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    KeroKero Ace Dec 2012

    Ruby
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    KeroKero Ace Dec 2012 Empty KeroKero Ace Dec 2012

    Post by Ruby Tue Dec 25, 2012 7:22 pm

    KeroKero Ace Dec 2012 6hdiy7pneqdyw
    Solitary Liberator, Gancelot
    Grade 3/Gold Paladin - Elf/11000 Power/No Shield
    Auto (LB4): When another <<Gold Paladin>> Rides this Unit, select 1 of your Vanguards, it gains 10000 Power during this turn, and select up to 3 of your <<Gold Paladin>> Rearguards, they gain 5000 Power during this turn.
    Auto (V): When this Unit attacks the Vanguard, it gains 2000 Power during that Battle.
    Continuous (V/R): Lord

    KeroKero Ace Dec 2012 33gf6yipnickg
    Dignified Gold Dragon
    Grade 3/Gold Paladin - Cosmo Dragon/10000 Power/No Shield
    Auto (V) (LB4): When this Unit attacks the Vanguard, this card gains 5000 power during that battle.
    Auto (R): When this Unit attacks the Vanguard, if you have a <<Gold Paladin>> Vanguard, this Unit gains 2000 Power during this battle.

    KeroKero Ace Dec 2012 D1ej3vctdoog2
    Liberator of the Kingdom, Faron
    Grade 2/Giant - Gold Paladin/9000 Power/5000 Sheidl
    Auto (R): When this Unit attacks, if you have a Vanguard with "Liberator" in its name, this Unit gains 3000 Power.

    KeroKero Ace Dec 2012 Zxvt1vjntzvex
    Deck List. Liberator is the new subgroup mechanic.

    KeroKero Ace Dec 2012 K85ea5m6l73yi
    New First Vanguard for Gold Paladin.

    KeroKero Ace Dec 2012 Hbmnj55czihde
    Bad-End Dragger
    Grade 3/Spike Brothers - Demon/11000 Power/No Shield
    Auto (LB4): When another <<Spike Brothers>> rides this Unit, you can target 1 of your Vanguards, during this turn, it gains 10000 Power and the following ability: "Auto (V): When one of your <<Spike Brothers>> Rearguards attacks, that Unit gains 10000 Power during that battle, but when the battle ends, that Unit is placed at the bottom of yyour Deck.,
    Auto (V): When this Unit is boosted by a <<Spike Brothers>>, it gains 2000 Power during this Battle.
    Continuous (V/R); Lord

    KeroKero Ace Dec 2012 6eq8y4hptawce
    Grateful Catapult
    Grade 3/Spike Brothers - Ogre/11000 Power/No Shield
    Auto (V) LB4: [CB2; Select 1 "Grateful Catapult" in your hand and discard it] When this Unit attacks the Vanguard, you can pay the cost. If you do, select up to 2 <<Spike Brohers>> from your Deck; Call them to empty Rearguard Circles, then shuffle your Deck.
    Continuous (V/R): Lord

    KeroKero Ace Dec 2012 Hhgpmmxeyx2ps
    Dudley Mason
    Grade 2/Spike Brothers - Giant/9000 Power/5000 Shield
    Auto (V/R): [CB1; Select 1 <<Spike Brothers>> in your hand, discard it] When this Unit hits the Vanguard, if you have a <<Spike Brothers>> Vanguard, you can pay the cost. If you do, look through your Deck for up to 1 <<Spike Brothers>>, call it to an empty Rearguard Circle, then shuffle your Deck.

    KeroKero Ace Dec 2012 Cqvhdoxxyhr8q
    [AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When you use a unit's effect to send an opponent's rear-guard to drop zone, during this turn, this unit gets [Power]+3000/[Critical]+1.
    [ACT](VC):[Counter Blast (2) - Cards with "Eradicator" in their card name] Your opponent chooses one of his or her rear-guards, and retires it.
    [CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

    KeroKero Ace Dec 2012 0i2jeghrmkwuo
    Dudley Phantom
    Grade 1/Spike Brothers - Ghost/6000 Power/5000 Shield
    Auto (R): When this Unit boosts a <<Spike Brother>>, during this battle the boosted Unit gains an additional 4000 Power, and when this Battle Ends, ths Unit is placed at the bottom of your Deck.

