Artifacts:
1 Elixir of Immortality
Enchantments:
2 Font of Fortunes
4 Detention Sphere
2 Banishing Light
Planeswalkers:
4 Jace, Architect of Thought
1 Elspeth, Sun's Champion
Sorceries:
1 Divination
4 Supreme Verdict
Instants:
2 Azorius Charm
1 Disperse
1 Deicide
4 Dissolve
2 Syncopate
4 Sphinx's Revelation
1 Fated Retribution
Lands:
4 Hallowed Fountain
4 Temple of Enlightenment
2 Temple of Silence
2 Temple of Deceit
1 Azorius Guildgate
1 Mutavault
6 Island
6 Plains
Sideboard:
1 Jace, Memory Adept
1 Blind Obedience
1 Celestial Flare
2 Negate
2 Gainsay
3 Nyx-Fleece Ram
1 Pithing Needle
1 Debtor's Pulpit
1 Fated Retribution
1 Reprisal
1 Deicide
Basically, I feel with the addition of JOU stuff, U/W can stop playing the terrible Esper mana base and use the tools it has to combat the meta better than it did before. Banishing Light, I feel, is one of the most important additions this deck could have got, because it takes the strain off of having only 4 Detention Spheres, and while it doesn't lead to quite as many blow-outs its ability is still hugely important. Speaking of important abilities, how about them Deicides?
Numbers for certain cards (namely Divination) is just me being weird and deversifying my curve for maybe better maybe worse. I want to see whether Font of Fortunes really affects the tempo and I love my foil BNG Divination my friend gave me so I have no reason not to play it, obviously.
1 Elixir of Immortality
Enchantments:
2 Font of Fortunes
4 Detention Sphere
2 Banishing Light
Planeswalkers:
4 Jace, Architect of Thought
1 Elspeth, Sun's Champion
Sorceries:
1 Divination
4 Supreme Verdict
Instants:
2 Azorius Charm
1 Disperse
1 Deicide
4 Dissolve
2 Syncopate
4 Sphinx's Revelation
1 Fated Retribution
Lands:
4 Hallowed Fountain
4 Temple of Enlightenment
2 Temple of Silence
2 Temple of Deceit
1 Azorius Guildgate
1 Mutavault
6 Island
6 Plains
Sideboard:
1 Jace, Memory Adept
1 Blind Obedience
1 Celestial Flare
2 Negate
2 Gainsay
3 Nyx-Fleece Ram
1 Pithing Needle
1 Debtor's Pulpit
1 Fated Retribution
1 Reprisal
1 Deicide
Basically, I feel with the addition of JOU stuff, U/W can stop playing the terrible Esper mana base and use the tools it has to combat the meta better than it did before. Banishing Light, I feel, is one of the most important additions this deck could have got, because it takes the strain off of having only 4 Detention Spheres, and while it doesn't lead to quite as many blow-outs its ability is still hugely important. Speaking of important abilities, how about them Deicides?
Numbers for certain cards (namely Divination) is just me being weird and deversifying my curve for maybe better maybe worse. I want to see whether Font of Fortunes really affects the tempo and I love my foil BNG Divination my friend gave me so I have no reason not to play it, obviously.