Grade 0: 17
1 Larva Phantom, Giraffa
4 Medical Combatant, Lamprey
4 Raider Mantis
4 Shelter Beetle
4 Shrapnel Scorpio
Grade 1: 13
4 Pupa Phantom, Giraffa
4 Phantom Black
3 Paralyze Madonna
2 Stealth Millipede
Grade 2: 12
2 Elite Phantom, Giraffa
2 Lady Bomb
4 Bloody Hercules
4 Tail Jaw
Grade 3: 8
4 Hell Spider
4 Death Warden, Antlion
The reason the last card of the evolution chain; Evil Shell Shogun, Giiraffa, is not being ran is because it's terrible. It doesn't contribute to the Megacolony theme in the slightest. Meanwhile, Hell Spider does and is the Grade 3 Tail Jaw, which makes it the best choice over it.
Death Warden's Megablast is ridiculously situational. The chance of having used Counterblasts on Lady Bomb/Hell Spider are high, but the Megablast, if actually saved for because of some ungodly reason, can be outright insane. As soon as you fill the requirements, you can get it off and just... win at that point. Plus, I dislike Master Fraud, Violet Vespa, and this is not a Machining build.
go go go
1 Larva Phantom, Giraffa
4 Medical Combatant, Lamprey
4 Raider Mantis
4 Shelter Beetle
4 Shrapnel Scorpio
Grade 1: 13
4 Pupa Phantom, Giraffa
4 Phantom Black
3 Paralyze Madonna
2 Stealth Millipede
Grade 2: 12
2 Elite Phantom, Giraffa
2 Lady Bomb
4 Bloody Hercules
4 Tail Jaw
Grade 3: 8
4 Hell Spider
4 Death Warden, Antlion
The reason the last card of the evolution chain; Evil Shell Shogun, Giiraffa, is not being ran is because it's terrible. It doesn't contribute to the Megacolony theme in the slightest. Meanwhile, Hell Spider does and is the Grade 3 Tail Jaw, which makes it the best choice over it.
Death Warden's Megablast is ridiculously situational. The chance of having used Counterblasts on Lady Bomb/Hell Spider are high, but the Megablast, if actually saved for because of some ungodly reason, can be outright insane. As soon as you fill the requirements, you can get it off and just... win at that point. Plus, I dislike Master Fraud, Violet Vespa, and this is not a Machining build.
go go go