Commander:
Patron of the Moon
Artifacts:
Everflowing Chalice
Amulet of Vigor
Sol Ring
Wayfarer's Bauble
Fractured Powerstone
Prismatic Lens
Star Compass
Guardian Idol
Fellwar Stone
Mind Stone
Sky Diamond
Surveyor's Scope
Worn Powerstone
Basalt Monolith
Thran Dynamo
Seer's Sundial
Gilded Lotus
Caged Sun
Mindslaver
Enchantments:
Flooded Shoreline
Mana Breach
Decree of Silence
Creatures:
Floodbringer
Palladium Myr
Thada Adel, Acquisitor
Soratami Rainshaper
Laboratory Maniac
Trinket Mage
Archaeomancer
Soratami Savant
Solemn Simulacrum
Venser, Shaper Savant
Meloku the Clouded Mirror
Tomorrow, Azami's Familiar
Roil Elemental
Draining Whelk
Arcanis the Omnipotent
Diluvian Primordial
Myojin of Seeing Winds
Sorceries:
Merchant Scroll
Tidings
Acquire
Recurring Insight
Flow of Ideas
Enter the Infinite
Mind Spring
Instants:
Counterspell
Forbid
Spell Crumple
Capsize
Thwart
Rewind
Sunder
Gush
Overwhelming Intellect
Opportunity
Commandeer
Cyclonic Rift
Blue Sun's Zenith
Lands:
Academy Ruins
Temple of the False God
Svyelunite Temple
Reliquary Tower
36 Island
I built this because the parts I didn't have only cost me about £15 and I absolutely love the deck in general. The main attempt of the deck is to control the game and then win with Patron triggers + Sunder, or Enter the Infinite + Lab Maniac, or Mind Slaver + Academy Ruins. There are of course other ways to win eg Caged Sun + Amulet of Vigor + Patron + Soratami Savant which is essentially a hard lock for each other player, as is the same if Savant is replaced with Floodbringer. The combo also works with Meloku as the final card and spawns an unbounded number of 1/1 fliers. Another out to victory is just protecting Patron to deal lethal commander damage, although that's more awkward since it takes 5 attacks to manage. It does have the benefit of evasion, however. Theoretically a lethal Blue Sun's Zenith is also possible.
Patron of the Moon
Artifacts:
Everflowing Chalice
Amulet of Vigor
Sol Ring
Wayfarer's Bauble
Fractured Powerstone
Prismatic Lens
Star Compass
Guardian Idol
Fellwar Stone
Mind Stone
Sky Diamond
Surveyor's Scope
Worn Powerstone
Basalt Monolith
Thran Dynamo
Seer's Sundial
Gilded Lotus
Caged Sun
Mindslaver
Enchantments:
Flooded Shoreline
Mana Breach
Decree of Silence
Creatures:
Floodbringer
Palladium Myr
Thada Adel, Acquisitor
Soratami Rainshaper
Laboratory Maniac
Trinket Mage
Archaeomancer
Soratami Savant
Solemn Simulacrum
Venser, Shaper Savant
Meloku the Clouded Mirror
Tomorrow, Azami's Familiar
Roil Elemental
Draining Whelk
Arcanis the Omnipotent
Diluvian Primordial
Myojin of Seeing Winds
Sorceries:
Merchant Scroll
Tidings
Acquire
Recurring Insight
Flow of Ideas
Enter the Infinite
Mind Spring
Instants:
Counterspell
Forbid
Spell Crumple
Capsize
Thwart
Rewind
Sunder
Gush
Overwhelming Intellect
Opportunity
Commandeer
Cyclonic Rift
Blue Sun's Zenith
Lands:
Academy Ruins
Temple of the False God
Svyelunite Temple
Reliquary Tower
36 Island
I built this because the parts I didn't have only cost me about £15 and I absolutely love the deck in general. The main attempt of the deck is to control the game and then win with Patron triggers + Sunder, or Enter the Infinite + Lab Maniac, or Mind Slaver + Academy Ruins. There are of course other ways to win eg Caged Sun + Amulet of Vigor + Patron + Soratami Savant which is essentially a hard lock for each other player, as is the same if Savant is replaced with Floodbringer. The combo also works with Meloku as the final card and spawns an unbounded number of 1/1 fliers. Another out to victory is just protecting Patron to deal lethal commander damage, although that's more awkward since it takes 5 attacks to manage. It does have the benefit of evasion, however. Theoretically a lethal Blue Sun's Zenith is also possible.