    KeroKero Ace Dec 2012 Kolkuyr3uj30o
    Alt Art of Spike Brothers' Perfect Guard gets a reprint.

    KeroKero Ace Dec 2012 Erwnl20gpsxyx
    Eradicator, Dragonic Descendant
    Grade 3/Narukami - Thunder Dragon/11000 Power/No Guard
    Auto (V) LB4: [CBL1; Select 3 "Eradicator" cards in your hand and discard them] When this Unit attacks, if it does not hit during that battle, you can pay the cost, if you do, this Unit Stands, and gains 1 Critical. You cannot use this ability again this turn.
    Activate (V): [CB2 "Eradicator"] During this turn, this Unit gains 5000 Power.
    Continuous (V/R): Lord

    KeroKero Ace Dec 2012 Voa2dp4bj3xfg
    Blaster Blade Burst
    Grade 3/Royal Paladin - Human/10000 Power/No Shield
    Continuous (V): This Unit cannot be Boosted.
    Auto (V): [CB2 <<Royal Paladin>>] When this Unit attacks the Vanguard, you can pay the cost. If you do, during this Battle, this Unit's Power is equal to the combined original power of the units used to pay the cost.
    Auto (V): When this Unit attacks the Vanguard, it gains 3000 Power during this Battle.

    (No pictures but from the Picture Source)
    Unknown new First Vanguard for Royal Paladins
    Grade 0/Royal Paladin/4000 Power/10000 Shield
    Auto: Pioneer
    Activate (RC): [Put this Unit into your soul] Choose up to one of your <<Royal Pladin>>, and that Unit gets 3000 Power until end of turn.

    Holy Edge Knight
    Grade 3/Gold Paladin/10000 Power/No Shield
    AUTO [V/R]: When this unit attacks a vanguard, if you have a <<Gold Paladin>> vanguard, this unit gets Power +2000 until end of that battle.

    Earth Gunner
    Grade 3/Dark Irregulars/10000 Power/No Shield
    AUTO [V/R]: When this unit is boosted by a <<Dark Irregulars>>, this unit gets Power +2000 until end of that battle.

    And Dragon Dancer Stomry should be like
    Grade 1/Narukami/7000 Power/5000 Shield
    (Auto) (V/R): When an opponent's Rearguard is retired, this Unit gains 3000 Power until the end of this turn.

    Soft Tank Sloth
    Grade 1/Great Nature - High Beast/6000 Power/5000 Shield
    Auto: [SB2] When this Unit Retires due to an Effect, you can pay the cost. If you do, flip 2 face-down cards in your Damage Zone face-up.

    KeroKero Ace Dec 2012 Juwjfrzwrxpp6
    Blaster, Ezel, and a new Blaster Dark Keroro shown for Promos

    KeroKero Ace Dec 2012 Blog-entry-106
    Discharging Dragon
    Grade 3/Narukami - Thunder Dragon/10000 Power/No Shield
    Auto (V) (LB4): When this Unit attacks the Vanguard, this card gains 5000 power during that battle.
    Auto (R): When this Unit attacks the Vanguard, if you have a <<Narukami>> Vanguard, this Unit gains 2000 Power during this battle.

    Eradicator of True Flames, Kougaiji
    Grade 1/Narukami/6000 Power/5000 Shield
    Auto (R): When your opponent has 3 or more crds in their Damage Zone, when this Unit boosts a <<Narukami>> Vanguard, that Vanguard gains 4000 Power during that battle.

    Dragon Dancer, Veronica
    Grade 2/Narukami/8000 Power/5000 Shield
    Special Intercept.

    Dust Storm Eradicator, Tokou
    Grade 1/Narukami/7000 Power/No Shield
    Activate (V/R): [CB1] During this turn, this Unit gains 1000 Power.

    Eradicator, Thunderboom Dragon
    Grade 2/Narukami - Thunder Dragon/10000 Power/No Shield
    Vanilla

    Assassinating Eradicator, Suusei
    Grade 2/Narukami/8000 Power/5000 Shield
    Auto (V/R): [CB2] When this Unit's attack hits the opponent's Vanguard, if you have a Vanguard with "Eradicator" in its card name, you can pay the cost. If you do, select 1 of your opponent's Front Row Rearguards and retire it.}}}

    Lightning Blade Eradicator, Zeem
    Grade 2/Narukami - Demon/8000 Power/5000 Shield
    Auto (V/R): When this card attacks, and your opponent has 2 or less Rearguards, this Unit gains 3000 Power during this battle.

