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Rodrigo
Kyousuke Kousaka
.Rai
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    [MtG] Card of the Day 57: Batterskull

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    [MtG] Card of the Day 57: Batterskull Empty [MtG] Card of the Day 57: Batterskull

    Post by .Rai Thu Oct 25, 2012 5:21 pm

    [MtG] Card of the Day 57: Batterskull 130
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    [MtG] Card of the Day 57: Batterskull Empty Re: [MtG] Card of the Day 57: Batterskull

    Post by Kyousuke Kousaka Thu Oct 25, 2012 6:17 pm

    Y'know, a lot of people overlook how good Batterskull is, and it surprises me. Getting a 4/4 vigilant lifelinker is not half bad to maintain/create a position, not to mention the fact that you can save it at instant speed from most, if not all notable removal in the metagame.

    Just sayin'.
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    Post by Rodrigo Thu Oct 25, 2012 7:26 pm

    People underrate Batterskull?

    If I remember correctly, it was one of the best cards of last format and is between the best equipment ever printed.
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    Post by Ashiok Thu Oct 25, 2012 7:39 pm

    People don't overlook it, they just relegate it to the sideboard because it's expensive, which is exactly where it should be.
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    Post by HSektor Thu Oct 25, 2012 8:30 pm

    >overlooked
    >One of the main targets of Stoneforge.

    What.
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    Post by Jordan, Lich Lord Thu Oct 25, 2012 8:43 pm

    Insane with Stoneforge and cool even without it.

    Does it see play in any of the other formats now that it's out of Standard?
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    Post by HSektor Fri Oct 26, 2012 1:07 am

    Jordan, Lich Lord wrote:Insane with Stoneforge and cool even without it.

    Does it see play in any of the other formats now that it's out of Standard?

    It can be used in Caw-Blade Legacy.
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    Post by Dae of Judgment Fri Oct 26, 2012 1:28 am

    Cause Caw-Blade Standard was way too good.
    Caw-Blade in modern is doing quite well too but doesn't run batterskull except @1 usually, but the swords sometimes takes that place too.
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    Post by HSektor Fri Oct 26, 2012 2:38 am

    Dae Breaker wrote:Cause Caw-Blade Standard was way too good.
    Caw-Blade in modern is doing quite well too but doesn't run batterskull except @1 usually, but the swords sometimes takes that place too.

    Aside from standard, Batterskull it's always @1 in CawBlade/StoneBlade. There is no reason to run more than 1 when you can run 4 Stoneforges.
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    Post by Dae of Judgment Fri Oct 26, 2012 3:34 am

    HSektor wrote:
    Dae Breaker wrote:Cause Caw-Blade Standard was way too good.
    Caw-Blade in modern is doing quite well too but doesn't run batterskull except @1 usually, but the swords sometimes takes that place too.

    Aside from standard, Batterskull it's always @1 in CawBlade/StoneBlade. There is no reason to run more than 1 when you can run 4 Stoneforges.
    Stoneforge is banned in modern, so there is no reason at all to run it usually in Modern anyways, batterskull that is, unless it is at 1.
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    Post by HSektor Fri Oct 26, 2012 4:41 am

    Dae Breaker wrote:Stoneforge is banned in modern, so there is no reason at all to run it usually in Modern anyways, batterskull that is, unless it is at 1.

    Whoops, I forgot that.
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    Post by Ashiok Fri Oct 26, 2012 6:45 am

    That and Batterskull only shines against a portion of the modern metagame. Without a tutor and manner to cheat it into play, it's almost always better sided, but in the games it comes in (mostly Jund matches) it's a complete and utter house.

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