This needs serious work. Help me guys.
UPDATE 1: Made some major changes to the deck., like switching Instant Neo Space for Contact Out, and added Convert Contact.
Last edited by Dementuo on Mon Aug 13, 2012 11:01 pm; edited 1 time in total
*Head-desk*Dementuo wrote:Instant is good though. It gives the fusions a free hit and replaces them with Neos.
I don't want to have too many of these cards to avoid clogging, and Contacting Out makes Instant miss timing, y'know. But either way, I guess I'll go with Contact Out.Yusei Fudou wrote:Well, Contact Out on a Neos Fusion that has Instant Neo-Space is a hilarious OTK engine, I really like all the Neos support, but that's just me. Read my guide if you need some ideas. I recommend using both, it's great to use. But I guess that's just because mine is a non-competitive build.
Convert Contact is better for a draw engine.Rodrigo wrote:No Space Gift?
Wait, no. I'm being stupid. I re-read it myself, and it's an "If...You can" effect.Yusei Fudou wrote:It missed timing? Then the video games need work, because it worked for me, and I have never been told till now. But thanks for letting me know, now I have to re-think my combos.
Anything higher than 1 tends to clog, seeing as it's a complete dead card to draw. I've tested two, three is just terrible, and neither of those work.Yusei Fudou wrote:Also, you might want to test 2 or 3 Neos, because you might not always get it in the deck for later use if you use 1, and seeing that you have Miracle Fusion, you might have to end up using it and losing your Neo-Spacian fusions. Maybe take out 1 Mystical Space Typhoon for it.
Because Hummingbird sucks and this isn't lolAirOTKQueen wrote:Why 1 Hummingbird? :l
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