4 Wall of Omens
4 Kitchen Finks
2 Vendilion Clique
2 Sun Titan
4 Spreading Seas
2 Detention Sphere
2 Path to Exile
4 Mana Leak
3 Remand
4 Cryptic Command
2 Jace Beleren
1 Talisman of Progress
1 Azorius Signet
4 Seachrome Coast
4 Celestial Colonnade
4 Hallowed Fountain
4 Scalding Tarn
3 Island
1 Plains
1 Misty Rainforest
2 Arid Mesa
2 Ghost Quarter
SB: 1 Path to Exile
SB: 1 Ghost Quarter
SB: 1 Crucible of Worlds
SB: 2 Elspeth, Knight-Errant
SB: 2 Supreme Verdict
SB: 2 Leave No Trace
SB: 1 Spellskite
SB: 2 Negate
SB: 1 Vedalken Shackles
SB: 2 Dispel
General gameplan should be fairly obvious. Match them card for card at the absolute least then proceed to value town and +1 over and over again with Titan and/or Jace. Ghost Quarter may just get worse depending on how many 3+ colour decks remain in the format, but it doesn't use any other mana and still kills their lands I'll have issues with and at worst it's a very slow win con with Crucible/Titan.
4 Kitchen Finks
2 Vendilion Clique
2 Sun Titan
4 Spreading Seas
2 Detention Sphere
2 Path to Exile
4 Mana Leak
3 Remand
4 Cryptic Command
2 Jace Beleren
1 Talisman of Progress
1 Azorius Signet
4 Seachrome Coast
4 Celestial Colonnade
4 Hallowed Fountain
4 Scalding Tarn
3 Island
1 Plains
1 Misty Rainforest
2 Arid Mesa
2 Ghost Quarter
SB: 1 Path to Exile
SB: 1 Ghost Quarter
SB: 1 Crucible of Worlds
SB: 2 Elspeth, Knight-Errant
SB: 2 Supreme Verdict
SB: 2 Leave No Trace
SB: 1 Spellskite
SB: 2 Negate
SB: 1 Vedalken Shackles
SB: 2 Dispel
General gameplan should be fairly obvious. Match them card for card at the absolute least then proceed to value town and +1 over and over again with Titan and/or Jace. Ghost Quarter may just get worse depending on how many 3+ colour decks remain in the format, but it doesn't use any other mana and still kills their lands I'll have issues with and at worst it's a very slow win con with Crucible/Titan.