- Monsters: 14:
- 3 Cardcar D
3 Cyber Harpie Lady
3 Harpie Channeler
3 Harpie Queen
1 Blackwing - Zephyros the Elite
1 Harpie's Pet Dragon
Cardcar is REALLY beneficial to the deck, because you don't need to explode off the bat. You tend to have cards you can set, so you won't be getting too many cards in hand, and you'll be setting up for turns to come. Basically, same as a lot of other places.
Pet Dragon is at 1 because it's an insanely dead draw unless you have a channeler, too, and there are no better Harpies to ensure Hysteric Sign is as live as possible, which will be covered later.
Zephyros is a tech that has actually gone miles for the deck. He bounces Hunting Grounds if you don't want to pop your own stuff, bounces Sign for reuse (Only second effect is once per turn, so have fun using Egotist for free), same for Hysteric Party, and, should you want to run it, Symbol of Heritage.
- Spells: 16:
- 3 Harpie's Hunting Grounds
3 Hysteric Sign
2 Forbidden Lance
2 Pot of Duality
1 Dark Hole
1 Elegant Egotist
1 Heavy Storm
1 Monster Reborn
1 Pot of Avarice
1 Swallow's Nest
Hunting Grounds is amazing. It's a multiple MST that makes many -1 plays become +0 or better, depending on how you handle the play. It's also useful for popping Hysteric Sign, as it doesn't use up any card advantage to do so. Be careful when using it, seeing as it IS mandatory. Just make sure not to hurt yourself, and off you go.
Hysteric Sign is the most amazing card in the deck. It's easy to pop, given the searchable MST field, searches your Cyber Harpies from the deck, and stacks your hand with 3 cards to explode with/set up Hysteric Party. Drawing this card and a Harpie pretty much sets you up for the whole game, more often than not. The fact that only its "Harpie"-searching effect is OPT also makes Zephyros plays amazing.
Swallow's Nest is a tech. It works well with Zephyros or with Channeler, turning the former into a Channeler, and performing the job of a pseudo-Foolish Burial with the latter, that can also search Zephyros for future plays. However, I wouldnt run more than 1, because 2 clogged when I tried it. It's basically a more practical Foolish Burial for the deck, that can easily be augmented with Huntign Grounds.
- Traps: 10:
- 3 Hysteric Party
2 Icarus Attack
2 Solemn Warning
2 Torrential Tribute
1 Solemn Judgment
- Extra: 15:
- 1 Diawolf the Terrorfang
1 Evilswarm Ouroboros
1 Gagaga Cowboy
3 Harpie's Pet Mirage Dragon
1 Lavalval Chain
2 Lightning Plover
1 Maestroke the Symphony Djinn
1 Number 11: Big Eye
1 Number 16: Shock Master
1 Number 50: Black Corn
1 Number 91: Thunder Spark Dragon
1 Photon Papilloperative
So, comments, concerns, ideas, etc?