Commander:
8 Borborygmos Enraged
Creatures (14):
3 Yavimaya Elder
3 Azusa, Lost but Seeking
4 Oracle of Mul Daya
5 Urabrask the Hidden
5 Acidic Slime
6 Rampaging Baloths
7 Dragon Mage
7 Avenger of Zendikar
8 Terastodon
10 Kozilek, Butcher of Truth
11 Worldspine Wurm
11 Ulamog, the Infinite Gyre
11 Darksteel Colossus
Sorceries (20):
X1 Rolling Earthquake
X1 Earthquake
X1 Green Sun's Zenith
2 Regrowth
2 Mulch
2 Life from the Loam
2 Three Visits
2 Nature's Lore
2 Hull Breach
X2 Clan Defiance
3 Kodama's Reach
3 Cultivate
X3 Genesis Wave
4 Decimate
4 Explosive Vegetation
4 Skyshroud Claim
4 Harmonize
8 Praetor's Counsel
7(9) Tooth and Nail
9 Blasphemous Act
Instants (4):
X2 Magmaquake
3 Beast Within
3 Chaos Warp
X3 Chord of Calling
Artifacts (7):
1 Sol Ring
2 Scroll Rack
2 Lightning Greaves
2 Swiftfoot Boots
3 Chromatic Lantern
3 Coalition Relic
5 Gilded Lotus
Enchantments (4):
2 Sylvan Library
3 Fires of Yavimaya
4 Greater Good
6 Mana Reflection
Planeswalkers (5):
4 Sarkhan Vol
4 Chandra, the Firebrand
4 Garruk Wildspeaker
5 Garruk, Primal Hunter
7 Karn Liberated
Lands (46):
Taiga
Stomping Ground
Grove of the Burnwillows
Fire-Lit Thicket
Gruul Turf
Rootbound Crag
Ancient Tomb
Kessig Wolf Run
Mystifying Maze
Maze of Ith
Rogue's Passage
Shinka, the Bloodsoaked Keep
Command Tower
Reflecting Pool
Strip Mine
Wasteland
Tectonic Edge
Ghost Quarter
Raging Ravine
Boseiju, Who Shelters All
Cavern of Souls
Hall of the Bandit Lord
13 Forest
11 Mountain
This is very much a deck entirely centred around its commander. The deck aims to hit 8 lands and then burn everything around it, accumulate some more lands then burn some more. Borborygmos also happens to be able to play a pseudo-control roll by keeping any creature-based combos under control immensely well with only a few lands in hand, especially with Life from the Loam, which with the insane amount of draw power isn't hard to find. The deck plays a few backup win conditions and sources of huge creature advantage in the high drops, but the general plan is to stick Borborygmos and go to town.
First time in a long, long, long while where I'm not building a deck based around Black as a colour, so I hope I did one of the coolest designed commanders proud.
8 Borborygmos Enraged
Creatures (14):
3 Yavimaya Elder
3 Azusa, Lost but Seeking
4 Oracle of Mul Daya
5 Urabrask the Hidden
5 Acidic Slime
6 Rampaging Baloths
7 Dragon Mage
7 Avenger of Zendikar
8 Terastodon
10 Kozilek, Butcher of Truth
11 Worldspine Wurm
11 Ulamog, the Infinite Gyre
11 Darksteel Colossus
Sorceries (20):
X1 Rolling Earthquake
X1 Earthquake
X1 Green Sun's Zenith
2 Regrowth
2 Mulch
2 Life from the Loam
2 Three Visits
2 Nature's Lore
2 Hull Breach
X2 Clan Defiance
3 Kodama's Reach
3 Cultivate
X3 Genesis Wave
4 Decimate
4 Explosive Vegetation
4 Skyshroud Claim
4 Harmonize
8 Praetor's Counsel
7(9) Tooth and Nail
9 Blasphemous Act
Instants (4):
X2 Magmaquake
3 Beast Within
3 Chaos Warp
X3 Chord of Calling
Artifacts (7):
1 Sol Ring
2 Scroll Rack
2 Lightning Greaves
2 Swiftfoot Boots
3 Chromatic Lantern
3 Coalition Relic
5 Gilded Lotus
Enchantments (4):
2 Sylvan Library
3 Fires of Yavimaya
4 Greater Good
6 Mana Reflection
Planeswalkers (5):
4 Sarkhan Vol
4 Chandra, the Firebrand
4 Garruk Wildspeaker
5 Garruk, Primal Hunter
7 Karn Liberated
Lands (46):
Taiga
Stomping Ground
Grove of the Burnwillows
Fire-Lit Thicket
Gruul Turf
Rootbound Crag
Ancient Tomb
Kessig Wolf Run
Mystifying Maze
Maze of Ith
Rogue's Passage
Shinka, the Bloodsoaked Keep
Command Tower
Reflecting Pool
Strip Mine
Wasteland
Tectonic Edge
Ghost Quarter
Raging Ravine
Boseiju, Who Shelters All
Cavern of Souls
Hall of the Bandit Lord
13 Forest
11 Mountain
This is very much a deck entirely centred around its commander. The deck aims to hit 8 lands and then burn everything around it, accumulate some more lands then burn some more. Borborygmos also happens to be able to play a pseudo-control roll by keeping any creature-based combos under control immensely well with only a few lands in hand, especially with Life from the Loam, which with the insane amount of draw power isn't hard to find. The deck plays a few backup win conditions and sources of huge creature advantage in the high drops, but the general plan is to stick Borborygmos and go to town.
First time in a long, long, long while where I'm not building a deck based around Black as a colour, so I hope I did one of the coolest designed commanders proud.