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Batmanexus
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    Solitary Liberator, Gancelot

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    Post by Ruby Tue Dec 25, 2012 2:17 pm

    Solitary Liberator, Gancelot  Gance1

    Auto [LB(4)]: When another «Gold Paladin» unit rides on this Unit, select 1 of your Vanguard, during this turn, it gets Power +10,000, and select up to 3 of your «Gold Paladin» Rearguards, during this turn, Power +5,000.
    Auto [V]: When this Unit attacks the Vanguard, during this Battle, it gains 2000 Power.
    Continuous [V/R]: Lord (If you do not have units with the same Clan as this unit, this unit cannot attack.)
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    Post by Rodrigo Tue Dec 25, 2012 2:25 pm

    This is way too gorgeous and powerful

    20k power out of nowhere? Yes plz
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    Post by HiveNet Wed Dec 26, 2012 4:38 pm

    Yall should know that Bushi are keeping you from using the ride break with Pellinore:

    http://bushiroad.fm/post/en/1937/Break+Ride+Clarification+Question.html

    Yay for them kinda keeping it from being deadly.
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    Post by Kira Wed Dec 26, 2012 4:50 pm

    Am I the only one who find it cool that the actual company will answer our rulings questions in a forum format? But yeah this thing looks sick but I'll stick with my Plat. ^^
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    Post by HiveNet Wed Dec 26, 2012 5:26 pm

    Nah I like that to. It makes them seem like actual people.

    The amount of different options Gold's have now is quite intresting. I need to start playtesting one soon. No way of knowing how to counter the enemy than by knowing how they work.
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    Post by Ruby Wed Dec 26, 2012 6:57 pm

    HiveNet wrote:Yall should know that Bushi are keeping you from using the ride break with Pellinore:

    http://bushiroad.fm/post/en/1937/Break+Ride+Clarification+Question.html

    Yay for them kinda keeping it from being deadly.

    I personally feel that it's better this way so a Gold deck you try to make with Gancelot doesn't wind up to be dedicated to Pellinore.dek.

    Though with Bushiroad confirming this, I hope the script writers feel like idiots for having Aichi say "Superior Ride" when they just here confirmed that it isn't one.
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    Post by Batmanexus Thu Jan 03, 2013 1:57 am

    My favorite card now has an actual playable for Surprised

    I may have to try Golds now. Seems cool.
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    Post by Shard Sun Jan 06, 2013 12:02 pm

    Disgusting.

    Do you remember when effects actually had a cost? Do you rememeber when you didn't need a f****** breakride or crossride to be a viable deck? Do you remember when 10k vanguards where a thing? Do you remember when you could run 3 nulls? Do you remember when having a soul saver dragon effect actually had a cost? Do you remember when Bermudas where atleast semi-playable? Do you remember this game before it became cardfight crossride?

    Power creep at it's finest. Disgusting as hell, and of course, it's a paladin. >_>

    (no, I'm not back. I just wanted to log in because I was lurking and this made me want to kill everything cute and fluffy in the world just looking at this abomination.)
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    Post by Lequier Sun Jan 06, 2013 1:01 pm

    Shard wrote:Disgusting.

    1) Do you remember when effects actually had a cost?
    2) Do you rememeber when you didn't need a f****** breakride or crossride to be a viable deck?
    3) Do you remember when 10k vanguards where a thing?
    4) Do you remember when you could run 3 nulls?
    5) Do you remember when having a soul saver dragon effect actually had a cost? 6) Do you remember when Bermudas where atleast semi-playable?
    7) Do you remember this game before it became cardfight crossride?

    Cool Power creep at it's finest. Disgusting as hell, and of course, it's a paladin. >_>

    (no, I'm not back. I just wanted to log in because I was lurking and this made me want to kill everything cute and fluffy in the world just looking at this abomination.)

    1) Yes, they still do. Even this card has a cost, but bad players such as yourself wouldn't be able to see that being able to be ridden on isn't always a possibility. You also have to be able to tell when the right time to use this is, as riding something else on top of this pre-emptively will make you lose out on a once a game ability while you're at a critical amount of damage. Using this too late will mean that your opponent will be able to take all that's thrown at them because you've let them gather too much advantage.

    2) Yes, I do. Gold Paladin, Royal Paladin, Oracle Think Tank, Nova Grappler, Pale Moon, Neo-Nectar, Dimension Police and Spike Brothers all fit into this category and they still do. Just shows how bad you are if you didn't know that these decks are still really high-up decks.

    3) Yes, I do. Scarlet Witch CoCo, Burning Lion Incandescent Ezel, Great Silver Wolf Garmore, White Hare in the Moonlight's Shadow Pellinore, Silver Thorn Dragon Tamer Luquier, King of Knights Alfred and Demonic Lord, Dudley Emperor are all prime examples of extremely good 10k vanguards that are still in the metagame today.

    4) No. There's never been an excuse not to play 4.

    5) Have you read White Hare in the Shadow's Moonlight Pellinore? Also this has a cost of being ridden on while you're at critical damage. I don't think that players such as you realize that just giving yourself Limit Break is an absolutely awful way to play the game because it means you have to block near enough every Vanguard attack that comes your way for the rest of the game out of fear of being "crit-sacked". You also won't always have the Grade 3 to ride on this at the right time and also you may miss the correct time to use this properly. For more information on what I mean by this, refer to the earlier point I made on when the appropriate time to Ride Break is.

    6) Yes. They still are.

    7) Yes. It still is.

    8 ) I can say the same about your skill at this game.