    Eradicator, Demolition Dragon
    Grade 1/Narukami - Thunder Dragon/7000 Power/5000 Shield
    Auto (R): When this Unit attacks, if you have a Vanguard with "Eradicator" in its card name, this Unit gains 3000 Power during this battle.

    Chain-Attack Eradicator, Shion
    Grade 3/Narukami/10000 Power/No Shield
    AUTO 【V/R】: 【Counter Blast 1】 When this unit attacks, you may the cost. If you do, this unit gets Power +3000 until the end of that battle.

    Eradicator, Sparkrain Dragon
    Grade 2/Narukami - Thunder Dragon/9000 Power/No Shield
    Auto (R): When this Unit attacks, if you have a Vanguard with "Eradicator" in its card name, this Unit gains 3000 Power during that battle.

    Slingshot Eradicator, Houki
    6000 Power Vanilla First Vanguard

    Triggers:
    Eradicator, Yellow Gem Carbuncle
    Eradicator, Dragon Mage
    Zephyr Eradicator, Hayate
    Demonic Dragon Eradicator, Seiobo
    (literally all 4 of the original triggers turned into Eradicators)

    Bomergal the Liberator
    Grade 1/Gold Paladin - High Beast/7000 Power/No Shield
    Activate (V/R): [CB1] During this turn, this Unit gains 1000 Power.

    Wild Dancing Liberator, Mailshion
    Grade 3/Gold Paladin - Human/10000 Power/No Shield
    AUTO 【V/R】: 【Counter Blast 1】 When this unit attacks, you may the cost. If you do, this unit gets Power +3000 until the end of that battle.

    Zoomdown Eagle
    Grade 2
    Special Intercept

    Angelic Liberator
    6000 Power Vanilla First Vanguard

    posting more


    Last edited by Queen on Wed Dec 26, 2012 1:30 am; edited 1 time in total
    Ruby
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    KeroKero Ace Dec 2012 Empty Re: KeroKero Ace Dec 2012

    Post by Ruby Tue Dec 25, 2012 7:32 pm

    http://yuru7vangaru.blog.fc2.com/blog-entry-105.html
    http://yuru7vangaru.blog.fc2.com/blog-entry-142.html

    http://blog-imgs-53.fc2.com/y/u/r/yuru7vangaru/2012122521541981f.jpg
    Stealth Fae, Gashadokuro
    Grade 3/Murakumo - ???/10000 Power/No Shield
    Activate [V]: [Choose one of your <Murakumo> rear-guard, and rest it] Choose one of your <<Murakumo>> rear-guard, and put it at the bottom of the deck. Choose a unit with the same name as that unit, it gets power +5000 until end of turn.

    http://blog-imgs-53.fc2.com/y/u/r/yuru7vangaru/20121225171502474.jpg
    Gareth's Alt Art

    Red River Dragoon is getting alt art as well, just can't find the image.

    http://blog-imgs-53.fc2.com/y/u/r/yuru7vangaru/20121211221624a22.jpg
    Golden Gallatin (if anyone forgot)

    http://blog-imgs-53.fc2.com/y/u/r/yuru7vangaru/20121225210717ceb.jpg
    New Vanillia Narukami First Vanguard

    Thunder Fist Eradicator, Doui
    Grade 1/Narukami/6000 Power/5000 Shield
    Auto (R): [SB1] If this Unit boosts "Eradicator, Gauntlet Buster Dragon", you can pay the cost. If you do, the boosted Unit gains an additional 5000 Power.

    Martial Arts General, Daimu
    Grade 3/Narukami/10000 Power/No Shield
    Auto (V): At the start of your Main Phase, you Soul Charge and this Unit gains 2000 Power.
    Activate (V): [CB5; SB8] For each of your Rearguards, you can retreat up to an equal number of your opponent's Rearguards.

