Based off of the list that won the Manchester WMCQ. I don't actually know the entire list (although I saw most of it when I played the eventual winner during the swiss portion) but I feel like this is actually just a better build. He didn't play any D-Spheres and opted for using Fated Retribution as the deck's manner of dealing with Planeswalkers. I feel like the best way to play the deck is to keep the curve low and be on a relatively heavy burn plan by comparison to previous iterations of UWR control so far this format. I feel like this is actually better positioned against the more aggressive format now, too, since the deck's worst matchup in Jund Monsters is declining in popularity, and generally for good reason.
Creatures:
1 Keranos, God of Storms
Artifacts:
1 Elixir of Immortality
Enchantments:
3 Detention Sphere
Planeswalkers:
4 Jace, Architect of Thought
Sorceries:
4 Supreme Verdict
Instants:
2 Magma Spray
4 Azorius Charm
3 Lightning Strike
2 Izzet Charm
2 Dissolve
1 Counterflux
2 Warleader's Helix
4 Sphinx's Revelation
Lands:
4 Temple of Enlightenment
4 Temple of Epiphany
4 Temple of Triumph
4 Hallowed Fountain
3 Steam Vents
2 Sacred Foundry
1 Evolving Wilds
2 Island
2 Plains
1 Mountain
Sideboard:
3 Mizzium Mortars
3 Nyx-Fleece Ram
3 Goblin Rabblemaster
2 Negate
2 Gainsay
1 Dispel
1 Counterflux
In general, I feel like this is the best version of control against the metagame in general. The red removal is generally cheaper than the other options in Black or White, and has the use of not being just dead vs certain non-Master of Waves creatures, since they can double up to kill something like an Obzedat or a Blood Baron, which Doom Blade and Ultimate Price can't even dream of doing, while also being flexible enough to hit Planeswalkers, with the exception of Magma Spray (Izzet Charm kinda counts since it can counter 'Walkers). The deck that won the WMCQ had Stormbreaths and Aurelia in the sideboard for the mirror, but I prefer the idea of Rabblemaster since it costs such little mana, and can be cast under counter magic.
On no Elspeth: I played Elspeth in UW at the WMCQ, and a lot of the time she felt mediocre and that she wasn't so great vs the format. This was for reasons like her costing 6 mana and generally having a minimal immediate impact and being actually useless vs Burn as well as generally not being a good stabiliser since she dies to whatever removal the opponent has been holding the whole game. This also has a lot to do with my playstyle; Since I aggressively -2 my Jaces they tend to just die before my opponent even tries to use a removal spell on them and so my Elspeth is generally left vulnerable until I've cycled through my deck multiple times at which point I feel a more sturdy win condition (like Keranos) would be better. That position can even be fulfilled by constantly refilling the deck with burn spells and launching them at the opponent's face, which could even lower the problem of going to time since a few Lightning Strikes and Warleader's Helices to the face, backed up by Keranos can end games surprisingly fast. One must also note that this deck is 3 colours with only 5 lands that require no cost to enter untapped, this makes Elspeth that much harder to actually play efficiently, and I feel the biggest benefit Red adds to the 3 colour version of control is mana efficiency.
I'll likely not actually be taking this to any WMCQs since I really dislike the player who won the WMCQ in Manchester so I have no real interest on even trying to be on the national team this year, but may as well throw random shit together before rotation and see if it's good.
Creatures:
1 Keranos, God of Storms
Artifacts:
1 Elixir of Immortality
Enchantments:
3 Detention Sphere
Planeswalkers:
4 Jace, Architect of Thought
Sorceries:
4 Supreme Verdict
Instants:
2 Magma Spray
4 Azorius Charm
3 Lightning Strike
2 Izzet Charm
2 Dissolve
1 Counterflux
2 Warleader's Helix
4 Sphinx's Revelation
Lands:
4 Temple of Enlightenment
4 Temple of Epiphany
4 Temple of Triumph
4 Hallowed Fountain
3 Steam Vents
2 Sacred Foundry
1 Evolving Wilds
2 Island
2 Plains
1 Mountain
Sideboard:
3 Mizzium Mortars
3 Nyx-Fleece Ram
3 Goblin Rabblemaster
2 Negate
2 Gainsay
1 Dispel
1 Counterflux
In general, I feel like this is the best version of control against the metagame in general. The red removal is generally cheaper than the other options in Black or White, and has the use of not being just dead vs certain non-Master of Waves creatures, since they can double up to kill something like an Obzedat or a Blood Baron, which Doom Blade and Ultimate Price can't even dream of doing, while also being flexible enough to hit Planeswalkers, with the exception of Magma Spray (Izzet Charm kinda counts since it can counter 'Walkers). The deck that won the WMCQ had Stormbreaths and Aurelia in the sideboard for the mirror, but I prefer the idea of Rabblemaster since it costs such little mana, and can be cast under counter magic.
On no Elspeth: I played Elspeth in UW at the WMCQ, and a lot of the time she felt mediocre and that she wasn't so great vs the format. This was for reasons like her costing 6 mana and generally having a minimal immediate impact and being actually useless vs Burn as well as generally not being a good stabiliser since she dies to whatever removal the opponent has been holding the whole game. This also has a lot to do with my playstyle; Since I aggressively -2 my Jaces they tend to just die before my opponent even tries to use a removal spell on them and so my Elspeth is generally left vulnerable until I've cycled through my deck multiple times at which point I feel a more sturdy win condition (like Keranos) would be better. That position can even be fulfilled by constantly refilling the deck with burn spells and launching them at the opponent's face, which could even lower the problem of going to time since a few Lightning Strikes and Warleader's Helices to the face, backed up by Keranos can end games surprisingly fast. One must also note that this deck is 3 colours with only 5 lands that require no cost to enter untapped, this makes Elspeth that much harder to actually play efficiently, and I feel the biggest benefit Red adds to the 3 colour version of control is mana efficiency.
I'll likely not actually be taking this to any WMCQs since I really dislike the player who won the WMCQ in Manchester so I have no real interest on even trying to be on the national team this year, but may as well throw random shit together before rotation and see if it's good.