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    Mechanic Testing

    Dae of Judgment
    Dae of Judgment
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    Mechanic Testing Empty Mechanic Testing

    Post by Dae of Judgment Tue Aug 28, 2012 7:52 pm

    Card Name A {1}{U}{B}
    Sorcery
    Draw 2 cards
    Traumatize -- If a creature was sacrificed this turn, target player discards 2 cards instead.

    Card Name B {2}{B}{R}
    Sorcery
    Choose 1-- Destroy target creature. It doesn't regenerate; or ~ deals 3 damage to target player.
    Traumatize -- If a creature was sacrificed this turn, you may choose both instead of one.

    Card Name C {R}{R}
    Enchantment - Aura
    Enchant Creature
    Enchanted Creature has haste.
    Traumatize -- When ~ attacks, destroy target artifact if a creature was sacrificed this turn.


    Last edited by Dae Breaker on Tue Aug 28, 2012 10:42 pm; edited 1 time in total
    .Rai
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    Mechanic Testing Empty Re: Mechanic Testing

    Post by .Rai Tue Aug 28, 2012 7:59 pm

    It's good, although it's feels a bit like Morbid.

    Although the flavour can be a bit weird. Why is it that something that can usually draw you two cards will suddenly make someone discard two cards if they're traumatized? I guess you could rationalize it with something like channeling the sacrificed creature's screams or something. Something like 'Words of Power' with some fitting flavour text should do it.

    I like the second one though. It's really fun.

    But I can't even attempt justifying flavour on the last one Razz

    Overall, it's a good show of your mechanic. I like it.
    Capricorn El Cid
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    Mechanic Testing Empty Re: Mechanic Testing

    Post by Capricorn El Cid Tue Aug 28, 2012 8:06 pm

    The First card should be a Sorcery.

    The "Target creature has haste" is not worded right it should be "Enchanted Creature has haste".

    Agreeing in that Mechanic feels iffy flavourwise.
    Dae of Judgment
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    Mechanic Testing Empty Re: Mechanic Testing

    Post by Dae of Judgment Tue Aug 28, 2012 11:30 pm

    .Rai wrote:It's good, although it's feels a bit like Morbid.

    Although the flavour can be a bit weird. Why is it that something that can usually draw you two cards will suddenly make someone discard two cards if they're traumatized? I guess you could rationalize it with something like channeling the sacrificed creature's screams or something. Something like 'Words of Power' with some fitting flavour text should do it.

    I like the second one though. It's really fun.

    But I can't even attempt justifying flavour on the last one Razz

    Overall, it's a good show of your mechanic. I like it.
    Don't justify, just let it go.
    I was trying to test the ability of what it can do, and what is the extent of what I can do with it is.
    Dae of Judgment
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    Mechanic Testing Empty Re: Mechanic Testing

    Post by Dae of Judgment Tue Aug 28, 2012 11:32 pm

    -Griselbrand- wrote:The First card should be a Sorcery.

    The "Target creature has haste" is not worded right it should be "Enchanted Creature has haste".

    Agreeing in that Mechanic feels iffy flavourwise.
    Flavor-wise, okay, I'll either change it or work more on the flavor idea.
    And OCG is always a plus so you can learn the correct wording Very Happy

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