+4
Dae of Judgment
.Rai
Rodrigo
Capricorn El Cid
8 posters
[THS] Scry Lands
Capricorn El Cid- Elite Member
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- Post n°1
[THS] Scry Lands
Rodrigo- Admin
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Re: [THS] Scry Lands
Mediocre.
Could have been uncommons.
Could have been uncommons.
.Rai- Elite Member
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Re: [THS] Scry Lands
For the sake of Theros Limited, I doubt these could have been uncommon. Obviously, not amazing, but not every land can be better than the last. They're alright in control, if you've trying to draw your way to a win con in control, they're pretty good.Rodrigo wrote:Mediocre.
Could have been uncommons.
Dae of Judgment- Elite Member
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Re: [THS] Scry Lands
At least they're not the worst dual lands in Standard....
Control would rather draw than scry 1, though. At least with draw, they can bluff at worst. They usually draw, a land or a their win condition.
Control would rather draw than scry 1, though. At least with draw, they can bluff at worst. They usually draw, a land or a their win condition.
Jordan, Lich Lord- Legendary Member
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Re: [THS] Scry Lands
I really really wish they entered untapped.
.Rai- Elite Member
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Re: [THS] Scry Lands
Well, that would be broken.Jordan, Lich Lord wrote:I really really wish they entered untapped.
Rodrigo- Admin
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Re: [THS] Scry Lands
A man can dream.Jordan, Lich Lord wrote:I really really wish they entered untapped.
Jordan, Lich Lord- Legendary Member
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Re: [THS] Scry Lands
I know but I every time I see Enters Tapped I just die a little inside.Rai wrote:Well, that would be broken.Jordan, Lich Lord wrote:I really really wish they entered untapped.
Ashiok- Moderators
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Re: [THS] Scry Lands
Well my assumption was something along the lines of them entering untapped if you control a specific basic land, guess I was wrong.
They're not awful, but they're not great. Barely better than Guildgates and these feel really awful at rare, even if it is for limited's sake.
On the plus side, cheap duals hopefully.
They're not awful, but they're not great. Barely better than Guildgates and these feel really awful at rare, even if it is for limited's sake.
On the plus side, cheap duals hopefully.
.Rai- Elite Member
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Re: [THS] Scry Lands
I do think they're very good in control though. They essentially faux-cycle, and it's almost a draw in control. We're losing a lot of good card engines from Innistrad, and having some sort of draw manipulation on a land is good. Just kinda do Temples as your land drops, and carry on using Journey's End, and Magma Jet, make your way towards a win-con quickly and just roll on.
They also make slightly subpar opening hands much easier to keep.
They also make slightly subpar opening hands much easier to keep.
Ashiok- Moderators
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Re: [THS] Scry Lands
I seriously advise against using Journey's End, but yes these are fine in control and people shouldn't be discouraged from using them, they're just unexciting, especially for rares.
Scry 1 isn't actually worth a whole mana (why Journey's End is awful), but as an upside on a CIPT land it's definitely good value.
Scry 1 isn't actually worth a whole mana (why Journey's End is awful), but as an upside on a CIPT land it's definitely good value.
.Rai- Elite Member
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Re: [THS] Scry Lands
Yeah, Journey's End is awful. Just a random brew idea; I'll be using Cyclonic Rifts like all of the time anyway.
Unexciting, but I blame that mostly on the fact we got shocklands and common duals in Ravnica.
Unexciting, but I blame that mostly on the fact we got shocklands and common duals in Ravnica.
Ashiok- Moderators
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Re: [THS] Scry Lands
I personally think bouncing in general is just awful unless it has some serious upside.
Yeah, naturally I can only personally compare them to that since I started only shortly before RTR and before that there were fast lands.
Yeah, naturally I can only personally compare them to that since I started only shortly before RTR and before that there were fast lands.
Jordan, Lich Lord- Legendary Member
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Re: [THS] Scry Lands
I cant seem to find a card named Journey's End. What does it do?
Ashiok- Moderators
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Re: [THS] Scry Lands
Oh. We mean Voyage's End. The 1U Unsummon with scry 1 attached to it.
Jordan, Lich Lord- Legendary Member
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Re: [THS] Scry Lands
Oh, thanks.
Anyway, I have no idea how to judge these lands, because I've never used Scry all that much before.
Anyway, I have no idea how to judge these lands, because I've never used Scry all that much before.
.Rai- Elite Member
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Re: [THS] Scry Lands
The general rule is that scry 1 is essentially a slightly worse cycling (but still decent on a land for free-ish) and that scry 2+ is virtually a different mechanic (because it just becomes massively better). For that reason, Voyage's End is bad, and Magma Jet is awesome.
Ashiok- Moderators
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Re: [THS] Scry Lands
Not to mention unless Magma Jet is going to the face it's also not card disadvantage.
HSektor- Experienced Member
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Re: [THS] Scry Lands
They're mediocre, but that's a good thing. It means that 3 color decks will be something harder to do on Standard and those lands will probably cost 2$~3$.
RAINBOW summer is over, finally.
RAINBOW summer is over, finally.
Kyousuke Kousaka- Elite Member
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Re: [THS] Scry Lands
People are going to play them because they have to when rotation occurs if they want to have "adequate" manafixing in dual color. They could play basics, but they lose the chance of digging for options.
They're not amazing at all, and they're not even as good as the fastlands, but they're going to see play whether people like it or not.
I also still think foils of these would look absolutely insane. <3
They're not amazing at all, and they're not even as good as the fastlands, but they're going to see play whether people like it or not.
I also still think foils of these would look absolutely insane. <3
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