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Dae of Judgment
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    [THS] Scry Lands

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    Post by Capricorn El Cid Fri Sep 06, 2013 4:26 pm

    [THS] Scry Lands Attachment[THS] Scry Lands Attachment[THS] Scry Lands Attachment[THS] Scry Lands Attachment[THS] Scry Lands Attachment
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    Post by Rodrigo Fri Sep 06, 2013 4:27 pm

    Mediocre.

    Could have been uncommons.
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    Post by .Rai Fri Sep 06, 2013 4:55 pm

    Rodrigo wrote:Mediocre.

    Could have been uncommons.
    For the sake of Theros Limited, I doubt these could have been uncommon. Obviously, not amazing, but not every land can be better than the last. They're alright in control, if you've trying to draw your way to a win con in control, they're pretty good.
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    Post by Dae of Judgment Fri Sep 06, 2013 5:48 pm

    At least they're not the worst dual lands in Standard....
    Control would rather draw than scry 1, though. At least with draw, they can bluff at worst. They usually draw, a land or a their win condition.
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    Post by Jordan, Lich Lord Fri Sep 06, 2013 7:06 pm

    I really really wish they entered untapped.
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    Post by .Rai Fri Sep 06, 2013 7:07 pm

    Jordan, Lich Lord wrote:I really really wish they entered untapped.
    Well, that would be broken.
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    Post by Rodrigo Fri Sep 06, 2013 7:10 pm

    Jordan, Lich Lord wrote:I really really wish they entered untapped.
    A man can dream.
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    Post by Jordan, Lich Lord Fri Sep 06, 2013 7:17 pm

    .Rai wrote:
    Jordan, Lich Lord wrote:I really really wish they entered untapped.
    Well, that would be broken.
    I know but I every time I see Enters Tapped I just die a little inside Sad
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    Post by Ashiok Fri Sep 06, 2013 10:30 pm

    Well my assumption was something along the lines of them entering untapped if you control a specific basic land, guess I was wrong.

    They're not awful, but they're not great. Barely better than Guildgates and these feel really awful at rare, even if it is for limited's sake.

    On the plus side, cheap duals hopefully.
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    Post by .Rai Fri Sep 06, 2013 10:41 pm

    I do think they're very good in control though. They essentially faux-cycle, and it's almost a draw in control. We're losing a lot of good card engines from Innistrad, and having some sort of draw manipulation on a land is good. Just kinda do Temples as your land drops, and carry on using Journey's End, and Magma Jet, make your way towards a win-con quickly and just roll on.

    They also make slightly subpar opening hands much easier to keep.
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    Post by Ashiok Fri Sep 06, 2013 10:44 pm

    I seriously advise against using Journey's End, but yes these are fine in control and people shouldn't be discouraged from using them, they're just unexciting, especially for rares.

    Scry 1 isn't actually worth a whole mana (why Journey's End is awful), but as an upside on a CIPT land it's definitely good value.
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    Post by .Rai Fri Sep 06, 2013 10:47 pm

    Yeah, Journey's End is awful. Just a random brew idea; I'll be using Cyclonic Rifts like all of the time anyway.

    Unexciting, but I blame that mostly on the fact we got shocklands and common duals in Ravnica.
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    Post by Ashiok Fri Sep 06, 2013 10:50 pm

    I personally think bouncing in general is just awful unless it has some serious upside.

    Yeah, naturally I can only personally compare them to that since I started only shortly before RTR and before that there were fast lands.
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    Post by Jordan, Lich Lord Fri Sep 06, 2013 10:50 pm

    I cant seem to find a card named Journey's End. What does it do?
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    Post by Ashiok Fri Sep 06, 2013 10:54 pm

    Oh. We mean Voyage's End. The 1U Unsummon with scry 1 attached to it.
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    Post by Jordan, Lich Lord Fri Sep 06, 2013 10:56 pm

    Oh, thanks.

    Anyway, I have no idea how to judge these lands, because I've never used Scry all that much before.
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    Post by .Rai Fri Sep 06, 2013 11:10 pm

    The general rule is that scry 1 is essentially a slightly worse cycling (but still decent on a land for free-ish) and that scry 2+ is virtually a different mechanic (because it just becomes massively better). For that reason, Voyage's End is bad, and Magma Jet is awesome.
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    Post by Ashiok Fri Sep 06, 2013 11:12 pm

    Not to mention unless Magma Jet is going to the face it's also not card disadvantage.
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    Post by HSektor Sat Sep 07, 2013 3:08 am

    They're mediocre, but that's a good thing. It means that 3 color decks will be something harder to do on Standard and those lands will probably cost 2$~3$.

    RAINBOW summer is over, finally.
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    Post by Kyousuke Kousaka Sat Sep 07, 2013 7:30 am

    People are going to play them because they have to when rotation occurs if they want to have "adequate" manafixing in dual color. They could play basics, but they lose the chance of digging for options.

    They're not amazing at all, and they're not even as good as the fastlands, but they're going to see play whether people like it or not.

    I also still think foils of these would look absolutely insane. <3

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