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    Set Project No. 3987501

    .Rai
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    Set Project No. 3987501 Empty Set Project No. 3987501

    Post by .Rai Sun May 26, 2013 9:18 pm

    One in my collection of far-too-ambitious set projects. Have a guess on the concept. I've left clues: both in flavour and mechanics. Five cards.

    Carrier Griffin Set Project No. 3987501 Mana3Set Project No. 3987501 Manaw
    Creature - Griffin {C}

    Flying
    Whenever Carrier Griffin attacks, another target creature you control gains flying until end of turn.
    "Seriously, hold on."
    [2/2]

    Mansion Walker Set Project No. 3987501 Mana3Set Project No. 3987501 Manau
    Creature - Spirit {U}

    Nonbasic landwalk
    Set Project No. 3987501 Manau: Return Mansion Walker to its owner's hand.
    Walls are no obstacle for the incorporeal.
    [2/2]

    Magnate Ender Set Project No. 3987501 Mana3Set Project No. 3987501 Manab
    Creature - Vampire Assassin {U}

    Deathtouch
    Whenever a creature dealt damage by Magnate Ender this turn dies, put a +1/+1 counter on Magnate Ender and you gain 1 life.
    He preys on the rich in blood and the rich in power.
    [2/3]

    Torchfire Interloper Set Project No. 3987501 Mana1Set Project No. 3987501 ManarSet Project No. 3987501 Manar
    Creature - Human Shaman {U}

    Whenever Torchfire Interloper blocks or becomes blocked by a creature, Torchfire Interloper deals 1 damage to that creature.
    If a creature dealt damage by Torchfire Interloper this turn would die, exile it instead.
    Torches quickly turned from sacramental, to an essential weapon.
    [2/2]

    Ruin Dweller Set Project No. 3987501 Mana1Set Project No. 3987501 Manag
    Creature - Spirit {U}

    Whenever you cast a creature spell, you may put a land card from your hand onto the battlefield tapped.
    With kind souls, its heart grows. As its heart grows, so does the earth.
    [2/1]
    Kira
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    Post by Kira Sun May 26, 2013 10:27 pm

    Don't even ask what got me thinking the concept was Robin Hood... But I like the cards as they are though. Some TCG errors, but nothing major
    .Rai
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    Post by .Rai Sun May 26, 2013 10:31 pm

    Kira wrote:Don't even ask what got me thinking the concept was Robin Hood... But I like the cards as they are though. Some TCG errors, but nothing major

    As far as I know, there shouldn't be any errors. It's mostly effects that I've sourced from other cards (that's an inadvertent clue).

    Concept's way off c:
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    Post by Rodrigo Sun May 26, 2013 10:40 pm

    The timeline prior to the Middle Age.

    Something I noted: Why did you change Carrier Griffin's effect from Blue to White? Sure, Griffins ARE White, but the effect itself is Blue (i.e. Chasm Drake)
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    Post by .Rai Sun May 26, 2013 10:50 pm

    Dungrove Elder wrote:The timeline prior to the Middle Age.

    Something I noted: Why did you change Carrier Griffin's effect from Blue to White? Sure, Griffins ARE White, but the effect itself is Blue (i.e. Chasm Drake)

    The trigger is very much Blue in this context, but gaining flying isn't new to White (Kor Aeronaut, Battleflight Eagle, Welkin Guide). I'm prepared to let it slide for flavour (that no-one's yet to figure out).

    It's far more obvious, and far less original, than you think.
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    Post by Ashiok Sun May 26, 2013 11:03 pm

    So am I the only one that finds that flavour of a 2/X doing 1 damage extremely... off?
    .Rai
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    Post by .Rai Sun May 26, 2013 11:09 pm

    Ætherling wrote:So am I the only one that finds that flavour of a 2/X doing 1 damage extremely... off?

    Guy wields torches. Sparks and stuff off the torches hit the opposing guy. Same logic behind Ashmouth Hound, which I thought was awesome flavour.

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