Nevermind, forgot Thunder Seahorse said LIGHT.
Last edited by Yuzuru Otonashi on Mon Aug 13, 2012 7:17 pm; edited 5 times in total
Rodrigo wrote:Really not going to use Rabbit?
Reason not to run it in this is there's only 1 Vanilla in the deck.Chandra Ablaze wrote:Rabbit actually gets you Fusion, I see no reason not to run it.
But with 2 Rabbit, there's no point in making this, still, and I don't wanna lose that third Duality.Chandra Ablaze wrote:If that's the case then why not build it for the September banlist? As it stands, you have March 2012 in the title, in which case you're better off running the 1900 vanilla and Rabbits.
It's necessary while it's at 2+ ._.HiveNet wrote:I don't see rabbit nessacary in Gem-Knights, mine work fine without it.
... I have 2 targets. 2. And Amber is a Vanilla in the grave =/HiveNet wrote:
Personally, drop out Amber. You have more than enough thunder targets, and the gemini knights are to slow. The big thing comes from plays with laluzi and obsidian to make the most of the vannilas.
Gem-Knights don't need backrow clearance. They don't afraid of Solemns and BTH/Torrential are easy to live through.HiveNet wrote:
Question: Is the banlist you're catering to lacking mystical? I see very little backrow removal. Which, between mysticals and the aqua based fusions, you can do a lot of back row clearance.
The whole point of running Seahorse over Rabbit is that I have 3 of it and it pairs nicely with Cardcar and Duality. Garnet is only good with Rabbit.HiveNet wrote:
My preferance would be:
-3 Amber
-3 Cardcar (that one is optional, but i prefer not running it. Duality and seahorse load my hand na get fusion in my hand quick enough.)
+2 mystical (if your list allows it)
+2 Saphirre
+2 Garnet (Ruby helps punch over huge monsters)
Seraphi is there because it's easy to make and sets off Amber, which allows me to net even MORE advantage. I might cut one, but if I do, it's for another Citrine.HiveNet wrote:
in the extra:
-2 seraphi (I only normal summon during the opening couple of turns when I'm using armadillo and Sea horse to load my hand. Fusions are a push for the game, so this is uneeded).
- 1 Sun dragon overlord.
+1 Gem-Knight Amethyst.
+ 1 Gem Knight ruby
+ 1 Diagusto Emeral. (Recycling is always fun).
Because clearing the field is cool and it can set off more plays? Think beyond beatsticks.HiveNet wrote:
Why is heliopolis in there? Your using Zircona to summon that right? I would rather keep the two Zircona on the field.
You shouldn't be wasting space on specific fusions except Topaz and Ruby. Topaz only in this/Rabbit, Ruby only in Rabbit.HiveNet wrote:
Aquamarine is a good call as well, due to his ability to bounce a card when used for a fusion. And people might think i'm an idiot for using the Specific fusions but with duality, and Armadillo, they aren't hard to get the materials for, particulalry with Obsidian and lazuli recycling.
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