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    Lightning Strike Dragoon

    Yuzuru Otonashi
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    Post by Yuzuru Otonashi Wed Apr 25, 2012 2:14 am

    Grade 3/Twin Drive
    Narukami
    Human/Dragon Empire
    10000/N/A
    Auto(V):During the start of your Main Phase, Soul Charge (1), and for that turn, this Unit gains +2000 Power.
    Continuous(V): (Limit Break (4)) This unit gains +1000 Power for every "Dragoon" unit in your soul.
    Activate (V/R): (Soul Blast 8, Counter Blast 5) For this turn, your Opponent cannot normal call a Grade 1 or lower to the Guardian Circle, at the start of that turn's End Phase, your Opponent may draw 3 cards.


    Its fighting spirit is like the heavens' wrath.


    Last edited by Yuzuru Otonashi on Wed Apr 25, 2012 3:07 am; edited 1 time in total
    Kira
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    Post by Kira Wed Apr 25, 2012 2:33 am

    Make it so it loses power if your hand is either bigger or smaller (one or the other, your choice) than the opponent. Otherwise, I don't see the point for the +3 hand for the opponent. I like it though.
    Yuzuru Otonashi
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    Post by Yuzuru Otonashi Wed Apr 25, 2012 2:58 am

    Spark-Kid Kira wrote:Make it so it loses power if your hand is either bigger or smaller (one or the other, your choice) than the opponent. Otherwise, I don't see the point for the +3 hand for the opponent. I like it though.
    It was meant to be a large drawback, similar to Still Vampyr, since you're pretty much locking them down outside of Intercepting and G2s from hand

    Is the 3 draw too steep? .~.
    Ruby
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    Post by Ruby Wed Apr 25, 2012 3:03 am

    I find it mostly balanced as it is, seeing as you're most likely to never get that Megablast off with the way Narukami are at the moment. Though, that is a bit of complete instant win since opp is never gonna be able to have enough Grade 2s built up to fight back, so it'd be a miracle for them to ever reach that +3.

    Maybe allow Grade 1s too, but no Omniguards? idk.
    Kira
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    Post by Kira Wed Apr 25, 2012 3:04 am

    It's just... It's a bit of a drawback for them too. Depending on the deck they run, a 3 card draw could EASILY deck them out. So many deck types focus on that. Maybe make him lose 3000 power when you have less cards than the opponent or something. That way you can focus on drawing out its sheer force rather than its Mega =blast. Most megablasts are so costly that it's best to save them as a last resort, even though they can be helpful. Also, just on text, its second skill would be "Continuous" not "Auto".
    Yuzuru Otonashi
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    Post by Yuzuru Otonashi Wed Apr 25, 2012 3:08 am

    But that's completely changing the intent of the card and I don't want that...

    I added "may" to the draw and fixed the text.
    Kira
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    Post by Kira Wed Apr 25, 2012 3:19 am

    Yeah, giving the opponent the choice balances it for me more. Also, maybe make the Megablast on attack, and end it after the battle? Seems kinda off otherwise. It's your choice though. I honestly find nothing wrong with it, it just seems off somehow.

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