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    [Brew] Krenko Goblinball Casual

    HSektor
    HSektor
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    [Brew] Krenko Goblinball Casual Empty [Brew] Krenko Goblinball Casual

    Post by HSektor Sun Oct 14, 2012 6:14 pm

    Krenko, Mob Boss x4
    Guttersnipe x4
    Goblin Electromancer x3


    Krenko's Command x4
    Dragon Fodder x4
    Battle Hymm x4
    Mob Justice x3
    Epic Experiment x3
    Banefire x2
    Lightning Bolt x4
    Goblin Grenade x3

    Desolate Lighthouse x2
    Island x3
    Scalding Tarn x4
    Mountain x7
    Steam Vents x4
    Sulfur Falls x4

    EPIC SCIENCE TIME! Goblin tokens, goblin tokens, goblin tokens, delicious Battle Hymm, Epic Experiment for 10, Mob Justice sauce and more Battle Hymm. Finish with Banefire for...I don't know... 3 fuckillions.


    Last edited by HSektor on Sun Oct 14, 2012 7:49 pm; edited 1 time in total
    Rodrigo
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    [Brew] Krenko Goblinball Casual Empty Re: [Brew] Krenko Goblinball Casual

    Post by Rodrigo Sun Oct 14, 2012 6:33 pm

    Siege-Gang Commander and Goblin Guide
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    [Brew] Krenko Goblinball Casual Empty Re: [Brew] Krenko Goblinball Casual

    Post by Pack Rat Sun Oct 14, 2012 6:33 pm

    Goblin Grenade? Lightning Bolt?
    HSektor
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    [Brew] Krenko Goblinball Casual Empty Re: [Brew] Krenko Goblinball Casual

    Post by HSektor Sun Oct 14, 2012 7:48 pm

    Rodrigo wrote:Siege-Gang Commander and Goblin Guide
    I want to keep the creature count as lower as possible because of the Epic Experiment.

    Maybe I can remove some Goblin Electromancers for Siege-Gang Commander

    Klavier Gavin wrote:Goblin Grenade? Lightning Bolt?
    Whooops. Fix'd.

    -4 Coat of Arms
    -3 Goblin Rally

    +4 Lightning Bolt
    +3 Goblin Grenade

    Coat of Arms can be sided and Goblin Rally is kinda expensive when compared to Krenko's Command or Dragon Fodder.

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