    Demonic Dragon Battle Berserker, Jandira
    Grade 3/Narukami/10000 Power/No Shield
    {{{{Auto (R): When a Grade 3 <<Narukami>> Rides, this unit gains 10000 Power during this turm.}}}}

    Eradicator of the Ceremonial Bonfire, Castor
    Grade 1/Narukami/7000 Power/5000 Shield
    Auto: When this card appears in the Vanguard or Rearguard Circle, if your opponent has 2 or fewer Rearguards... {{you can discard 1 <<Narukami>> from your hand, then draw 1 card???}}

    Eradicator, Strike Dagger Dragon
    Grade 0/Narukami/5000 Power/10000 Shield
    Auto: Pioneer
    Activate (R): [Choose a unit named "Eradicator, Strike Dagger Dragon" and a unit named "Sword Dance Eradicator, Hisen" from your Rearguard Circles and put them into your Soul.] If you have a unit named "Conquering Eradicator, Zuitan" on your Vanguard Circle, search your Deck for up to one card named "Eradicator, Dragonic Descendant", ride it, and shuffle your Deck.

    Sword Dance Eradicator, Hisen
    Grade 1/Narukami/6000 Power/5000 Shield
    Auti (R): [SB1] When this Unit boosts "Eradicator, Dragonic Descandant", you can pay the cost. If you do, that Unit gains 5000 power during this battle.

    Conquering Eradicator, Zuitan
    Grade 2/Narukami/9000 Power/5000 Shield
    Auto (V/R): When this Unit's attack hits the Vanguard, if you have a Vanguard with "Eradicator" in its Card Name, you can target 1 of your cards in your Damage Zone and flip it face-up and Soul Charge 1 card.


    Last edited by Queen on Wed Dec 26, 2012 12:48 am; edited 1 time in total
    Ruby
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    KeroKero Ace Dec 2012 Empty Re: KeroKero Ace Dec 2012

    Post by Ruby Tue Dec 25, 2012 7:32 pm

    Watching NAC for more. Until then, you are relieved of your duties this month, Johnny. :v
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    Post by Yuzuru Otonashi Tue Dec 25, 2012 8:13 pm

    Gauntlet Buster is f****** amazing.
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    KeroKero Ace Dec 2012 Empty Re: KeroKero Ace Dec 2012

    Post by HiveNet Tue Dec 25, 2012 8:22 pm

    I've realised Dark Irregulars couldn't care about all the front row retiring, since they prefer to power the Vanguard.

    Oh and I'm loving the Spike Bro 10k booster for ANYTHING. Not just Vanguards. That's a big collumn each round with Emperor
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    KeroKero Ace Dec 2012 Empty Re: KeroKero Ace Dec 2012

    Post by Kyousuke Kousaka Wed Dec 26, 2012 12:27 am

    ...Wasn't BT10 supposed to be a Royals/Golds feature and not Narukami? I'm clearly missing the Royals that we were supposed to get, which I assumed included Gold BB and Gold Alfred. Maybe that's next month.

    That being said...archetype play and break rides. Bushiroad, be careful, you're starting to act like Konami.
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    KeroKero Ace Dec 2012 Empty Re: KeroKero Ace Dec 2012

    Post by Ruby Wed Dec 26, 2012 12:42 am

    Kyousuke Kousaka wrote:...Wasn't BT10 supposed to be a Royals/Golds feature and not Narukami? I'm clearly missing the Royals that we were supposed to get, which I assumed included Gold BB and Gold Alfred. Maybe that's next month.

    That being said...archetype play and break rides. Bushiroad, be careful, you're starting to act like Konami.

    BT10 includes several Narukami for some reason, I have no clue why when I personally believe it would've been better in BT11.

    Blaster Gold and Golden Alfred will likely just be next month or presented in the first few episodes of the anime.
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    KeroKero Ace Dec 2012 Empty Re: KeroKero Ace Dec 2012

    Post by Kyousuke Kousaka Wed Dec 26, 2012 12:49 am

    Queen wrote:
    Kyousuke Kousaka wrote:...Wasn't BT10 supposed to be a Royals/Golds feature and not Narukami? I'm clearly missing the Royals that we were supposed to get, which I assumed included Gold BB and Gold Alfred. Maybe that's next month.

    That being said...archetype play and break rides. Bushiroad, be careful, you're starting to act like Konami.

    BT10 includes several Narukami for some reason, I have no clue why when I personally believe it would've been better in BT11.

    Blaster Gold and Golden Alfred will likely just be next month or presented in the first few episodes of the anime.

    Which is why I'm confused.

