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    Ghostly Knights

    Armz
    Armz
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    Experienced Member


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    Join date : 2012-08-07
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    Ghostly Knights Empty Ghostly Knights

    Post by Armz Thu Aug 09, 2012 4:03 pm

    Ghostly Knight of Flames -DARK-
    Lvl4
    [Fiend/Effect]
    This Attack Position card cannot be destroyed as a result of battle. If this card is selected as an attack target, it's ATK becomes 0 during the damage step. Each time this card battles an Opponent's monster, place 1 Ghost Counter on it at the end of the Damage Step. Once per turn, You can remove 2 Ghost Counters from this card: Special Summon 1 "Ghostly Knight" monster from your hand. This card cannot attack during the turn you used this effect.
    2200ATK / 0DEF

    Ghostly Knight of Vengeance -DARK-
    Lvl4
    [Fiend/Effect]
    This Attack Position card cannot be destroyed as a result of battle. If this card is selected as an attack target, it's ATK becomes 0 during the damage step. Each time this card battles an Opponent's monster, place 1 Ghost Counter on it at the end of the Damage Step. Once per turn, You can remove 3 Ghost Counters from this card and Target 1 Spell or Trap card on the field: Destroy the Target. This card cannot attack during the turn you used this effect.
    2300ATK / 0DEF

    Ghostly Knight of Horror -DARK-
    Lvl4
    [Fiend/Effect]
    This Attack Position card cannot be destroyed as a result of battle. If this card is selected as an attack target, it's ATK becomes 0 during the damage step. Each time this card battles an Opponent's monster, place 1 Ghost Counter on it at the end of the Damage Step. Once per turn, You can remove 4 Ghost Counters from this card and Target 1 monster on the field: Destroy the Target. This card cannot attack during the turn you used this effect.
    2000ATK / 0DEF

    Ghostly Knight of the Forgotten -DARK-
    Lvl4
    [Fiend/Effect]
    This Attack Position card cannot be destroyed as a result of battle. If this card is selected as an attack target, it's ATK becomes 0 during the damage step. Each time this card battles an Opponent's monster, place 1 Ghost Counter on it at the end of the Damage Step. Once per turn, You can remove 3 Ghost Counters from this card: Add to your hand 1 "Ghostly Knight" from your Deck. This card cannot attack during the turn you used this effect.
    2100ATK / 0DEF

    Ghostly Knight of Chaos -DARK-
    Lvl4
    [Fiend/Effect]
    This Attack Position card cannot be destroyed as a result of battle. If this card is selected as an attack target, it's ATK becomes 0 during the damage step. Each time this card battles an Opponent's monster, place 1 Ghost Counter on it at the end of the Damage Step. Once per turn, You can remove 1 Ghost Counter from this card: Inflict 1000 damage to your Opponent. This card cannot attack during the turn you used this effect.
    2400ATK / 0DEF

    Ghostly Knight of Lightning -DARK-
    Lvl4
    [Fiend/Effect]
    This Attack Position card cannot be destroyed as a result of battle. If this card is selected as an attack target, it's ATK becomes 0 during the damage step. Each time this card battles an Opponent's monster, place 1 Ghost Counter on it at the end of the Damage Step. You can remove 5 Ghost Counters from this card: Special Summon 1 "Ghostly Knight" monster from your Deck. This card cannot attack during the turn you used this effect.
    2300ATK / 0DEF

    Ghostly Nightmare -DARK-
    Lvl1
    [Beast/Union]
    If you control a "Ghostly Knight" monster you can Special Summon this card(from your Hand). Once per turn, during your Main Phase, you can equip this card to a "Ghostly Knight" monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) While equipped to a monster, the Equipped monster gains 500 ATK, and each time the equipped monster battles an Opponent's monster, place 1 Ghost Counter on it at the end of each damage step.
    0ATK / 0DEF

    Ecto Force -Spell-
    Pay 1000 Life Points and Target 1 "Ghostly Knight" you control. Place 5 Ghost Counters on the Target.

    Ecto Armor -Equip Spell-
    Equip only to a "Ghostly Knight" you control. The Equipped monster gains 500 ATK. If you take Battle damage from a battle involving the equipped monster, Inflict 800 damage to your Opponent and place 3 Ghost Counters on the equipped monster. If the equipped monster would be destroyed by a card effect, you can destroy this card instead.

    Wandering Graveyard -Field Spell-
    As long as you control a "Ghostly Knight" monster, all face-up monsters on the field lose 1000 ATK and DEF. During each players End Phase, Special Summon 1 Tombstone Token(EARTH/Rock/Level 1/0ATK/0DEF) to Opponent of the turn player's side of the field. This card cannot be destroyed by a card effect while a player controls a Tombstone Token. If this card is removed from the field, destroy all Tombstone Tokens.

    Ecto Boost -Trap-
    Target 1 "Ghostly Knight" monster you control. Until the End Phase, the Target monster's ATK becomes 4000, it's effect is negated, and neither player takes any damage from a battle involving the Target monster.

    Ecto Spirit -Trap-
    Send 1 monster from your hand to the Graveyard. Add to your hand 2 "Ghostly Knight" monsters from your Deck.
    BoC
    BoC
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    Ghostly Knights Empty Re: Ghostly Knights

    Post by BoC Sun Aug 12, 2012 9:42 pm

    Spirit Barrier: The Archetype.

    I like the idea here, of having big beaters that both are and are not floaters. Recurring Nightmare sounds like a beast in here though.

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