So, for a bit of fun, I've decided to try a community set and see what we end up with. The idea for this set is that a group has agreed to play in a custom format, but only with new cards, no new banlist, new rules entirely, removing old cards, ect. Our job is to make the meta as fun and skill-based as possible with a new update of cards. Hopefully we end up ~80 cards like a full pack. I'd love to start up YVD (or any working equivalent) and play this 'new format' we create to see if it really is better when we're done! =)
General notes:
* A card doesn't have to be super-meta-fixing to be in the set. Other things can go in too, especially if they make the format more fun.
* No 'discard to destroy all Inzecktor' cards or the like. Those don't make the game more fun, they just make it more rock-paper-scissors depending on if you have the card or not.
Be sure to comment on each other's cards to help improve the set! Set assumes Sept. Banlist if that affects anything.
General notes:
* A card doesn't have to be super-meta-fixing to be in the set. Other things can go in too, especially if they make the format more fun.
* No 'discard to destroy all Inzecktor' cards or the like. Those don't make the game more fun, they just make it more rock-paper-scissors depending on if you have the card or not.
- The Set:
MRK-01
|Pot of Redeption|
|Normal Spell|
|Activate during the turn a monster you own that was not on the field during this turn's Standby Phase was destroyed by your opponent's card. Draw 2 cards. You can only activate 1 'Pot of Redemption' per turn. If you control a monster when you activate this card, you cannot Summon monsters for the rest of the turn.|
MRK-02
|Ethereal Protector Of Lone Souls|:
|DARK/Warrior/Effect|1800 ATK|1400 DEF|Level 4|
|While this card is in the Graveyard, the Summon of a monster cannot be negated or responded to when its owner controls no other monsters. If you Normal Summon a level 5 or higher monster, you can banish this card in your Graveyard and draw 1 card.|
MRK-03
|Extra-exchange|:
|Normal Spell|
|Each player selects up to 2 cards from their opponent's Extra Deck and adds them to their Extra Deck. When a player successfully Summons a monster added to their Extra Deck by this effect, they draw 1 card.|
MRK-04
|Raiding The Armoury|:
|Normal Spell|
|Draw 2 cards from your opponent's Deck. Your opponent draws 1 card from your Deck.|
MRK-05
|Curse Of Age|:
|Quickplay Spell|
|Activate during the End Phase, destroy all monsters that were on the field during this turn's Standby Phase. Each player draws a card for every 2 of their monsters that were destroyed (rounded down).|
MRK-06
|Light and Darkness Ritual|
|Normal Spell|
|Add 1 'Light and Darkness Dragon' from your Deck or Graveyard to your hand. When 'Light and Darkness Dragon' is destroyed and sent to the Graveyard, you can banish this card from your Graveyard to destroy all cards your opponent controls, then they Summon 1 monster from their Graveyard.|
MRK-07
|Volcanic Ash-Dweller|:
|FIRE/Pyro/Effect|500 ATK|1800 DEF|Level 2|
|During your End Phase, you can banish this card from your Graveyard and 1 card from your hand to draw a card.|
MRK-08
|Mist Valley Riding Bird|:
|WIND/Winged-Beast/Effect|700 ATK|300 DEF|Level 1|
|When you Summon a monster, you can equip this card in your Graveyard to that monster. That monster is unaffected by Spell and Trap Cards without a cost. That monster is unaffected by level/rank 4 or lower Effect Monsters. When this card is removed from your Spell and Trap Card Zone, banish it.|
MRK-09
|Ancient Gear Rusted Cog|:
|EARTH/Machine/Effect|1900 ATK|1300 DEF|Level 4|
|Once, while this card is in the Graveyard, you can Normal Summon a monster in addition to your Normal Summon or Set. During that turn's End Phase, if the monster is face-up and level 4 or lower, draw 1 card.|
MRK-10
|Balance Frog|
|WATER/Aqua/Effect|1000 ATK| 1500 DEF|Level 2|
|During your End Phase, if the total level and rank of monsters your opponent controls is greater than the total level and rank of monsters you control, banish this card in your Graveyard from play to return 1 monster your opponent controls to their hand.|
MRK-11
|Issac, Lightsworn Guardian Spirit|:
|LIGHT/Beast-Warrior/Effect|1700 ATK|400 DEF|Level 4|
|Each player can only activate the effect of "Issac, Lightsworn Guardian Spirit" once per duel. While this card is in your Graveyard and your opponent declares an attack you can activate this card's effect:
* Your opponent selects 1 monster they control and returns all other monsters they control to their Deck.|
MRK-12
|Hunter of Dark Scorpions|:
|DARK/Warrior/Effect|2000 ATK|1400 DEF|Level 4|
|During your opponent's Standby Phase, you can banish this card in your Graveyard to add 1 card from your Graveyard to the top of your Deck.|
MRK-13
Dragon Knight - Echo -LIGHT-
Lvl3
[Dragon/Effect]
Once per turn: You Target 1 face-up Dragon-Type monster on the field; Banish the Target and Draw 1 card. You cannot conduct your Battle Phase the turn you activated this effect. If this card is destroyed as a result of battle, Target 1 of your Banished "Dragon Knight - Echo" monsters; Add the Target to your Hand.
1600ATK / 1200DEF
Be sure to comment on each other's cards to help improve the set! Set assumes Sept. Banlist if that affects anything.
Last edited by -Griffin on Sun Aug 26, 2012 9:25 pm; edited 1 time in total