1 Starting Legend, Ambrosius
4 Bringer of Good Luck, Epona
4 Alabaster Owl
4 Margal
4 Yggdrasil Maiden, Elaine
4 Lake Maiden, Lien
4 Flail Seeker, Hasbasado
4 Flash Shield, Iseult
2 Sword of Hope, Richard
3 Knight of Silence, Gallatin
3 Swordsman of the Blaze, Palamedes
2 Blaster Blade
2 Blaster Blade Spirit
4 Vanguard of the King of Knights, Ezer
3 King of Knights, Alfred
2 Swordsman of the Explosive Flames, Palamedes
Honestly this was one of the coolest decks to theory by far. Considering what Ezer's skill actually is, it sounds like so much fun to theory for the regular format and even more fun for Extreme Fight!! format. But regardless, on with talking about the card choices...
8 Crit 4 Draw so that you can have enough threat density while having a good Grade 0 in the form of Margal to call off of Ezer's skill. Grade 1s are very self explanatory in my opinion. Lien helps to filter through poor card draws and set up for Legions, Hasbasado is one of the best Grade 1s to call off of Ezer so that you can create 21+ columns with stuff like Gallatin and Blaster Blade Spirit. Richard's there just so that I can have a Grade 1 to put behind Ezer that doesn't suck to be there while it at least manages to make a 16 column with Gallatin and Spirit.
Gallatin is a solid ride and helps to make 21 columns with Hasbasado and 16s with Richard. He's also not the worst to leave unboosted, although if you want to leave anything unboosted it's either of the two Palamedes. Grade 2 Palamedes' condition is laughable now, considering how Legioning Ezer with Alfred just makes him an 11000 attacker. Blaster Blade is a good retiring unit, being able to retire most problem units without problem, while Spirit is a better Gallatin to call from the deck along with Hasbasado to make a 21000 column with a cheap CB1 retire. Pretty sick stuff.
4 Bringer of Good Luck, Epona
4 Alabaster Owl
4 Margal
4 Yggdrasil Maiden, Elaine
4 Lake Maiden, Lien
4 Flail Seeker, Hasbasado
4 Flash Shield, Iseult
2 Sword of Hope, Richard
3 Knight of Silence, Gallatin
3 Swordsman of the Blaze, Palamedes
2 Blaster Blade
2 Blaster Blade Spirit
4 Vanguard of the King of Knights, Ezer
3 King of Knights, Alfred
2 Swordsman of the Explosive Flames, Palamedes
Honestly this was one of the coolest decks to theory by far. Considering what Ezer's skill actually is, it sounds like so much fun to theory for the regular format and even more fun for Extreme Fight!! format. But regardless, on with talking about the card choices...
8 Crit 4 Draw so that you can have enough threat density while having a good Grade 0 in the form of Margal to call off of Ezer's skill. Grade 1s are very self explanatory in my opinion. Lien helps to filter through poor card draws and set up for Legions, Hasbasado is one of the best Grade 1s to call off of Ezer so that you can create 21+ columns with stuff like Gallatin and Blaster Blade Spirit. Richard's there just so that I can have a Grade 1 to put behind Ezer that doesn't suck to be there while it at least manages to make a 16 column with Gallatin and Spirit.
Gallatin is a solid ride and helps to make 21 columns with Hasbasado and 16s with Richard. He's also not the worst to leave unboosted, although if you want to leave anything unboosted it's either of the two Palamedes. Grade 2 Palamedes' condition is laughable now, considering how Legioning Ezer with Alfred just makes him an 11000 attacker. Blaster Blade is a good retiring unit, being able to retire most problem units without problem, while Spirit is a better Gallatin to call from the deck along with Hasbasado to make a 21000 column with a cheap CB1 retire. Pretty sick stuff.