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    Red 2 Drop Human Mage - You know for the Cycle

    Capricorn El Cid
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    Post by Capricorn El Cid Mon Aug 13, 2012 10:52 pm

    Wildfire Embermage Red 2 Drop Human Mage - You know for the Cycle Mana1Red 2 Drop Human Mage - You know for the Cycle Manar
    Creature - Human Wizard (Rare)
    R, Exile a card from your hand: Wilfire Embermage deals 1 damage to target creature or player.
    2/1

    So maybe this may be the Broken 2 drop red need to have group hugs along Tarmo, Snapy-Chan, Bob and Stonebitch.


    Last edited by -Griselbrand- on Tue Aug 14, 2012 3:32 am; edited 2 times in total
    Jordan, Lich Lord
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    Post by Jordan, Lich Lord Mon Aug 13, 2012 10:54 pm

    Ive been known for being really a really horrible judge of cards but it doesnt look like it's in there league.

    Mabye if you gave the exiled card suspend too. You could exile a burn spell and be dealing 1 more damage.
    HSektor
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    Post by HSektor Tue Aug 14, 2012 2:18 am

    Not broken enough. Make it discard instead of exiling and you have a cool tool for BWR Rites.
    Capricorn El Cid
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    Post by Capricorn El Cid Tue Aug 14, 2012 3:31 am

    Pseudo Arc Slogger as a Drop 2 that has synergy with the likes of Wheel of Fortune-fate/Reforge the Soul/Knollspine Dragon isn't good enough for you?...D:
    HSektor
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    Post by HSektor Tue Aug 14, 2012 4:58 am

    -Griselbrand- wrote:Pseudo Arc Slogger as a Drop 2 that has synergy with the likes of Wheel of Fortune-fate/Reforge the Soul/Knollspine Dragon isn't good enough for you?...D:


    If compared with the 1X broken cycle, yes.



    • Snapcaster is reliable in almost ANY blue deck and doesn't depend of 3 or more cards to have synergy, the same thing can be said about Tarmagoyf for green decks.
    • Bob is pretty f****** dangerous in any suicide black or a deck with low cost cards.
    • Mystic Forge...well, Swords and stuff are enough reason. Also, you can run @4 of them and 3 or 4 equips. You can't run 4 Wildfire Embermage and 4 Fortune-fate/Reforge the Soul/Knollspine Dragon without building a deck around it.



    The 1X cycle is broken not just because of their effects, but because they are splashable as f***.
    Capricorn El Cid
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    Post by Capricorn El Cid Tue Aug 14, 2012 5:46 am

    Admitelly the first draw of this card didn't require any mana to do its trick...just exiling stuff...but then it would be an OTK Machine and i'm not that ok with that kind of thing.

    Oh and the cards I mentioned were cards that happened to increase it value from this card...But are NOT necessary to WE to be good...being a continous source of damage all by itself should be good enough
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    Post by HSektor Tue Aug 14, 2012 3:09 pm

    Well, well, alright then. But IMO it should discard instead of exile just to have more synergy with grave matter decks

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