Chris' 1v1 Grid Draft Cube

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    Chris' 1v1 Grid Draft Cube

    Post by Ashiok on Wed Dec 25, 2013 3:18 am

    Rules for grid draft are as follows:

    • Start with 18 packs of 9 cards.
    • For each pack, lay it out in a 3x3 grid face up (just lay them out in order, don't look at the cards and decide where each one should go).
    • The first player takes a row or column.
    • The second player takes a remaining row or column. Discard the undrafted cards (which will be 3 or 4 cards per pack).
    • Alternate who goes first each pack.

    There is an article on the format, here: http://www.channelfireball.com/articles/cube-design-grid-drafting-and-more/


    Everything is by order of converted mana cost in their own respective categories. Moltensteel Dragon will be considered CMC 4 for obvious reasons.


    Grid draft format (2 player)

    162 cards - Every card included in each draft

    22 Land
    20 In each colour
    20 multicolour cards - 2 in each pair
    20 colourless nonland

    Mono-Colour:
    White:

    Creatures:
    Soldier of the Pantheon
    Precinct Captain
    Wall of Omens
    Mirran Crusader
    Banisher Priest
    Fiend Hunter
    Blade Splicer
    Flickerwisp
    Restoration Angel
    Archon of Justice
    Reveillark
    Sun Titan

    Spells:
    Condemn
    Swords to Plowshares
    Sunlance
    Ajani, Caller of the Pride
    Oblivion Ring
    Spear of Heliod
    Gideon, Champion of Justice
    Day of Judgment

    Blue:

    Creatures:
    Delver of Secrets
    Augur of Bolas
    Tidebinder Mage
    Fettergeist
    Surrakar Spellblade
    Talrand, Sky Summoner
    Aeon Chronicler
    Mulldrifter
    Frost Titan

    Spells:
    Ponder
    Counterspell
    Mana Leak
    Essence Scatter
    Think Twice
    Dissolve
    Bident of Thassa
    Fact or Fiction
    Control Magic
    Jace, the Mind Sculptor
    Tamiyo, the Moon Sage

    Black:

    Creatures:
    Tormented Hero
    Diregraf Ghoul
    Blood Scrivener
    Pack Rat
    Hypnotic Specter
    Lifebane Zombie
    Bloodline Keeper
    Desecration Demon
    Bloodgift Demon
    Grave Titan

    Spells:
    Thoughtseize
    Go for the Throat
    Doom Blade
    Hymn to Tourach
    Tribute to Hunger
    Read the Bones
    Hero's Downfall
    Barter in Blood
    Whip of Erebos
    Sorin's Vengeance

    Red:

    Creatures:
    Firedrinker Satyr
    Stromkirk Noble
    Jackal Pup
    Young Pyromancer
    Hellspark Elemental
    Lightning Mauler
    Gore-House Chainwalker
    Chandra's Phoenix
    Mindsparker
    Hero of Oxid Ridge
    Moltensteel Dragon
    Hellrider
    Zealous Conscripts
    Inferno Titan

    Spells:
    Lightning Bolt
    Lightning Strike
    Magma Jet
    Mizzium Mortars
    Sulfuric Vortex
    Chandra, Pyromaster

    Green:

    Creatures:
    Elvish Mystic
    Llanowar Elves
    Fyndhorn Elves
    Gyre Sage
    Sylvan Caryatid
    Troll Ascetic
    Witchstalker
    Farhaven Elf
    Caller of the Claw
    Deadbridge Goliath
    Yeva, Nature's Herald
    Arbor Colossus
    Wolfir Silverheart
    Thragtusk
    Primeval Titan

    Spells:
    Farseek
    Rampant Growth
    Harrow
    Kodama's Reach
    Gelatinous Genesis

    Multicolour:
    Azorius:
    Lyev Skyknight
    Sawtooth Loon

    Orzhov:
    Necrotic Sliver
    Sin Collector

    Boros:
    Warleader's Helix
    Aurelia, the Warleader

    Selesnya:
    Qasali Pridemage
    Loxodon Hierarch

    Dimir:
    Baleful Strix
    Shadowmage Infiltrator

    Izzet:
    Nivix Cyclops
    Electrolyze

    Simic:
    Coiling Oracle
    Prophet of Kruphix

    Rakdos:
    Rakdos Cackler
    Spike Jester

    Golgari:
    Putrefy
    Reaper of the Wilds

    Gruul:
    Bloodbraid Elf
    Ghor-Clan Rampager

    Colourless:
    Creatures:
    Epochrasite
    Solemn Simulacrum
    Etched Monstrosity
    Wurmcoil Engine
    Steel Hellkite
    Sundering Titan
    Artisan of Kozilek

    Spells:
    Bonesplitter
    Civic Saber
    Mind Stone
    Shrine of Burning Rage
    Sphere of the Suns
    Druidic Satchel
    Loxodon Warhammer
    Obelisk of Esper
    Obelisk of Grixis
    Obelisk of Jund
    Icy Manipulator
    Eye of Doom
    Chimeric Mass

    Land:
    Blood Crypt
    Breeding Pool
    Godless Shrine
    Hallowed Fountain
    Overgrown Tomb
    Sacred Foundry
    Steam Vents
    Stomping Ground
    Temple Garden
    Watery Grave
    Temple of Abandon
    Temple of Deceit
    Temple of Mystery
    Temple of Silence
    Temple of Triumph
    Azorius Guildgate
    Golgari Guildgate
    Izzet Guildgate
    Selesnya Guildgate
    Rakdos Guildgate
    Kessig Wolf Run
    Nephalia Drownyard


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    Re: Chris' 1v1 Grid Draft Cube

    Post by Ashiok on Sun Dec 29, 2013 4:54 am

    Updated OP with a new, more refined list. Going to be ordering what I don't have later today.

