Cardgame Coalition

Would you like to react to this message? Create an account in a few clicks or log in to continue.

    [Angel Feather] Heartful Cry

    Illyarcher
    Illyarcher
    Experienced Member
    Experienced Member


    Posts : 656
    Rep : 5
    Join date : 2012-06-25
    Age : 27

    [Angel Feather] Heartful Cry Empty [Angel Feather] Heartful Cry

    Post by Illyarcher Fri Aug 08, 2014 2:17 am



    Grade 0 - 17
    Hope Child, Turiel - 1
    Critical Hit Angel - 4
    Rampage Cart Angel - 4
    Punishment Celestial, Shamihaza - 4
    Healing Celestial, Ramiel - 4

    Grade 1 - 14
    Adamantine Celestial, Aniel - 4
    Nursing Celestial, Narell - 4
    Order Celestial, Yeqon - 3
    Underlay Celestial, Hesedial - 3

    Grade 2 - 11
    Overdose Celestial, Asmodel - 4
    Wildshot Celestial, Raquel - 4
    Emergency Celestial, Danielle - 3

    Grade 3 - 8
    Holy Edge Celestial, Malchedael - 4
    Solidify Celestail, Zerachiel - 4

    So long Sariel, you shall not be missed. The deck doesn't need to play Sariel anymore as instead when you needed to get Zerachiel into the damage as fast as possible, you now have 12 targets instead of 4 so you can take some early damage and see if you hit them. If not and you draw into one, just use Turiel to place one from your hand to the damage zone and fetch some extra guards or beaters. Playing 12 crits means you're going full by pressuring your opponent every drive check at G3 where the ideal center column is Holy Edge Legion + Hesedial boosting with a Zerachiel and either the mate or legion in damage, you'll be swinging for 40k. And with the potential to hit crits a lot of the time, you're forcing your opponent to either take damage, null or risk getting a bunch of crits in their face.

    Although I don't like another beatstick deck for Angel Feather, Zerachiel and her support really do compliment the deck. Using Yeqon's for filtering to hit legion faster and Hesedial for boosting, if need be you can just ride Zerachiel and start an onslaught of columns which will be hitting for about 23+ each turn each. Nothing to really sneeze about.

    Only problem so far I've encountered is having your rear-guards torn to shreds by Brawlers and Perditions or being locked by LJ. But since you're swinging for 31k unboosted, you're still a serious threat to most decks.

      Current date/time is Thu May 02, 2024 10:28 am