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    [DGM] Armed//Dangerous

    .Rai
    .Rai
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    [DGM] Armed//Dangerous Empty [DGM] Armed//Dangerous

    Post by .Rai Wed Apr 10, 2013 2:12 pm

    [DGM] Armed//Dangerous 5yagpf

    Armed [DGM] Armed//Dangerous Mana1[DGM] Armed//Dangerous Manar
    Sorcery

    Target creature gets +1/+1 and gains double strike until end of turn.
    / <Fuse>
    Dangerous [DGM] Armed//Dangerous Mana3[DGM] Armed//Dangerous Manag
    Sorcery
    All creatures able to block target creature do so this turn.
    Rodrigo
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    [DGM] Armed//Dangerous Empty Re: [DGM] Armed//Dangerous

    Post by Rodrigo Wed Apr 10, 2013 2:21 pm

    WOOHOO, A BETTER DOUBLE STRIKE ENABLER

    Not better than Boros Charm obviously, though
    Capricorn El Cid
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    [DGM] Armed//Dangerous Empty Re: [DGM] Armed//Dangerous

    Post by Capricorn El Cid Wed Apr 10, 2013 2:26 pm

    Lol the reference...

    Card is Ok, we kinda expected a Lure Effect to be printed and here it is
    Jordan, Lich Lord
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    [DGM] Armed//Dangerous Empty Re: [DGM] Armed//Dangerous

    Post by Jordan, Lich Lord Wed Apr 10, 2013 7:30 pm

    Seems nice, swing with a big guy and give it Double Strike, swing with your small guy and give it Lure.

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    [DGM] Armed//Dangerous Empty Re: [DGM] Armed//Dangerous

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