    Archetypes include:
    U/R Spells matter
    U-based control
    G-based ramp, with 5 colour fixing possible
    R/x aggro (Mostly R/B and R/W)
    W/x weenie
    G/U/x flash
    3-colour midrange
    W/x flicker

    There may be others, but that's basically what I wanted the list to be. I obviously have a slight bias towards my favourite of the archetypes, mostly U-based control, but I feel the balance is there.


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    Re: Chris' 1v1 Grid Draft Cube

    Post by Dae of Judgment on Sun Dec 29, 2013 5:24 am

    An interesting B/W Deck could be added, more of a Mono B shell, though.

    I am just interested in this entire thing for the idea of it. Rather simple, but I never heard of it. Seems actually fun just for such a different format in 1v1.

    Would Pentad Prism be better than Sphere of the Suns? What about adding Smother?

    Can I also suggest Demonfire over Mizzium Mortar?


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    Re: Chris' 1v1 Grid Draft Cube

    Post by Ashiok on Sun Dec 29, 2013 5:36 am

    A B/W deck is definitely there. The archetypes I listed wasn't exactly a comprehensive list. Should be noted 2 colour decks are still hard to build due to the nature of the format.

    Yeah, a lot cheaper than a regular 360 card cube too, especially since often getting 6-8 players for a cube can be difficult.

    I am personally much more of a fan of Sphere of the Suns just as a card, which obviously impacts my decision. I also don't feel like I'd want to punish a player for trying to fix their mana while only having 2 of the same basic land in play. Unlikely scenario, but may as well not be possible imo.

    Mortars is a very specific card in the cube tbh. It's pretty much perfect for killing a significant number of the creatures for just 2 mana and shores up some of the red deck's weaknesses. I'm really not a fan of X burn spells in general, and Demonfire really doesn't help any of the archetypes. If anything I might include Bonfire of the Damned at some point, but just an XR burn spell seems really underwhelming, so something like Demonfire isn't really getting included at any point.


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    Re: Chris' 1v1 Grid Draft Cube

    Post by Dae of Judgment on Sun Dec 29, 2013 6:01 am

    Ashiok wrote:A B/W deck is definitely there. The archetypes I listed wasn't exactly a comprehensive list. Should be noted 2 colour decks are still hard to build due to the nature of the format.

    Yeah, a lot cheaper than a regular 360 card cube too, especially since often getting 6-8 players for a cube can be difficult.

    I am personally much more of a fan of Sphere of the Suns just as a card, which obviously impacts my decision. I also don't feel like I'd want to punish a player for trying to fix their mana while only having 2 of the same basic land in play. Unlikely scenario, but may as well not be possible imo.

    Mortars is a very specific card in the cube tbh. It's pretty much perfect for killing a significant number of the creatures for just 2 mana and shores up some of the red deck's weaknesses. I'm really not a fan of X burn spells in general, and Demonfire really doesn't help any of the archetypes. If anything I might include Bonfire of the Damned at some point, but just an XR burn spell seems really underwhelming, so something like Demonfire isn't really getting included at any point.

    Well, two color decks are going to be more up to the land count if the problem lies in mana. But without enough build up from specific cards, it is going to be focused on additional colors too.

    But I was just interested in the idea of using Demonfire, even if up helpful. Enough XR spells could be developed with G/x Ramp without unneeded help and it hits to the face, which is the best set up for longer lasting games anyways. But this is still a draft format, and relying on a specific card is not going to be useful. I just figured that Mizzium would probably be used as a sweeper than just two mana creature removal, and you already have enough creature removal. Would Flame Slash not take its place or is the sweeper needed more than anything?


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    Re: Chris' 1v1 Grid Draft Cube

    Post by Ashiok on Sun Dec 29, 2013 6:21 am

    Yeah. Either way, splashing a third colour should almost always be easy and if not there's plenty of colourless cards to make a 2 colour deck work. I always forget that, so I tend to think 2 colour is also more difficult than it really is.

    Well, the idea is certainly sound, and I guess I could put my distaste for X burn spells aside. I'll order a Demonfire along with everything else and slot it in where a card performs poorly.

    Mortars > Flame Slash mostly due to costing 2 in stead of 1. I don't want 1 mana removal that kills damn near everything in Red. That said I also want it to be flexible and it scales well with the game length while being an answer to Pack Rat.


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    Re: Chris' 1v1 Grid Draft Cube

    Post by Dae of Judgment on Sun Dec 29, 2013 6:40 am

    Ashiok wrote:Yeah. Either way, splashing a third colour should almost always be easy and if not there's plenty of colourless cards to make a 2 colour deck work. I always forget that, so I tend to think 2 colour is also more difficult than it really is.

    Well, the idea is certainly sound, and I guess I could put my distaste for X burn spells aside. I'll order a Demonfire along with everything else and slot it in where a card performs poorly.

    Mortars > Flame Slash mostly due to costing 2 in stead of 1. I don't want 1 mana removal that kills damn near everything in Red. That said I also want it to be flexible and it scales well with the game length while being an answer to Pack Rat.

    It is almost always better to go with three colors over two in Drafts due to the easy mana fixing and the better choices that spread over each color combination. It really isn't a problem to forget if there are just better options to go with.

    Just an idea. If you get it going, tell me how it works. I would love to take note on it with information. And it would help you delve into different areas to continue to help this grow anyways.

    Fair enough. Easier to work with for a certain draft area and also keeps in mind the idea for decks that also work against each other.


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    Re: Chris' 1v1 Grid Draft Cube

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