CGC Commander House Rules?

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    .Rai
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    CGC Commander House Rules?

    Post by .Rai on Fri Apr 26, 2013 5:03 pm

    I figure that the small community here have commander games every so often. Maybe there should be house rules so we all enjoy the game a bit more.

    Anything worth suggesting? I've got a few suggestions.

    - Sorin Markov + Magister Sphinx's life effects become "Half target player's life total" instead of "becomes 10".
    - Felidar Sovereign becomes 80 rather than 40 etc.
    - No game-winning infinite combos? Debatable.


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    Re: CGC Commander House Rules?

    Post by Rodrigo on Fri Apr 26, 2013 5:08 pm

    House rules sound like a very good thing to me.

    Agree with the above, I got tired of infinite combos myself too. I'll think of some others.


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    Re: CGC Commander House Rules?

    Post by Capricorn El Cid on Fri Apr 26, 2013 5:39 pm

    tHE Best Rule would be IRL Decks only...

    XD


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    Re: CGC Commander House Rules?

    Post by Rodrigo on Fri Apr 26, 2013 5:40 pm

    Capricorn El Cid wrote:tHE Best Rule would be IRL Decks only...

    XD

    Agreed!

    Not everyone has a fine tuned EDH deck IRL XD

    But nah, that is unfortunately not viable here.


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    Re: CGC Commander House Rules?

    Post by .Rai on Fri Apr 26, 2013 6:02 pm

    I don't even play IRL Razz


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    Re: CGC Commander House Rules?

    Post by Ashiok on Fri Apr 26, 2013 6:51 pm

    "Let Chris play Tamiyo as a commander."

    Seriously, though, I never saw the harm in having Walkers as commanders, since they are very legendary.


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    Re: CGC Commander House Rules?

    Post by .Rai on Fri Apr 26, 2013 7:02 pm

    You know what, I think we should actually consider that rule. In exchange for the flexibility, you can't actually ever kill with commander damage with planeswalkers, and it's much harder to actually protect the buggers.


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    Re: CGC Commander House Rules?

    Post by Capricorn El Cid on Fri Apr 26, 2013 7:11 pm

    Let's all play Pauper Commander...Seriously


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    Re: CGC Commander House Rules?

    Post by Jordan, Lich Lord on Fri Apr 26, 2013 7:11 pm

    We can also do what my locals does and have a point system? Doing some stuff gives you points while others loses you points.

    I'll go find it just to give a sample.

    Here it is-
    Spoiler:
    Let's call it a mulligan: The first time you mulligan you do not draw one less card.
    Time: Each match will be 60 minutes (unless agreed upon by all players to forgo this).
    Combo Breaker: Non mandatory loops that can be done an “infinite” amount of times are limited to 10 iterations at a time.
    Fellowship Award: At the end of each game, each player submits a vote for who they felt was the friendliest, most fun player at the table (not themselves). These votes will be tallied at the end of each month.
    Salary Cap: A player may only gain 10 points from each game. Each achievement may only be achieved once a game unless otherwise stated.
    Schedule: Each player may play any number of games during the month but only the first 30 will count toward their monthly point total. You may play whenever you want as long as it is at Hometown Hobbies.
    Holiday Commander: This month we will include Holiday themed achievements. If you think of a new Achievement that makes sense for the Holidays, let us know and we may add it!

    Positive Achievement Points

    Headhunter +1: Kill an opponent. Worth an additional +1 for killing last month's winner Ben Angel. (stacks with other awards).
    Black Friday +1: Play a spell without paying its mana cost; Cascade not included.
    Trimming the Tree +1: Control a forest or a Treefolk with 3 or more enchantments enchanting it and/or equipment attached to it.
    Gift Giving +1: Give a permanent you control to another player. That permanent must have an obviously beneficial effect for that player and that permanent may not have cumulative upkeep, vanishing, fading or phasing.
    Holiday Season +1: Control a non-land snow permanent.
    Yuletide Cheer +1: Play any spell or use any activated ability that allows all players to draw cards, gain life or put a creature token into play.
    Life Insurance Policy +1: Be the first player eliminated from a game (conceding does not count).
    I’ll Do It Myself +1: Deal 21 points of Commander Damage to a player.
    Stayin' Alive +1: All players alive when time runs out get +1 points.
    All Things Burn +1: Deal 50 points or more of non-combat damage (or loss of life) in a single turn.
    Hey hey hey... calm down +1: Prevent 50 or more points of damage in a single turn.
    Want to be my BFF? +1: Counter a spell or ability that targets another player or permanent you don't control that would have negatively affected that player.
    Stay Dead +1: Kill a Commander for the 3rd time or more.
    Not Today +1: Save another player from certain death by another player's hands.
    Kill Everything +1: Remove 10 or more non-token creatures from the battlefield in a single turn.
    Master Assassin +1: Kill 3 or more creatures with 4 different spells and/or abilities in a single turn.
    World War III +1: Deal 100 or more points of combat damage in a single turn.
    Danger Zone +1: Eliminate an opponent while your life total is less than 5.
    Screw You Guys, I’m Going Home +1: Kill yourself (not to be confused with conceding).
    Reinforcements Have Arrived +1: Have 5 or more non-token creatures come under your control in a single turn.
    Super Friends+1: Control 3 or more Planeswalkers at the same time.
    Dragon's Horde +1: Control 5 or more non-land, non-creature artifacts.
    Enchantress's Presents +1: Control 5 or more enchantments.
    This is good, right? +1: Draw 10 or more cards in a turn from 3 or more different sources.
    That's a BOLD move, Cotton +2: Control creatures with 10 or more different keywords. (such as Flight, First Strike, Banding, Cycling, etc)
    Look what I have! +2: Control 10 cards from different expansions; tokens and basic lands not included.
    Nice grain, mill it yourself? +2: Mill another player for 50 or more cards in a single turn.
    Flavor of the Month +3: Successfully activate Arcum's Sleigh.
    Hometown’s Fellowship Award for Outstanding Excellence in the Field of Outstanding Excellence +10: Most votes at the end of the Month.

    Negative Achievement Points
    If you're going to masturbate, at least close the door. -1: Every time you take a turn that longer than 5 minutes.
    Only there for its color -1: Finish the game without playing your Commander. If a player did not have the ability to cast their Commander during the game, they do not receive this award.
    Every day I'm shuffling -1: Every time you search your deck more than twice in a turn (due to effects you control).
    I'm a turd... -1: Achieved every time you destroy 4 or more permanents in a single turn that all produce mana. (this penalty is reduced to 0 after all players have taken 10 turns).
    Is it My Turn? -2: Achieved every time you take an extra turn past your first extra turn.
    But we just started -4 : Eliminate a player prior to their 5th turn.

    They like to change it up every month or so Smile

    End of every month have a CGC EDH Champion Smile


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    Re: CGC Commander House Rules?

    Post by Rodrigo on Fri Apr 26, 2013 7:29 pm

    Planeswalkers as commanders?

    Count me in.

    The bolas that takes a walk by the aether is better than the original.


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    Re: CGC Commander House Rules?

    Post by Capricorn El Cid on Fri Apr 26, 2013 9:22 pm

    Venser Commander FTW


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    Re: CGC Commander House Rules?

    Post by Jordan, Lich Lord on Fri Apr 26, 2013 9:37 pm

    Good old Garruk for Ramp action Smile


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