Grade 0: 17
1 Pringal
4 Enthusiastic Jewel Knight, Polly
4 Blazing Jewel Knight, Rachelle
4 Bringer of Good Luck, Epona
4 Margal
Grade 1: 13
4 Iseult
4 Little Sage, Marron
3 Toypugal
2 Pongal
Grade 2: 12
4 Silent Knight, Gallatin
3 Blaster Blade
3 Knight of Determination, Lamorak
2 Uncompromising Knight, Idell
Grade 3: 8
3 Sanctuary Guard Dragon
3 Swordsman of Explosive Flames, Palamedes
2 Soul Saver Dragon
I'm extremely rusty so instead of being a smartass, you should offer good suggestions/fixes and proper explanations.
Searching Toypugals is obvious, but Pongal is for a definitive finish with Soul Saver due to having a backrow so easily formed and with less of them, it's easier to draw into Palamedes or a different Grade 2. Marron boosts Gordon to a proper 16, and Sanctuary Guard to 28 with a full power Limit Break, along with Soul Saver's amazing 21/26 auto-swings. Palamedes also works with Marron as well, so whether I search Toypugals or not, good columns are going to be made.
I had Lien in there, but I decided on an extra Pongal and Marron instead. I would like the card cycling, but not sure if it's worth missing out on a 27(or 18) swing with Vanguard(or 20-25 for Soul Saver, but that doesn't matter much in a meta of 11k vanguards).
I don't care how great twelve critical triggers are, I still see no reason to not run Margal, especially for Soul Saver. Also, due to people just guarding against a 14k Blaster Blade + Wingal Brave, I figured Primgal is better for being able to just draw a card since the Vanguard has to eventually hit at some point. yeah yeah, only hitting 15 is bad(not including limit break), but it's better than a f****** useless Wingal Brave that I would have to retire for Marron/Toypugal, when Primgal can at least move himself later in the game.
Any further questions, just ask. And again, please give ideas, I can make whatever changes.
Last edited by Ayase on Fri Apr 19, 2013 6:41 am; edited 2 times in total