    1-0 Koko Cool
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    Post by Shard Sun Jan 06, 2013 8:18 pm

    Oh my Amaterasu! wrote: but bad players such as yourself wouldn't be able to see that being able to be ridden on isn't always a possibility.

    wow I'm an idiot...
    f*** this game.
    why the hell am I here
    I apologize you had to read that... I oh f*** this shit.

    this is what happens when you stop playing a game to power creep(crossrides and LOLLIMITBREAK) and then come back only to find the game's even more creeped.
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    Post by Kyousuke Kousaka Sun Jan 06, 2013 8:20 pm

    >power creep

    Bushiroad's done a better job balancing its game out than any other card game you've ever played.
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    Post by Shard Sun Jan 06, 2013 8:20 pm

    Kyousuke Kousaka wrote:>power creep

    Bushiroad's done a better job balancing its game out than any other card game you've ever played.

    no
    sorry but no
    this shit seems rediculous
    not sure if it is or not
    but +10000 to Vanguard and +15k total to 3 RGs?
    Just for re-riding?

    ...o-O

    again idk why I even posted that. I was being stupid and needed to let out some frustration at the fact I don't like the way this game is going.

    also neg reps are bad
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    Post by HiveNet Sun Jan 06, 2013 8:24 pm

    When is the last time you actually played this game?

    Why not experience it for yourself than look at things on paper. Gancelot is the easiest ride break to work around of the 3 they've revealed.

    It's not power creep, it's a new mechanic. All you have to do now, is just think more when you play rather than just spam attacks at the VG.
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    Post by Shard Sun Jan 06, 2013 8:25 pm

    HiveNet wrote:When is the last time you actually played this game?

    Honestly?
    5 months.

    Yeah.

    guys stop with the neg reps
    i get your f****** point

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    Post by HiveNet Sun Jan 06, 2013 8:29 pm

    Ok, well let me go through why this card in particular isn't OP.

    When you ride this, it is a blatant sign of what is going to happen. Now, then if they are at 3 or less damage, then you kill the front row. Anything in the front row they put down, you counter draining your opponents hand very very quickly. Now, either they keep on this, or they ride ontop without the ride break to claw back advantage with Garmore and all the others. Threat neutralised.

    Essentially, this is SSD, only it cant surprise people. People learnt to counter SSD, they can counter this. It is just a matter of playing smart.
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    Post by Shard Sun Jan 06, 2013 8:30 pm

    HiveNet wrote:Ok, well let me go through why this card in particular isn't OP.

    When you ride this, it is a blatant sign of what is going to happen. Now, then if they are at 3 or less damage, then you kill the front row. Anything in the front row they put down, you counter draining your opponents hand very very quickly. Now, either they keep on this, or they ride ontop without the ride break to claw back advantage with Garmore and all the others. Threat neutralised.

    Essentially, this is SSD, only it cant surprise people. People learnt to counter SSD, they can counter this. It is just a matter of playing smart.

    Okay...
    ...
    I just sorta... seen this and was like "f****** hell what"

    ...yeah I'll leave now, I know you all hate me and wished I really did stab myself.
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    Post by Kyousuke Kousaka Sun Jan 06, 2013 8:31 pm

    And it's /also/ an attempt to counteract the fact that people thing this game has a meta. Which is also why the limited list was invented, for past reference.

    Bushiroad has made it their goal to make sure every clan has something that keeps up with the changing times, especially with this huge shift into the new year, so even when decks look bad because of break rides, you have to understand: it's because Bushi's trying to get people to actually play more of their game than just the same three decks over and over. Konami doesn't even try, you know that.

    Seriously, if you're going to complain about a skill that actually requires a strategy to use, even if the overall effect seems "broken" at first glance, then at least offer something more legitimate than "this looks dumb and it's going to ruin the game." People have been playing the Eradicator Break Ride against crosses, and it hasn't been that consistent. Narukamis needed it, of course, but it's not revolutionary. Same with Golds. No SSD effect option except at five damage? Of course this was going to come around eventually.

    tl;dr: stop whining, Bermudas are going to get the same sort of thing and you'll rant and rave about how awesome they are

    EDIT: Oh, Hive beat me to it, shit. lol
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    Post by HiveNet Sun Jan 06, 2013 8:34 pm

    Dude. We don't want that to happen. No one would want you to stab yourself.

    We just don't want the random oh the 'power creep in the game is crazy' and that every new card is OP. It gets annoying when it's just plain not true. It's all a matter of looking at things in an alternate way.

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    Post by Shard Sun Jan 06, 2013 8:35 pm

    As I said I was being uneducated and stupid. I apologize.

    Honestly I sometimes wonder how I havn't killed myself yet. Anyway... I don't want a bermuda break ride :/ I'd rather have a Pacifica-ride and some decent g2s not named flute as well as something to make the bounce deck good.

    to be honest
    I understand your reaction
    I'm like it with ygo.
    Honestly I should just stick to ygo because I'm so much better at it :/

    also I'm gonna say ygo OCG has a really diverse meta right now
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    Post by Ashiok Sun Jan 06, 2013 9:10 pm

    Rust is no excuse.

    Take this from mr. Rusty that only discussed ride breaks or like 10 seconds before concluding they're fair. Limit breaks in general are bad because they force you to take damage and play slow. I'll stick to taking 3 damage and rushing you down while you try to survive with 4 damage.
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    Post by Shard Sun Jan 06, 2013 9:14 pm

    Limit Breaks are just chaos numbers

    just slightly more playable lol
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    Post by Ashiok Sun Jan 06, 2013 9:16 pm

    And Hammsuke is Reborn Tengu.

    Yugioh and CFV are ridiculously hard to compare. =/
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    Post by Shard Sun Jan 06, 2013 9:20 pm

    Gisela wrote:And Hammsuke is Reborn Tengu.

    Yugioh and CFV are ridiculously hard to compare. =/


    I was joking but okay. Also Hammsuke is Ivory Dragon Wyburstar

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