    If Bushi is attempting a "restart" of the original set lineup, then Blaster Gold and Alfred, King of Gangsters (because GOLD CHAINS GET IT HA) would be in this set no matter what. Which means that Golds/Royals, the theoretical "main focus" of this set haven't gotten their toys yet; it's mostly been on archetype play, particularly with the new TDs and Naoki's ace/setup.

    I'm not necessarily complaining though. Black's right. I'm interested in a mainstream Dragon Empire clan once again, thanks to the Eradicator gang. In fact, it's funny to note, based on what I'm reading from the KeroKero notes, that Eradicators are getting a Masquerade unit in their TD.

    I'm mostly just concerned about what I mentioned before. With Break Rides actually being highly practical, based on what Narukami's TD Eradicator has already done for the clan in general, it's only a matter of time before power creep just ravages the game, even if Bushi manages to find some way to "balance" it.
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    KeroKero Ace Dec 2012 Empty Re: KeroKero Ace Dec 2012

    Post by Ruby Wed Dec 26, 2012 12:57 am

    Liberators got a Masquerade too.

    Well this month is more or less focusing on the Trial Decks, nothing much for BT10 other than Spike Brothers and the two Royals there. Blaster Gold and Golden Alfred are practically confirmed for it. I'm assuming Royals/Golds will be included with Narukami and Kagero won't see much because some Card Lore bullshit where Royals come out first. Then Kagero will follow, probably getting a "Burst" Dragonic Overlord, this is assuming Overlord will still be sealed or something. But we're getting Blaster Blade Burst and a Gold as seen in the PV, so I'm not sure.

    I feel like Eradicators are being forced, like, wow, they redid every original trigger for it. I mean, don't get me wrong, I'm maining Eradicators, to hell with The Blood. It just... feels unnaturally pushed here. idk, just my opinion.

    The swarm of 11ks and Overbreaks is probably compensation for the Crossride Format. But I'm really just thinking these will completely blow them out of the water. Or at least all but Platina and Glory. Bushiroad can "balance" their game by keeping the other clans supported, that's really it. But they keep focusing on the main poster clans, which is the problem. - w -
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    KeroKero Ace Dec 2012 Empty Re: KeroKero Ace Dec 2012

    Post by Kyousuke Kousaka Wed Dec 26, 2012 1:03 am

    I wouldn't say Spikes are a poster clan, but I know what you're referring to.

    My assumption is that they'll do the same trickle-down junk they did the past four or so sets in an attempt to validate all clans by giving them some kind of break ride/support that brings them up to pace with things in their tier of play. Which means we'll see more than just Spike Brothers getting a Break Ride to keep pacing, but it's not as though that's going to affect usage numbers whatsoever.

    ...But my second assumption is yours, that this is to attempt to compensate for the era of crossrides that ended up filtering the game into nothing but those decks in Japan for quite a while, with the ones topping still being in the past instead of progressing forward. I'm not necessarily saying that this means that I agree 100% with the procedure they arranged to set up for this post-crossride era, which includes that lovely limited list we've talked about into the ground. But I do think that it's something to consider as validating and understandable, since it represents a time that we all need to shift to a new mechanic before the game becomes even more stale, lively as it is.

    Next Ace I'll probably revisit this point, but for now, there it is, in all its murkiness.
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    Post by Yuzuru Otonashi Wed Dec 26, 2012 1:09 am

    Hey, hey guys.

    Gauntlet Buster is confirmed to gain +3000 +1 crit when an EFFECT retires a unit.

    So it's godly with Vowing. And can wasily get Critical 3 and swing for 37/38K.

    I LOVE IT
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    KeroKero Ace Dec 2012 Empty Re: KeroKero Ace Dec 2012

    Post by Kyousuke Kousaka Wed Dec 26, 2012 1:15 am

    Yuzuru Otonashi wrote:Hey, hey guys.

    Gauntlet Buster is confirmed to gain +3000 +1 crit when an EFFECT retires a unit.

    So it's godly with Vowing. And can wasily get Critical 3 and swing for 37/38K.

    I LOVE IT

    Johnny said "F*** Naoki."

    He better take that back.
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    KeroKero Ace Dec 2012 Empty Re: KeroKero Ace Dec 2012

    Post by Ruby Wed Dec 26, 2012 1:26 am

    Kyousuke Kousaka wrote:I wouldn't say Spikes are a poster clan, but I know what you're referring to.

