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    [Modern] Affinity Primer

    Dae of Judgment
    Dae of Judgment
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    Age : 27

    [Modern] Affinity Primer Empty [Modern] Affinity Primer

    Post by Dae of Judgment Mon Dec 09, 2013 8:41 pm

    [Modern] Affinity Primer 2vb8ro8
    What is Affinity:

       Affinity is the workings of being an Artifact-based aggro deck. The name sake of the deck came to be when “Affinity for Artifacts” was introduced in the Mirrodin Block, being featured on keys cards such as Thoughtcast, Frogmite and Myr Enforcer. The deck became an icon in many formats, seeing play in Legacy, Modern and Extended. As sets began to rotate and cards were introduced, the deck took away different cards from different sets to increase the power level of the already incredibly strong deck.

       In Modern, Affinity is an underlying deck that can be noted as the “dredge” of the format, or the deck that can come out of nowhere and end up topping a tournament. While some notable cards that are seen with Affinity in Legacy are banned in Modern, it doesn’t change how strong the deck is, only the way it is played.

       Affinity is one of the few "Aggro" decks seen in Modern. The deck’s strengths lie in the ability to overextend and while still able to gain value off of most of its creatures or the spells. The ability to send out cheap and effective creatures with evasion to put pressure on the opponent early game with the help of Arcbound Ravager to help the deck become more resilient to removal and Cranial Plating to push through enough damage to make this deck the fastest aggro deck in the format.

       The only competitive variants of this deck are All in Affinity and Thoughtcast Affinity. Tezzeret Affinity and Tempered Steel Affinity were only seen briefly during Modern's birth or in Daily events on MTGO.

    Deck Core:

    4 Ornithopter
    4 Signal Pest
    4 Vault Skirge
    3-4 Arcbound Ravager
    2-4 Memnite
    2-4 Etched Champion
    2-4 Steel Overseer

    4 Mox Opal
    4 Cranial Plating
    3-4 Springleaf Drum

    4 Darksteel Citadel
    4 Inkmoth Nexus
    4 Blinkmoth Nexus
    3-4 Glimmervoid
    1 Basic Land


    Card Choices:

    Creatures
    Ornithopter: A card that has been around since Antiquities, being the most notable Zero drop that Affinity has to offer. An early drop Creature than can help to power up Mox Opal and Springleaf Drum to provide early mana. Due to the cost and evasiveness of Ornithopter, this card is a 4-of, no questions asked.

    Memnite: This card is practically Ornithopter 4-8, but without any evasion. Without evasion, this card is significantly weaker than most of the deck because it is easier to remove or block. Memnite is strong mostly for the fact that it costs zero. In order to not draw this consecutively, it is set as a 2-of most of the time in decks since other threats are better topdecks.

    Master of Etherium: Usually seen in more of a Token or Aggro format, this card is the second choice when deciding what card should top of the curve. There is no doubt this card is strong, but it is easier to remove than Etched Champion, so it is almost never seen. This card is more suited for decks that can't deal with it or in an Affinity mirror-match.

    Signal Pest: The pseudo-lord of Artifacts. Signal Pest can become a back to the Cranial Plating beatdown plan when in multiples. This card gets in fast and consistent damage when it isn't alone. Due to the number of cheap creatures that are played in the deck, it never it "alone" on the battlefield and gets in 3+ damage most of the time.

    Vault Skirge: An All-star beater of the deck that also helps race other aggro decks while also getting. This card is always looked at as a 1-drop when it practically gains more than enough life to make 2 life seem like nothing.

    Etched Champion: The card to top off the curves. This card turns every targeted removal of your opponents into a dead card. It is the best beater in the deck, dealing a consistent 2+ damage every turn. Etched Champion combined with Cranial Plating is a game-win against many decks.

    Arcbound Ravager: The glue of the deck. This is the card of the deck that turns Affinity from an okay deck to one of the most feared decks in the format. Removal is one most prevalent things to take note of in Modern, but this card nullifies each and every removal spell while also being able to do a few combat tricks. It changes those useful artifacts that aren't needed anymore to +1/+1 damage.

    Steel Overseer: Because of this card, Affinity became a slower, but stronger Aggro deck. The synergy this provides with all of the deck and Arcbound Ravager leads to some interesting interactions. This card, when it untaps, wins the game.


    Artifacts
    Mox Opal: Replacing Paradise Mantle, Mox Opal has become the go-to card for mana acceleration for any artifact-based deck. It acts as an extra land. In the right hand, it could potential help produce 2+ mana on turn 1. Without this card, racing against other decks would be possible.

    Springleaf Drum: The other mana-producer of the deck. The strongest part of the deck is that it turns a Memnite or Ornithopter with Summoning Sickness into a Birds of Paradise at no extra cost. It also helps to make 1-drops cost nearly nothing when you can use them to tap for extra mana.

    Welding Jar: Now, this isn't seen as frequently as most cards, but it helps to assure many players with extra support for Cranial Plating or other needed cards without having to sacrifice them to Arcbound Ravager.


    Other Spells
    Thoughtcast: The most seen non-artifact card in most Affinity Decklists. This card allows Affinity to overextend their resources. The amount of artifacts in this deck cause Thoughtcast to cast 1U at worse. With the ability to refill a hand for the cost of nearly nothing is one unique strength of Affinity. Thoughtcast is looked at as the Modern version of Ancestral Recall.

