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    Working on a Custom Mechanic.

    Jordan, Lich Lord
    Jordan, Lich Lord
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    Working on a Custom Mechanic. Empty Working on a Custom Mechanic.

    Post by Jordan, Lich Lord Sun Jan 27, 2013 3:31 am

    I was bored at school one day and I just decided to start trying to make some cards. After a while I thought this Mechanic up and started toying around with it. I wanted to post it up and show it to you guys.

    Mutation ?- If ? Was spent when casting this Spell ------

    So it would be something like.

    Mutation U- If you spent U mana while casting this spell it gains Flying.

    I have no idea if the wording is right but it seemed like it worked. I decided to see how it wad by putting it ona few simple creatures that would be Commons. I thought I would try making some more complex ones after seeing what you guys thought.



    Name-Skygazing Ox
    Cost-2W
    Type- Oxen
    P/T- 1/4
    Ability- Mutation U- Skygazing Ox Gains Flying.


    Name- Sandshifter Wurm
    Cost-4GG
    Type-Wurm
    P/T 6/4
    Ability- Mutation R- Sandshifter Wurm gains Haste.


    Name-Fleshbag Giant
    Cost-3R
    Type-Giant
    P/T 3/3
    Ability- Mutation B- Fleashbag Giant gains Deathtouch.

    Name- Steel Armored Crab
    Cost-4U
    Type-Crab
    P/T 2/4
    Ability- Mutation W- Steel Armored Crab gains Protection from Red and Black.

    Name- Wishfull Ghoul
    Cost-2B
    Type-Zombie
    P/T 2/2
    Ability- Mutation U- Wishfull Ghoul gains Flying.



    So most of them are just Keywords, but I figured I would try to have some that put non-keyword abilites on them later.
    Rodrigo
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    Post by Rodrigo Sun Jan 27, 2013 10:09 am

    It's basically the same as the old Ravnica Block. For example:

    Working on a Custom Mechanic. 7

    But, I do like how this mechanic can develop.
    Jordan, Lich Lord
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    Post by Jordan, Lich Lord Sun Jan 27, 2013 10:10 am

    Hm I never saw that before. Well...that killed my originality.
    .Rai
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    Post by .Rai Sun Jan 27, 2013 12:06 pm

    Problem is that it has memory issues. The thing with the Ravnica ones, is that the mana spent had no effect outside of letting it stay in play or not. Add a bunch of permanent abilities, you'll have to continually track whether you cast a card with a certain mana or not.

    The ability works if you were to use it on noncreature spells (like in Shadowmoor/Eventide), or let the abilities be one-offs (so haste, or effects that trigger when it enters the battlefield, then everything is the same).

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