    My assumption is that they'll do the same trickle-down junk they did the past four or so sets in an attempt to validate all clans by giving them some kind of break ride/support that brings them up to pace with things in their tier of play. Which means we'll see more than just Spike Brothers getting a Break Ride to keep pacing, but it's not as though that's going to affect usage numbers whatsoever.

    ...But my second assumption is yours, that this is to attempt to compensate for the era of crossrides that ended up filtering the game into nothing but those decks in Japan for quite a while, with the ones topping still being in the past instead of progressing forward. I'm not necessarily saying that this means that I agree 100% with the procedure they arranged to set up for this post-crossride era, which includes that lovely limited list we've talked about into the ground. But I do think that it's something to consider as validating and understandable, since it represents a time that we all need to shift to a new mechanic before the game becomes even more stale, lively as it is.

    Next Ace I'll probably revisit this point, but for now, there it is, in all its murkiness.

    I mean Paladins and Kagero/Narukami. Though I suppose as long as they've been around, Spike Brothers are a poster clan in some case too.

    So it's likely that the new Pacifica of EB06 is likely an Overbreak. Some sort of retrained unit and just further supporting the mechanic that's the new trend. As long as every clan keeps up a decent pace, I don't think we'll be too bad off with Bushi adding more mechanics and stronger units. The point is for every clan to have a means for victory, right? They need to stop with Golds and Narukami at this point(prolly Royals too), but if they keep amping the other clans, I believe the power creep will be kept in some sort of check. I don't mean do something stupid like just slap a Crossride in every clan, but like... just keep everyone moving. It might have an effect for some decks.

    Quite a while? ... You mean like over a single month? o-o. We got BT09 this month, and the TDs are at the end of January. I really don't agree with them expanding the banlist from Barcgal either. Yeah, most of those were busted, but compared to how Bushi is progressing here, even DoTE, are they seriously huge threats, and will they continue to be? ... Barcgal and Majesty, probably. Them presenting a time for us to change to their new ideas really isn't comforting. Like how they were shoving Limit Break and the new clans(Golds and Narukamis) down our throats to begin with. They can keep up with the new ideas, but as stated, it would be nice to keep up the pace.

    i repeated half of the stuff i said here

    Yuzuru Otonashi wrote:Hey, hey guys.

    Gauntlet Buster is confirmed to gain +3000 +1 crit when an EFFECT retires a unit.

    So it's godly with Vowing. And can wasily get Critical 3 and swing for 37/38K.

    I LOVE IT

    Drop Null, piss on your Critical 3. I prefer Descendant.

    I'll change the OP to the confirmed effect.
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    KeroKero Ace Dec 2012 Empty Re: KeroKero Ace Dec 2012

    Post by Touya Wed Dec 26, 2012 3:35 am

    keroro dark keroro dark keroro dark keroro dark

    Basic summary of my thinking here; Gancelot's break ride requires the same front-row rearguard setup as Soul Saver assuming no Macha clone comes into play for them, he comes at a -1, and removes the damage control elements of a Soul Saver deck because you can't minimize your damage while pushing the opponent to 4/5 and then soulblast. Gancelot requires you and the opponent both to be at your brink to be used effectively, although his easy 21k vanguard line helps with that. The introduction of Dignified Gold Dragon will all but eliminate Charger/Manawydan, as it clears off their key weakness of being a poor ride, and they're actually viable to initiate a break ride with for minimum 25k, realistically 32k-37k vanguard line. The introduction of 11ks everywhere is specifically intended to keep double clan decks from using them, because the Lord skill will effectively cut off double clan decks from using some of the strongest moves currently available to the game.

    That implies that the double clan skills are going to be outrageously powerful, assuming that double clan is a thing. We shouldn't be worried about these units storming the scene, then; they're a distraction at best, to keep GoPala and Narukami up to date in the February-on format. Instead, we should be bunkering down for the return of the King of Knights and Dragonic Overlord. The introduction of clan-specific counterblasts and discards supports this idea. Bushiroad is not creating the next top decks, but laying the groundwork to make the next top decks balanced, in anticipation of the revived Alfred and Overlord decks being wildly powerful.

    EDIT: Before I forget, this all assumes that February-on double clan will encourage the use of old cards like Lien and vanillas, so not all of them have Spirit card-type skills.

    Time to sort this into a real cohesive, in-depth argument. Merry Christmas everyone, and a happy New Year.

    keroro dark

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