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Capricorn El Cid
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    Isperia, Supreme Judge

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    Post by HSektor Mon Sep 03, 2012 4:06 am

    Isperia, Supreme Judge Cxee66db2v_en


    Am I the only one thinks that this card is...meh? 6/4 flying for 6 is kinda good, but it dies easily and it relies in your opponent actions. :T
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    Post by Capricorn El Cid Mon Sep 03, 2012 4:18 am

    It kinda cute...it makes your matchup against aggro less painful---as the more they try to kill you me more resources you get...

    WHAT IS WEIRD...is that she goes totally against the Azorious Mechanics
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    Post by Ashiok Mon Sep 03, 2012 8:47 am

    -Griselbrand- wrote:It kinda cute...it makes your matchup against aggro less painful---as the more they try to kill you me more resources you get...

    WHAT IS WEIRD...is that she goes totally against the Azorious Mechanics

    Drawing cards goes against their mechanics?

    When did this happen?



    Obv just a Geist of Saint Traft for 6 ma-*shot*
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    Post by HSektor Mon Sep 03, 2012 9:14 am

    Tamiyo wrote:Drawing cards goes against their mechanics?


    Opponent attacking goes against their mechanic.
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    Post by Ashiok Mon Sep 03, 2012 9:23 am

    The Azorius Charm would like a word with you, then.
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    Post by Rodrigo Mon Sep 03, 2012 11:34 am

    It doesn't go against Azorius' logic, IMO.

    First, she's the guild master. She'd not do anything on her own, considering the guild she's in. Second, she gives you resources whenever you're attacked, which means that no matter if you detained his creatures or not, you're always on a win/win situation.
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    Post by Ashiok Mon Sep 03, 2012 11:36 am

    She's no Consecrated Sphinx, though. :c
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    Post by Rodrigo Mon Sep 03, 2012 11:39 am

    Yeah, she's actually pretty bad in practice.

    Vorthos players will love her though. Dat art <3
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    Post by Capricorn El Cid Mon Sep 03, 2012 1:02 pm

    Tamiyo wrote:
    -Griselbrand- wrote:It kinda cute...it makes your matchup against aggro less painful---as the more they try to kill you me more resources you get...

    WHAT IS WEIRD...is that she goes totally against the Azorious Mechanics

    Drawing cards goes against their mechanics?

    When did this happen?

    Because if you are detaining his creatures, your opponent won't be attacking you anyways. No Attacks == No Draws

    And Detain is such a good ability
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    Post by .Rai Mon Sep 03, 2012 4:12 pm

    So...they're attacking you while you have a 6/4 flyer out? Meh. At least Niv-Mizzet helps because it lets you speed up the clock insanely. Isperia just softens the blow when you actually are dying.

    Oh, and obviously it's awful with detain. Both Isperia and detain are flavourful, but they don't work together. The latter prevents things from attacking you, and this just wants things to attack you.

    I guess the way it works is once you play it, no-one is gonna attack you. But the problem is that it does nothing immediately. So it's gonna be bad in a removal heavy format like Return to Ravnica.

    nuuuuuu why does azorius have a bad boss.
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    Post by Ashiok Mon Sep 03, 2012 4:14 pm

    .Rai wrote:
    nuuuuuu why does azorius have a bad boss.

    Tamiyo isn't a bad boss, silly.

    :3
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    Post by .Rai Mon Sep 03, 2012 4:15 pm

    Tamiyo wrote:
    .Rai wrote:
    nuuuuuu why does azorius have a bad boss.

    Tamiyo isn't a bad boss, silly.

    :3

    That works :3

    Anyhow, they have one of the best one-drops in the set (Judge's Familiar).
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    Post by Ashiok Mon Sep 03, 2012 4:17 pm

    Not to mention that UW has Delver, Snapcaster and Geist, still, along with Unsummons and O-Rings.

    They won't be using the big, fat bosses most likely, because if they're like Isperia then they'll suck. I'm just hoping that UW control has a big creature to work towards since Frost Titan and Consecrated Sphinx are leaving. :c
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    Post by .Rai Mon Sep 03, 2012 4:22 pm

    I'm gonna guess there's gonna be a big blue and/or white sorcery/instant in the block.

    If not, then Tamiyo works :3
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    Post by Ashiok Mon Sep 03, 2012 4:28 pm

    .Rai wrote:I'm gonna guess there's gonna be a big blue and/or white sorcery/instant in the block.

    If not, then Tamiyo works :3

    Tamiyo isn't a direct board threat though, and she can only protect herself against 1 creature. :c

    I want to have like a 6/6 for 6 with like:

    "UW: Target creature attacks this turn if able.

    UUWW: Detain target creature/permanent"

    Would be bossness.
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    Post by Capricorn El Cid Mon Sep 03, 2012 4:56 pm

    Tamiyo wrote:"UW: Target creature attacks this turn if able.

    Shame that this is mostly a Green/Red ability

    Nontheless UW control has a pretty bossy creature already in the form of Drogskol Reaver

    Which is not really reliable ATM due to better options but once rotation comes in and with more azorius and General W and U stuff that may come later it can be quite dangerous
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    Post by Kyousuke Kousaka Mon Sep 03, 2012 6:32 pm

    Let's not forget that Bant has access to Fog and the like in non-Standard scenarios--hell, even Standard scenarios. So the swings would still supply you with some nice draw power.

    See, the guild bosses to me seem like cards that should've been in the original Commander sets for control purposes, but eh.

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