Devourer of Planets, Zeal
    4 Twin Order
    3 Super Dimensional Robo, Dailady

    Grade 3: 7

    4 Galactic Super Beast, Zeal
    3 Lady Justice

    I have no clue how I wanted to do this.
    The general idea was to make columns as stable as possible, I guess. I wanted to run Miracle Beauty and Stand Triggers, but I figured that was a bit silly. Laurel is there to make opp's life worse during the turn of Zeal's Limit Break. ... Seemed like a good idea in my head.
    Dailady is simply for pressure. They either block her, or risk Zeal or the other column hitting a magic number.
    Lot of ideas... could use help on solidifying this.
    Ruby
    Ruby
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    Posts : 2627
    Rep : 17
    Join date : 2012-04-03
    Age : 28

    [Dimensional Police] Xyz Change: ZeXal Empty Re: [Dimensional Police] Xyz Change: ZeXal

    Post by Ruby Mon Sep 17, 2012 6:02 am

    Tested.
    Zeal's nuts.
    Lady Justice + Laurel make a decent column.

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