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.Rai
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Kyousuke Kousaka
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    M14 rules changes

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    Post by Ashiok Thu May 23, 2013 4:08 am

    http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/248e

    Article's there if you're interested in the whole thing.

    So, the lands part at the end isn't all too interesting but it's a lot more intuitive, at least to me, for the most part.

    The sideboard rule is much more friendly to players, and really helps for when your sideboard plan lowers your curve.

    The important important important part is the new legend rule update.

    I personally prefer this, even if I've used my Clones as Doom Blades my fair share of times. It will likely have a noticeable impact on constructed, but not one too large. I honestly look forward to being able to -2 a Jace to 1 then still play another and get more value.
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    Post by Kyousuke Kousaka Thu May 23, 2013 6:08 am

    Well, it means stuff like Evil Twin aren't killspells anymore, and that could be problematic for dealing with stuff like Blood Baron without board wipes.

    I do like the change in terms of planeswalkers, however.
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    Post by Ashiok Thu May 23, 2013 12:32 pm

    Blood Baron isn't legendary anyway.
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    Post by Capricorn El Cid Thu May 23, 2013 1:30 pm

    That also means that Hexproof Commanders are even harder to deal with...D:
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    Post by .Rai Thu May 23, 2013 3:45 pm

    Land and sideboard changes are nice fixes for the game. Makes everything more intuitive.

    Indestructible. Eh, the grammar of it annoys me and it was certainly fine before but it's a very minor change anyway, so sure, why not.

    Legend rule. Well, the only way to kill Sigarda out of combat is with Wraths now essentially. Geist has also got a boost. Deary me. A lot of Commanders just got pumped up. Goddamn hate the flavour of it though. Time to take out Clones from my EDH decks. And Legacy is incredibly screwed. This change has affected Legacy tons.
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    Post by Ashiok Thu May 23, 2013 4:23 pm

    Clones aren't only good for copying legendaries anyway. Their best interaction is always getting an 8 mana creature for 2/4 mana.

    Legendary rule changes Goblin and Merfolk sideboards in legacy and that's about it. The change is very, very far from drastic.

    Legacy's best cards to win with are Stoneforge/Batterskull, Jace, Tendrils of Agony, Emrakul/Griselbrand/Omniscience, Knight of the Reliquary and Bloodbraid Elf. There's a few more but this is a good enough set of examples. Out of all of these, only 3 cards are actually at all affected by the legend rule. One of those is Jace where killing their Jace with your Jace was always a huge tempo loss anyway, and most of the time you're rather Detention Sphere/Oblivion Ring it, and this is only ever apparent in the mirrors. Emrakul and Griselbrand have virtually no manner of which to care about the legend rule anyway. Other than that, there's Jitte, which is the only card actually affected by this rule, really.
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    Post by Pack Rat Thu May 23, 2013 5:05 pm

    I'm happy with all of those changes, make some stuff more intuitive and fun. Seriously, Geist mirrors or copying generals will be hilarious :3
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    Post by Jordan, Lich Lord Thu May 23, 2013 8:55 pm

    The new legend rule should be fun in Theros, if it's going to have as many legends as people are hoping.
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    Post by Rodrigo Thu May 23, 2013 10:14 pm

    I actually invested quite a lot of my money on freaking Clones and I almost paid 5 dollars for a Progenitor Mimic, so that I could use them as removals since my decks don't run Black.

    Otherwise I like the changes at first glance, I need to playtest them.
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    Post by Kyousuke Kousaka Thu May 23, 2013 10:30 pm

    Ætherling wrote:Blood Baron isn't legendary anyway.

    ...When did I write that post? Late last night? Dear god, must've been drunk.

    Well, at least it hits /some/ things.
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    Post by Dae of Judgment Fri May 24, 2013 12:13 am

    So, I can use more than one Mox Opal without a Shrapnel Blast? I can use more Moxen in Conley Eggs?

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