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Rodrigo
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    Officialized Tag Rules

    Johnny
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    Post by Johnny Fri Sep 14, 2012 12:39 pm

    http://blog.livedoor.jp/freedomduo/archives/17366131.html

    Preparation
    1. Form a team of 2
    2. Each player must have 1 deck
    3. Do not discuss or look at each other's
    hand during the game.


    Basic rules
    Starting hand: 5
    How to win:
    Team with a combination of 9 or more
    damages lose the game
    Team with the fighter that have 0 card
    left in his/her deck lose the game


    Tag fight rule
    1. Each fighters have 1 field but the damage
    zone will be shared by the team
    e.g. Fighter on the right can use the damage
    zone of the fighter on the left
    e.g. In order for the heal trigger to activate
    total damages between the teams will be
    used as comparison instead of individual
    players
    e.g. Limit break activates by the total amount
    of damages of both players

    2. Fighters can only attack the opposing fighter
    infront

    3. When being attacked the team mate may call
    a unit onto the guardian zone from hand to help
    *Intercept is NOT allowed

    4. Counterblast and Soulblast cost are shared
    between the team members.
    e.g. Soul saviour dragon needs to SoulBlast 5
    to activate it's skill, fighter may soulblast 3 from
    his/her own soul and use soulblast 2 from his/her
    team mate's soul.


    Starting the game
    1. 4 players will play a game of scissors
    paper stone to decide the first fighter

    2. From a team like the one above Team A
    (Misaki, Kamui) and Team B (Aichi, Kai)
    the sequence will be from Kamui > Kai >
    Misaki > Aichi > Kamui.... in a figure 8.

    3. The first 3 fighters can not attack, in the
    scenario like above Aichi will be the first
    fighter to attack in this fight.

    How to read the card text

    1. [Your] will means the fighter who's using that
    unit, player can not select your team mate as a
    target.
    e.g. Isolde's skill "[Auto]: {Discard a <<RoyalPaladin>>
    unit from your hand} When this unit is called onto the
    Guardian circle you may pay the cost, select 1 of
    your <<RoyalPaladin>> that was attacked, the unit
    selected will not be hit during this battle." Player
    can not use this skill and target an unit on your
    team mate's field.
    e.g. Silent tom's skill "[Continuous](V/R): During the
    battle where this unit attacks and you have an
    OracleThinkTank VG, your opponent can not normal
    call a G0 into the Guardian zone" Your opponent's
    team mate CAN help to guard with a G0

    2. [All players] will be targetting all 4 fighters
    e.g. Dark cat's skill " [Auto] : When this unit gets ride
    or called onto a VG or RG circle and you have an
    OracleThinkTank VG, all players may draw 1 card"
    All 4 players may draw 1

    __________

    Herp Derp.
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    Post by Rodrigo Fri Sep 14, 2012 12:43 pm

    Soul Saver decks will run rampage
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    Post by Johnny Fri Sep 14, 2012 1:29 pm

    Also, Vanguard is to be getting Alt. Win Conditions starting BT09/10.
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    Post by Rodrigo Fri Sep 14, 2012 1:31 pm

    Johnny wrote:Also, Vanguard is to be getting Alt. Win Conditions starting BT09/10.

    ...that's not good though D:
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    Post by Kira Fri Sep 14, 2012 2:52 pm

    Waiting for a CFC update to allow for this now. Might let me use other decks, seeing as my babies don't play well with others.
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    Post by Jordan, Lich Lord Fri Sep 14, 2012 7:08 pm

    Rodrigo wrote:
    Johnny wrote:Also, Vanguard is to be getting Alt. Win Conditions starting BT09/10.

    ...that's not good though D:

    Alt win conditions can be fun, and there almost always so bad they never get used a lot so they would be fun for a good casual game Smile
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    Post by Batmanexus Fri Sep 14, 2012 8:58 pm

    So...Soul Saver requires no set up whatsoever. OK.

    Beyond that...not being aloud to see your partner's hand seems weird. I suppose that'd end up being disregarded outside of competitive play...
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    Post by Johnny Fri Sep 14, 2012 10:46 pm

    No, it's just simply not allowed. You saw how it rolled in the anime, where they couldn't look into each other's hands, they just relied on hoping their partner had the Shield(s) in hand to stop an onslaught of attacks from reaching them.

    I mean, if I could look at my partner's hand and know what the f*** they have, it'd be pretty goddamned ridiculous.
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    Post by Ruby Sat Sep 15, 2012 12:47 am

    Does Vermillion Thunderbolt affect the target's field or both players' fields?
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    Post by Johnny Sat Sep 15, 2012 1:24 am

    Target Player's Field.
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    Post by Ruby Sat Sep 15, 2012 6:51 am

    Another question.
    Retiring skills work against either field, yes? . _.
    Like Kimnara.
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    Post by Johnny Sat Sep 15, 2012 4:55 pm

    Yeah, it works that way. Almost said something entirely different.

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