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    [SNGL] Time Magic: Accelerated Fusion [Time Wizard/Fusion Support]

    ~Renegade~
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    [SNGL] Time Magic: Accelerated Fusion [Time Wizard/Fusion Support] Empty [SNGL] Time Magic: Accelerated Fusion [Time Wizard/Fusion Support]

    Post by ~Renegade~ Mon Aug 13, 2012 3:17 pm

    [SNGL] Time Magic: Accelerated Fusion [Time Wizard/Fusion Support] JBrIW

    Can only be activated during your Main Phase 1 if you successfully destroy 1 or more monsters on your opponent's side of the field with the effect of "Time Wizard." Special Summon 1 Fusion Monster from your Extra Deck with a Level equal to or lower than the highest Leveled monster destroyed by "Time Wizard's" effect +3 Levels. The Special Summoned monster's effect is negated and cannot attack this turn. If you Special Summon "Thousand Dragon" with this card's effect: You can return a number of monsters, up to the number of monsters destroyed by "Time Wizard's" effect, from your Graveyard to your Deck; Draw 2 cards.

    Doing a little experiment. See if this site gives me some better feedback than YCM. I made this card not so much for the metagame, because there it wouldn't stand a chance, but more fun and casual play.

    OCG help and CONSTRUCTIVE criticism is always welcome and helpful
    Striker
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    Post by Striker Mon Aug 13, 2012 3:56 pm

    While this may be played in a casual setting, Xyz will love this at least I think.
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    Post by ~Renegade~ Mon Aug 13, 2012 4:01 pm

    Striker wrote:While this may be played in a casual setting, Xyz will love this at least I think.

    True, but I think it is too slow to actually be considered a viable option for getting out Xyz Monsters quick enough...compared to Tour Guide and Rabbit.
    Striker
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    Post by Striker Mon Aug 13, 2012 6:21 pm

    Yea, but it is an option for the casual player.
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    Post by ~Renegade~ Mon Aug 13, 2012 7:03 pm

    Striker wrote:Yea, but it is an option for the casual player.

    YEAH! That is what I intended it to be, lol.

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