Cardgame Coalition

Would you like to react to this message? Create an account in a few clicks or log in to continue.

3 posters

    [Post-Rotation Standard] Selesnya Ramp

    .Rai
    .Rai
    Elite Member
    Elite Member


    Posts : 1639
    Rep : 26
    Join date : 2012-04-05
    Age : 27
    Location : London, England

    [Post-Rotation Standard] Selesnya Ramp Empty [Post-Rotation Standard] Selesnya Ramp

    Post by .Rai Sun Sep 02, 2012 5:13 pm

    4 Avacyn's Pilgrim
    4 Arbor Elf
    3 Wayfaring Temple
    2 Geist-Honored Monk
    2 Mikaeus, the Lunarch

    4 Selesnya Charm
    4 Gather the Townsfolk

    4 Oblivion Ring
    4 Rancor
    2 Intangible Virtue

    3 Garruk Relentless

    4 Sunpetal Grove
    4 Temple Garden
    2 Gavony Township
    2 Grove of the Guardian
    7 Forest
    5 Plains

    T1: Avacyn's Pilgrim
    T2: Selesnya Charm - Knight Mode
    T3: Rancor on a now 5/3 Wayfaring Temple
    T4: Garruk > Wolf, swing for 8-10, populate Knight, 7/5 Wayfaring Temple
    T5: Sacrifice Grove of the Guardian for 8/8 (by now, you've got lethal damage)
    Rodrigo
    Rodrigo
    Admin
    Admin


    Posts : 5430
    Rep : 76
    Join date : 2012-04-03
    Age : 30
    Location : Maringá - Paraná - Brazil

    [Post-Rotation Standard] Selesnya Ramp Empty Re: [Post-Rotation Standard] Selesnya Ramp

    Post by Rodrigo Sun Sep 02, 2012 10:03 pm

    -1 Mikaeus
    +1 Intangible Virtue

    It seems like a more important card for me.
    .Rai
    .Rai
    Elite Member
    Elite Member


    Posts : 1639
    Rep : 26
    Join date : 2012-04-05
    Age : 27
    Location : London, England

    [Post-Rotation Standard] Selesnya Ramp Empty Re: [Post-Rotation Standard] Selesnya Ramp

    Post by .Rai Mon Sep 03, 2012 6:33 pm

    Scarlet Highlights wrote:-1 Mikaeus
    +1 Intangible Virtue

    It seems like a more important card for me.

    I have no clue whether I even have enough token generators. Most decks even running more than 2 Intangible Virtue are also running Doomed Traveller, Lingering Souls and Midnight Haunting.

    I probably will end up doing it though.
    Capricorn El Cid
    Capricorn El Cid
    Elite Member
    Elite Member


    Posts : 1376
    Rep : 19
    Join date : 2012-04-12
    Age : 34
    Location : Argentina

    [Post-Rotation Standard] Selesnya Ramp Empty Re: [Post-Rotation Standard] Selesnya Ramp

    Post by Capricorn El Cid Mon Sep 03, 2012 7:05 pm

    Isn't it better like

    Turn 1: Forest + Arbor Elf
    Turn 2: Land + Farseek (Fetch a Shockland) + Another Arbor Elf/Pilgrim
    Turn 3: Drop Grove == Token?
    .Rai
    .Rai
    Elite Member
    Elite Member


    Posts : 1639
    Rep : 26
    Join date : 2012-04-05
    Age : 27
    Location : London, England

    [Post-Rotation Standard] Selesnya Ramp Empty Re: [Post-Rotation Standard] Selesnya Ramp

    Post by .Rai Mon Sep 03, 2012 7:10 pm

    -Griselbrand- wrote:Isn't it better like

    Turn 1: Forest + Arbor Elf
    Turn 2: Land + Farseek (Fetch a Shockland) + Another Arbor Elf/Pilgrim
    Turn 3: Drop Grove == Token?

    I dunno. I still kinda think adding Selesnya Charm into the ramp is cool. You will end up getting Grove quite easy.

    And to get a turn 3 Grove would be unreliable, especially since you never really want to run more than 2 (Ghost Quarter might go rampant, depending on what the meta ends up like).

    I guess I could add Farseek since mana acceleration is never bad. What to neg?

    Sponsored content


    [Post-Rotation Standard] Selesnya Ramp Empty Re: [Post-Rotation Standard] Selesnya Ramp

    Post by Sponsored content


      Current date/time is Sun May 19, 2024 4:10 pm