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    [Yu-Gi-Oh!] Number 6: OOParts Atlanthal

    Ruby
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    [Yu-Gi-Oh!] Number 6: OOParts Atlanthal Empty [Yu-Gi-Oh!] Number 6: OOParts Atlanthal

    Post by Ruby Tue Apr 03, 2012 11:21 pm

    [Yu-Gi-Oh!] Number 6: OOParts Atlanthal 300px-Number6OOPArtsAtlanthal-VJMP-JP-UR
    2 Level 6 monsters
    When this card is Xyz Summoned: Target 1 "Number" monster in your Graveyard; equip that target to this card. This card gains ATK equal to half the ATK of the monster equipped by this effect. Once per turn: You can detach 1 Xyz Material from this card and send 1 card equipped by this effect to the Graveyard; halve your opponent's Life Points. You cannot conduct your Battle Phase the turn you activate this effect.

    discuss evil!III
    Welche
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    Post by Welche Tue Apr 03, 2012 11:24 pm

    I saw the LP halving effect and I though "I don't care what people say about LPs not mattering, a playable monster that halves them will make a difference."
    Rodrigo
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    Post by Rodrigo Tue Apr 03, 2012 11:26 pm

    It has some sort of stupid OTK that's inconsistent as hell, but it's badass either way.
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    Post by Ruby Tue Apr 03, 2012 11:27 pm

    I don't see how it wouldn't make a big difference. Sure, people won't bat an eye when they do it themselves for Solemns, but damn, if the opp can do it to you, that's pretty damn nice.
    Welche
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    Post by Welche Wed Apr 04, 2012 3:29 am

    The difference between this and Judgment is that you control when Judgment is activated and get something out of it. This is just a straight up loss.
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    Post by Volt Wed Apr 04, 2012 6:53 pm

    One of the funnest Numbers to use in fics.

    Hopefully we get OOPArts Sol Monolith, so it can be teched in actual OOParts, outside of summoning it by using Golden Shuttle on 2 Moai.

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