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Discard 1 DARK monster to activate this Field Spell Card. All
Purification Counters are also treated as Spell Counters. All face-up
"Dark" monsters have their effects that require a Coin Toss Negated. A
"Dark" monster can be Tributed with any number of Purification Counters.
Cannot be Normal Summoned. Can only be Special Summoned from your hand or Graveyard by removing 3 Evolution Counters from face-up cards that you control. When this card is summoned, you can select 1 Level 4 or Below monster from your Deck, shuffle and place the monster on top of your Deck. During your Draw Phase, if you remove 2 Evolution Counters from face-up cards that you control, you can Special Summon the monster from the top of your Deck to your field before Drawing.
"Bianca, Pokemon Trainer" + 1 Spell Card + 1 Trap Card.
This card can only be Special Summoned from your Extra Deck by sending the above cards from your hand or field to your Graveyard. When this card is Special Summoned by its own effect, you can select up to 3 Level 4 monsters from your Deck or Graveyard and add them to your hand. During each of your Main Phase 1, you can Normal Summon 1 additional Level 4 monster. All face-up Level 4 monsters you control cannot be the target of your opponent's Spell or Trap Cards. During each of your Draw Phases, you can add 1 Level 4 monster from your Graveyard to your hand instead of conducting your Normal Draw.
Activate when you control 2 face-up "Pokemon Trainer" monsters. Select 1 face-up Level 4 or below monster that you control. The ATK & DEF of the selected monster is equal to half the Combined ATK & DEF of the 2 "Pokemon Trainer" monsters. If either "Pokemon Trainer" monster does not declare an attack during your Battle Phase, the selected Level 4 or below monster can attack your opponent's Life Points Directly.
"Mew" or 2 Psychic-Type monsters + 1 Warrior or Spellcaster-Type monster.
This card can only be Special Summoned from your Extra Deck by sending the above cards from your hand or field to your Graveyard. When this card is Special Summoned by its own effect, you can add up to 3 Psychic-Type monsters from your Deck to your hand. Monsters added to your hand using this effect cannot be Summoned until your next Turn. As long as this card remains face-up on your field, all non Psychic-Type monsters on the field must attack during each Battle Phase if able. Increase the ATK of this card by 300 for each successful battle.