    Galvanic Blast: The best removal that Affinity can play. It is a better Lightning Bolt most of the time, but at worse, it is a Shock. Galvanic Blast gets rid of most of the necessary threats and is also a threat to the opponent's life total when they are already in the red-zone.

    Shrapnel Blast: Only seen in the All in Affinity variant, this card interacts with the opponents removal by causing it to fizzle and deal 5 damage to them. Burn was another way of Affinity winning when swinging with threats just wasn't enough.

    Steelshaper's Gift: Along side of Shrapnel Blast, this was also seen only in the All in Affinity variant. Since Thoughtcast was never used, this was the best way to obtain Cranial Plating early enough to force it down and threaten your opponent.


    Lands
    Blinkmoth Nexus: Manlands are some of Affinity's way of dealing with Control and Lifegain decks. They also act as pseudo-artifact lands for Modern. They oppose a threat for most decks and are some of the best lands for Affinity since they do not come into play tapped and provide both a threat and an artifact for Cranial Plating. Blinkmoth has synergy with Inkmoth since it can provide it or Inkmoth +1/+1 until end of turn.

    Inkmoth Nexus: The best threat against Melira or Junk Pod and Soul Sisters. This along side Cranial Plating, Steel Overseer, Signal Pest or Arcbound Ravager work as an alternate win-condition against decks that can't be raced through aggressive beatdown. Also can become pseudo-removal or anti-pump spell if need be.

    Darksteel Citadel: The only Artifact land in Modern. A card that counts for Metalcraft and Cranial Plating. It is certainly the strongest land in the deck due to the fact that it is an Artifact.

    Glimmervoid: With the help of our 8 other rainbow mana-producers and this, Affinity can run practically any color in sideboard. This is better than any Basic Land or Dual Land in the format since we play Artifacts. It reads "t: Add one mana of any color to your mana pool." The previous effect never matters when you're going to win since you always have an artifact on the field.

    Island/Mountain: Path to Exile and Ghost Quarters do exist. It would be stupid not to get something out of it, so that is why we play Basic Lands. These are the only relavent choices for the type of Affinity decks. [/spoiler]


    Sideboard Options:

    Spellskite: Usually for the control matchup, this card neuters there removal when Arcbound Ravager isn't enough while also providing power to block Snapcaster Mage.

    Ethersworn Canonist: Against Storm when it reigned supreme. This card is seen less in sideboards, but Storm is still an existing deck.

    Dispatch: Usually best against creatures that seem to love the Graveyard. It is mostly strong against Tron and Pod decks.

    Thoughtseize: The best way to answer threats while also gaining information from the opponent. It also helps to stop Abrupt Decay or other spells that prove to be an issue.

    Whipflare: A one-sided sweeper is an incredibly strong card. This is Affinity's pyroclasm. It answers most threats in Zoo decks or Token decks for such a cheap cost while doing nothing to your side of the field.

    Blood Moon: Mana bases in Modern are very greedy. This is the best way to answer them besides Sowing Salts, Tectonic Edge, Spreading Seas or Fulminator Mage. Since all of those cards are worthless in Affinity, we have chosen this to be our "Land base" hoser.

    Ancient Grudge: In the mirror, this card is a nut. It gets rid of the needed cards. Even when Arcbount Ravager is used, it still works to rid the field of things that are not needed to help you win. With Spellskite as well, Arcbound Ravager becomes useful. I really don't suggest using Spellskite in the Mirror, though.

    Wear // Tear: Another card that can be used in the mirror and doubles as Enchantment removal against any deck Sideboarding Stony Silence so that it doesn't provide them any needed advantage.

    Spell Pierce: Another way of answering the opponent's cards. I would rather use Thoughtseize over Spell Pierce, but it answers problems at that time. Abrupt Decay does exist, though. This choice is more of a matter of what do you want to get rid of and when. Some people use these in a split in sideboard.

    Rest in Peace: This is in my opinion the best Graveyard Hate in the format. I usually don't play it since Relic of Progenitus is an artifact and nets us a card, but this is going to be a hose that is harder to get rid of than an artifact,

    Relic of Progenitus: I choose this over Rest in Peace since it is an Artifact and nets us a card. Usually easier to get rid of and we have to respond by getting rid of their graveyard when they do target it.

    Dismember: Fast creature removal that gets rid of everything that exists. -5/-5 is incredibly strong for the light cost of 1. It is also very fast. Dispatch and Galvanic Blast usually answer most cards for me, but this is still the best black removal that can be used.

    Grafdigger's Cage: How to deal with Pod's ability to search their library for creatures out of their toolbox. It also helps against reanimator decks.

    Decklists

    GP Brisbane 1st Place 6/10/13:

    GP Brisbane 6th Place 6/10/13:

    All In Affinity:

    My Current Decklist:

    Tournament Reports

    My Tournament Report 14/11/13:

    My Tournament Report 6/8/13:

    ApocKane Tournament Report 7/10/13:

    Jazzrage Tournament Report 16/9/13:

      Current date/time is Fri Apr 19, 2024 4:27 pm