General - 'Merieke Ri Berit'
Lands:35
1x Command Tower
1x Rupture Spire
1x Vivid Creek
1x Vivid Marsh
1x Vivid Meadow
1x Orzhov Basilica
1x Azorius Chancery
1x Dimir Aqueduct
1x Academy Ruins
1x Temple of the False God
1x Glacial Fortress
1x Drowned Catacomb
1x Dromar's Cavern
1x Transguild Promenade
7x Island
7x Plains
7x Swamp
Creatures: 18
1x Vish Kal, Blood Arbiter
1x Overtaker
1x Galvanic Alchemist
1x Dark Impostor
1x Captain of the Mists
1x Disciple of Bolas
1x Frost Titan
1x Sun Titan
1x Grimgrin, Corpse-Born
1x Tideforce Elemental
1x Restoration Angel
1x Azorius Guildmage
1x Baneslayer Angel
1x Fiend Hunter
1x Thada Adel, Acquisitor
1x Grave Titan
1x Meddling Mage
1x Mother of Runes
Enchantments: 8
1x Story Circle
1x Spritual Focus
1x Inexorable Tide
1x Grave Pact
1x Control Magic
1x Oblivion Ring
1x Nevermore
1x Freed from the Real
Planeswalkers: 3
1x Venser, the Sojouner
1x Sorin Markov
1x Jace, Architect of Thought
Artifacts: 13
1x Prismatic Lens
1x Unbender Tine
1x Contagion Clasp
1x Lightning Greaves
1x Sol Ring
1x Orzhov Signet
1x Azorius Signet
1x Dimir Signet
1x Spellskite
1x Phyrexian Metamorph
1x Umbral Mantle
1x Thousand-Year Elixir
1x Mindslaver
Instants: 11
1x Cloudshift
1x Dissipate
1x Doom Blade
1x Disenchant
1x Time Stop
1x Think Twice
1x Hindering Light
1x Swords to Plowshares
1x Fact or Fiction
1x Path to Exile
1x Brainstorm
1x Evacuation
Sorceries: 9
1x Ponder
1x Preordain
1x Akroma's Vengeance
1x Demonic Tutor
1x Sign in Blood
1x Wrath of God
1x Time Warp
1x Deep Analysis
1x Day of Judgement
1x Supreme Verdict
The deck is rather simple: use Merieke Ri Berit's ability to take opponents' creatures, then either use a sacrifice outlet and untap her or just untap her and destroy the creature. There's also some generic Esper control and bombs to add consistency.
Lands:35
1x Command Tower
1x Rupture Spire
1x Vivid Creek
1x Vivid Marsh
1x Vivid Meadow
1x Orzhov Basilica
1x Azorius Chancery
1x Dimir Aqueduct
1x Academy Ruins
1x Temple of the False God
1x Glacial Fortress
1x Drowned Catacomb
1x Dromar's Cavern
1x Transguild Promenade
7x Island
7x Plains
7x Swamp
Creatures: 18
1x Vish Kal, Blood Arbiter
1x Overtaker
1x Galvanic Alchemist
1x Dark Impostor
1x Captain of the Mists
1x Disciple of Bolas
1x Frost Titan
1x Sun Titan
1x Grimgrin, Corpse-Born
1x Tideforce Elemental
1x Restoration Angel
1x Azorius Guildmage
1x Baneslayer Angel
1x Fiend Hunter
1x Thada Adel, Acquisitor
1x Grave Titan
1x Meddling Mage
1x Mother of Runes
Enchantments: 8
1x Story Circle
1x Spritual Focus
1x Inexorable Tide
1x Grave Pact
1x Control Magic
1x Oblivion Ring
1x Nevermore
1x Freed from the Real
Planeswalkers: 3
1x Venser, the Sojouner
1x Sorin Markov
1x Jace, Architect of Thought
Artifacts: 13
1x Prismatic Lens
1x Unbender Tine
1x Contagion Clasp
1x Lightning Greaves
1x Sol Ring
1x Orzhov Signet
1x Azorius Signet
1x Dimir Signet
1x Spellskite
1x Phyrexian Metamorph
1x Umbral Mantle
1x Thousand-Year Elixir
1x Mindslaver
Instants: 11
1x Cloudshift
1x Dissipate
1x Doom Blade
1x Disenchant
1x Time Stop
1x Think Twice
1x Hindering Light
1x Swords to Plowshares
1x Fact or Fiction
1x Path to Exile
1x Brainstorm
1x Evacuation
Sorceries: 9
1x Ponder
1x Preordain
1x Akroma's Vengeance
1x Demonic Tutor
1x Sign in Blood
1x Wrath of God
1x Time Warp
1x Deep Analysis
1x Day of Judgement
1x Supreme Verdict
The deck is rather simple: use Merieke Ri Berit's ability to take opponents' creatures, then either use a sacrifice outlet and untap her or just untap her and destroy the creature. There's also some generic Esper control and bombs to add consistency.