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    Noble Demon (Theory Build)

    Ruby
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    Post by Ruby Wed Apr 25, 2012 9:15 pm

    Grade 0: 17

    1 Young Black Dragon, Vortimmer
    4 Flames of Victory
    4 Fortune Bell
    4 Falcon Knight of the Blue Sky
    4 Elixir Sommelier

    Grade 1: 14

    4 Jet Black Vanguard, Vortimmer
    4 Knight of Fair Play, Gallus
    3 Halo Shield, Mark
    3 Precipice Whirlwind, Sagreamore

    Grade 2: 12

    4 Knight of the Black Dragon, Vortimmer
    3 Mage of Disaster, Trip
    3 Sacred Bow, Vivian
    2 Knight of Divine Skill, Bohman

    Grade 3: 7

    4 Black Royalty: Spectral Duke Dragon
    3 Sacred Mage, Manaidan

    Never did a theory build before... bare with me, I know it's probably godawful.
    From experience with a Riviere build, I think I should be running 4 of each for this type of Evolution Chain. The Grade 2 is still dead late game though, so I was thinking of another Omniguard to ditch them. idk. The other crap in here is pretty obvious. Gareth's default 8000, Bohman's default 10000, Trip being Bellicosity to make opp guard for their life unless they want Spectral Duke to Triple Drive again. Vivian to make up for the heavy losses of Spectral Duke's Royal Black Lance(you like how I made that up).

    I can't test this until cfc adds all of it... help me out anyway, please?


    Last edited by Rena Suzugamori on Thu May 03, 2012 1:53 am; edited 3 times in total
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    Post by Johnny Thu Apr 26, 2012 12:26 am

    To be rather honest, this needs Stand Triggers. Standing the booster behind Spectral Duke is what'll make the opponent guard for even more, or waste their null while you've already gotten yourself 3-5 cards off Drive Checks.

    This theory is based off my experience with Laurel's evil little skill, except this time, this one's a f****** skull-buster that needs to inflict maximum damage on your opponent's hand. =p
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    Post by Ruby Thu Apr 26, 2012 12:33 am

    Johnny Raptor wrote:To be rather honest, this needs Stand Triggers. Standing the booster behind Spectral Duke is what'll make the opponent guard for even more, or waste their null while you've already gotten yourself 3-5 cards off Drive Checks.

    This theory is based off my experience with Laurel's evil little skill, except this time, this one's a f****** skull-buster that needs to inflict maximum damage on your opponent's hand. =p

    I was going by the way I ran Shadow Paladins and DotE, just blasting opp with massive amounts of Criticals. I do see what you mean though, because standing a Glory Maker or something behind Storm, then setting Laurel off is a troll move.

    I can neg the Silent Punishers for Fortune Bell.
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    Post by Johnny Thu Apr 26, 2012 12:38 am

    And it'd also supply that Vivian more chances for her Skill to go off, as well as more chances for the bellicosity dragon clone to hit and go off. Essentially, the Stands would be able to put in some weight, especially now that 10K Vanguards are becoming common again, so the 10K base units would still force 10K Shield.

    Although this is me speaking in theory too. No way to actually know until CFC updates.
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    Post by Ruby Thu Apr 26, 2012 7:34 pm

    May neg a Bohman for another Trip.
    Wanna max her and make opp scared as hell of another Triple Drive. Or just apply ridiculous pressure with her with Vivian running around.
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    Post by Ruby Sat Apr 28, 2012 9:48 pm

    -1 Bohman
    -3 Garmall
    +1 Trip
    +3 Manaidan

    Edited with Trip's link.
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    Post by Ruby Thu May 03, 2012 1:52 am

    Considering:
    -3 Sagramore
    -3 Vivian

    +2 Flash-Edge Valkyrie
    +2 Blade-Edge Valkyrie
    +2 War Horse, Raging Storm

    Done:
    - Weapons Dealer
    + Falcon Knight of the Blue Sky

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