It suffers from just as much mana screw as Jund (but running 5 mana dorks helps), and has a similarly powerful game. Your main threat is Geist of Saint Traft, and that should always be your priority. Everything else is generally support engines and extra finishers going into mid-late game. Lyev Skyknight is one of the better cards in the deck, because it works with Restoration Angel, and it's absolutely amazing at getting Geist through protected. Staying away from Supreme Verdict because, seriously, you don't want to get nuked (which is also one of the reasons for running 4 counterspells).
4 Avacyn's Pilgrim
3 Geist of Saint Traft
3 Restoration Angel
2 Trostani, Selesnya's Voice
2 Thragtusk
2 Lyev Skyknight
1 Arbor Elf
1 Sigarda, Host of Herons
4 Selesnya Charm
2 Syncopate
2 Dissipate
1 Cyclonic Rift
1 Sphinx's Revelation
1 Azorius Charm
2 Detention Sphere
2 Garruk Relentless
2 Tamiyo the Moon Sage
1 Jace, Architect of Thought
4 Temple Garden
4 Glacial Fortress
3 Sunpetal Grove
3 Hallowed Fountain
2 Hinterland Harbor
2 Grove of the Guardian
1 Gavony Township
2 Forest
2 Plains
1 Island
4 Avacyn's Pilgrim
3 Geist of Saint Traft
3 Restoration Angel
2 Trostani, Selesnya's Voice
2 Thragtusk
2 Lyev Skyknight
1 Arbor Elf
1 Sigarda, Host of Herons
4 Selesnya Charm
2 Syncopate
2 Dissipate
1 Cyclonic Rift
1 Sphinx's Revelation
1 Azorius Charm
2 Detention Sphere
2 Garruk Relentless
2 Tamiyo the Moon Sage
1 Jace, Architect of Thought
4 Temple Garden
4 Glacial Fortress
3 Sunpetal Grove
3 Hallowed Fountain
2 Hinterland Harbor
2 Grove of the Guardian
1 Gavony Township
2 Forest
2 Plains
1 Island