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    Chris' 1v1 Grid Draft Cube

    Ashiok
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    Post by Ashiok Wed Dec 25, 2013 3:18 am

    Rules for grid draft are as follows:

    • Start with 18 packs of 9 cards.
    • For each pack, lay it out in a 3x3 grid face up (just lay them out in order, don't look at the cards and decide where each one should go).
    • The first player takes a row or column.
    • The second player takes a remaining row or column. Discard the undrafted cards (which will be 3 or 4 cards per pack).
    • Alternate who goes first each pack.

    There is an article on the format, here: http://www.channelfireball.com/articles/cube-design-grid-drafting-and-more/


    Everything is by order of converted mana cost in their own respective categories. Moltensteel Dragon will be considered CMC 4 for obvious reasons.


    Grid draft format (2 player)

    162 cards - Every card included in each draft

    22 Land
    20 In each colour
    20 multicolour cards - 2 in each pair
    20 colourless nonland

    Mono-Colour:

    Multicolour:

    Colourless:
    Ashiok
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    Post by Ashiok Sun Dec 29, 2013 4:54 am

    Updated OP with a new, more refined list. Going to be ordering what I don't have later today.

    Archetypes include:
    U/R Spells matter
    U-based control
    G-based ramp, with 5 colour fixing possible
    R/x aggro (Mostly R/B and R/W)
    W/x weenie
    G/U/x flash
    3-colour midrange
    W/x flicker

    There may be others, but that's basically what I wanted the list to be. I obviously have a slight bias towards my favourite of the archetypes, mostly U-based control, but I feel the balance is there.
    Dae of Judgment
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    Post by Dae of Judgment Sun Dec 29, 2013 5:24 am

    An interesting B/W Deck could be added, more of a Mono B shell, though.

    I am just interested in this entire thing for the idea of it. Rather simple, but I never heard of it. Seems actually fun just for such a different format in 1v1.

    Would Pentad Prism be better than Sphere of the Suns? What about adding Smother?

    Can I also suggest Demonfire over Mizzium Mortar?
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    Post by Ashiok Sun Dec 29, 2013 5:36 am

    A B/W deck is definitely there. The archetypes I listed wasn't exactly a comprehensive list. Should be noted 2 colour decks are still hard to build due to the nature of the format.

    Yeah, a lot cheaper than a regular 360 card cube too, especially since often getting 6-8 players for a cube can be difficult.

    I am personally much more of a fan of Sphere of the Suns just as a card, which obviously impacts my decision. I also don't feel like I'd want to punish a player for trying to fix their mana while only having 2 of the same basic land in play. Unlikely scenario, but may as well not be possible imo.

    Mortars is a very specific card in the cube tbh. It's pretty much perfect for killing a significant number of the creatures for just 2 mana and shores up some of the red deck's weaknesses. I'm really not a fan of X burn spells in general, and Demonfire really doesn't help any of the archetypes. If anything I might include Bonfire of the Damned at some point, but just an XR burn spell seems really underwhelming, so something like Demonfire isn't really getting included at any point.
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    Post by Dae of Judgment Sun Dec 29, 2013 6:01 am

    Ashiok wrote:A B/W deck is definitely there. The archetypes I listed wasn't exactly a comprehensive list. Should be noted 2 colour decks are still hard to build due to the nature of the format.

    Yeah, a lot cheaper than a regular 360 card cube too, especially since often getting 6-8 players for a cube can be difficult.

    I am personally much more of a fan of Sphere of the Suns just as a card, which obviously impacts my decision. I also don't feel like I'd want to punish a player for trying to fix their mana while only having 2 of the same basic land in play. Unlikely scenario, but may as well not be possible imo.

    Mortars is a very specific card in the cube tbh. It's pretty much perfect for killing a significant number of the creatures for just 2 mana and shores up some of the red deck's weaknesses. I'm really not a fan of X burn spells in general, and Demonfire really doesn't help any of the archetypes. If anything I might include Bonfire of the Damned at some point, but just an XR burn spell seems really underwhelming, so something like Demonfire isn't really getting included at any point.

    Well, two color decks are going to be more up to the land count if the problem lies in mana. But without enough build up from specific cards, it is going to be focused on additional colors too.

    But I was just interested in the idea of using Demonfire, even if up helpful. Enough XR spells could be developed with G/x Ramp without unneeded help and it hits to the face, which is the best set up for longer lasting games anyways. But this is still a draft format, and relying on a specific card is not going to be useful. I just figured that Mizzium would probably be used as a sweeper than just two mana creature removal, and you already have enough creature removal. Would Flame Slash not take its place or is the sweeper needed more than anything?
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    Post by Ashiok Sun Dec 29, 2013 6:21 am

    Yeah. Either way, splashing a third colour should almost always be easy and if not there's plenty of colourless cards to make a 2 colour deck work. I always forget that, so I tend to think 2 colour is also more difficult than it really is.

    Well, the idea is certainly sound, and I guess I could put my distaste for X burn spells aside. I'll order a Demonfire along with everything else and slot it in where a card performs poorly.

    Mortars > Flame Slash mostly due to costing 2 in stead of 1. I don't want 1 mana removal that kills damn near everything in Red. That said I also want it to be flexible and it scales well with the game length while being an answer to Pack Rat.
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    Post by Dae of Judgment Sun Dec 29, 2013 6:40 am

    Ashiok wrote:Yeah. Either way, splashing a third colour should almost always be easy and if not there's plenty of colourless cards to make a 2 colour deck work. I always forget that, so I tend to think 2 colour is also more difficult than it really is.

    Well, the idea is certainly sound, and I guess I could put my distaste for X burn spells aside. I'll order a Demonfire along with everything else and slot it in where a card performs poorly.

    Mortars > Flame Slash mostly due to costing 2 in stead of 1. I don't want 1 mana removal that kills damn near everything in Red. That said I also want it to be flexible and it scales well with the game length while being an answer to Pack Rat.

    It is almost always better to go with three colors over two in Drafts due to the easy mana fixing and the better choices that spread over each color combination. It really isn't a problem to forget if there are just better options to go with.

    Just an idea. If you get it going, tell me how it works. I would love to take note on it with information. And it would help you delve into different areas to continue to help this grow anyways.

    Fair enough. Easier to work with for a certain draft area and also keeps in mind the idea for decks that also work against each other.

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